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341. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
hmm... something to give Dropsuits something better to work for? The first thing that comes to mind are MTACs (confirmed - future). Even if they are vehicles, they are sufficiently humanoid to have their performance improved by using a dropsuit's ...
- by Zat Earthshatter - at 2013.01.14 05:40:00
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342. SP - in General Discussions [original thread]
i'll bet good ISK that most of the players that complain about the SP haven't played EVE. If they were familiar with the passive SP system and the importance of skillplans, they would understand why the system is the way it is, and why it fits the...
- by Zat Earthshatter - at 2013.01.14 05:30:00
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343. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Maken Tosch wrote: I want to stab the 'X' number of people who liked your post with my nova knife for +1-ing your idea. This is a terrible idea for skirmish and it's useless and pointless even for ambush given that the last player will simply...
- by Zat Earthshatter - at 2013.01.14 02:27:00
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344. Corp Skinweave - in Feedback/Requests [original thread]
I would love to fly the corporation flag by having colorable dropsuits - by the Jove, the Quafe guys do it all the time! I'm sure there's something in dev-kits that allows an "open-ended" tag to color that allows player alteration. Of course, this...
- by Zat Earthshatter - at 2013.01.13 21:44:00
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345. Illegal weaponry/ security ratings for guns - in Feedback/Requests [original thread]
Illegal? Unless we dig up the 20,000 year-old plans for the "Davy Crockett" nuclear rifle, I don't think CONCORD is going to object to a Forge Gun when there's railgun-fitted HAVs driving around. Security status is likely going to affect how tight...
- by Zat Earthshatter - at 2013.01.13 20:05:00
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346. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Roy Ventus wrote: In Low-Sec or Null-Sec maybe such restrictions would be worked out between the factions. E.G. A major district is being fought over so Corp A and Corp B negotiate a Clone Reserve limit of 250 for a Skirmish where there is onl...
- by Zat Earthshatter - at 2013.01.13 19:30:00
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347. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Weapon damage mods affect weapon class - not the slot they're in. All in all, looks good. Will say that the Sentinel and Artificer are the only ones that offer any significant BPO equipment differences from the preset starters (Forge gun and Repai...
- by Zat Earthshatter - at 2013.01.13 19:03:00
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348. Dust 514/EVE Lore question. - in Rookie Training Grounds [original thread]
Caldari: missiles, ECM and #1 shield-tanking. Hybrid weapons for secondary Gallente: Drones, Blaster hybrids, and #2 armor-tanking. Railgun hybrids secondary. Minmatar: Projectile weapons, Speed , #2 shield-tank, Duct tape and chewing gum. Mi...
- by Zat Earthshatter - at 2013.01.13 18:43:00
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349. The Current State of Clone Reserve Usage - in General Discussions [original thread]
I only find one issue with clone counts: When you hit 0 reserves remaining, don't you still have a team full of clones, you know, Alive and fighting? Once that count hits 0, any who are still alive should be able to keep fighting, just witho...
- by Zat Earthshatter - at 2013.01.13 18:27:00
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350. [Feedback/Request] Overlook on Laser Rifle Skill Redundancy - in Feedback/Requests [original thread]
Huh... good point. This is actually two problems: If the LR never overheats after l3 in the operation skill, then there is no reason to have a heat guage at all! Then the cooldown issue. KAEGOSHI's suggestion makes sense - EVE's lasers never hav...
- by Zat Earthshatter - at 2013.01.13 12:21:00
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351. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
Baal Omniscient wrote: Pay to win means paying for an advantage that you would normally not have through normal game play. You WOULD reach that level through normal play, but being say 1,000,000 SP beyond where you normally would be means yo...
- by Zat Earthshatter - at 2013.01.13 11:49:00
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352. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Why are "zombies" always about surviving? Why hasn't anybody thought "I'm sick of this, let's force THEM to survive for a change!" ever? True Conquest After taking it in the hisec for over a year, CONCORD has had enough - it's time to fight bac...
- by Zat Earthshatter - at 2013.01.13 11:36:00
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353. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
I've got another idea - Why not just let the Heavy sprint right through the wall!?!? He would need a "breacher" module in his Heavy slot first - but unless the building was equipped with nano-repair systems, you would leave a nice hole in the si...
- by Zat Earthshatter - at 2013.01.13 10:23:00
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354. This is your Life in Dust514 - in The Locker Room [original thread]
1. LOL good one. nothing to report here. 2. To aid the Zat clan's goals - newcomers actually adopt a new name during an acceptance ritual (OOC most of my toons, capsuleer and infantry, use the "Zat" moniker) 3. I actually came from a Caldari lun...
- by Zat Earthshatter - at 2013.01.13 10:02:00
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355. THAT SUN! - in General Discussions [original thread]
I hope CCP's "mood" system accommodates for the orbits of the planets we fight on, as they can vary wildly. Planets 100-AU from the star should always seem to be at night no matter the time, and a 0.1 AU orbit should get an ultra-blinding sun - gr...
- by Zat Earthshatter - at 2013.01.12 23:53:00
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356. raven assault suit - in General Discussions [original thread]
The MAG tribute suits are set to a single suit class each, apparently depending on what type made the closest match color-wise. Valor = Scout Raven = Assault SVER ("Sever" suit) = Logistics You should find them in their appropriate dropsuit cate...
- by Zat Earthshatter - at 2013.01.12 23:43:00
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357. 'Exile' Assault Rifle - in General Discussions [original thread]
The Exile is just like any other AR. It's more likely people who have gotten used to the iron sights (actually quite good sights IMO) and can aim well with them. And yes, it was a reward. I forget what weekend, but it was rewarded to participants ...
- by Zat Earthshatter - at 2013.01.11 08:57:00
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358. Assault rifles shouldn't be able to damage heavies... - in General Discussions [original thread]
Bullets - his one weakness! Seriously though. you may be Heavy Infantry, but you are still Infantry and therefore fair game for bullets. And you do know the only way to balance this idea is to make Heavies lock-able by swarm launchers... right?
- by Zat Earthshatter - at 2013.01.11 08:51:00
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359. [Suggestion] Factional Warfare In Dust514 - in Feedback/Requests [original thread]
Only capsuleers should be forced to sign up with a militia. DUST 514 infantry are all classed as mercs, so they can fight FW as long as they get paid for it. Now, I haven't logged into either New Eden game yet, so IDK if FW actually has better rew...
- by Zat Earthshatter - at 2013.01.10 22:19:00
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360. [Request] -Long Term- Air Superiority - in Feedback/Requests [original thread]
Player-operated VTOL fighters (atmospheric, NOT carrier) are confirmed to arrive some time in the future. It is obvious that some form of flak or guided AA will be added as well. And these will likely come after CCP bumps up the match playercount ...
- by Zat Earthshatter - at 2013.01.10 22:08:00
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