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321. [suggestion] About That Rocket Pistol - in Feedback/Requests [original thread]
Not only that, but remember that the Matari artillery is described as "rocket-assisted" in most of their EVE show-info boxes. This pistol likely uses a tiny version of that technology. Caldari will probably use a "coilgun" for a pistol. Either tha...
- by Zat Earthshatter - at 2013.01.17 05:30:00
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322. [Request] WP for stopping a enemy hack - in Feedback/Requests [original thread]
I don't know why, but I can hear Halo's "killjoy" announcement when I think of this. Yes, we should get a "Stop-Hacker time" WP bonus for killing a hacker. To make sure we get this bonus, it should be given if the enemy was attempting to hack with...
- by Zat Earthshatter - at 2013.01.17 05:26:00
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323. Sticky:Ashland Ambush (OMS) - Map Feedback - in Ashland [original thread]
I wouldn't have placed Large Turrets where OMS drops the central turrets. I'd have sent Small turrets to those locations for the sake of creating infantry-defensible positions, while letting AV infantry suits take care of vehicles in the rare case...
- by Zat Earthshatter - at 2013.01.17 05:17:00
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324. Sticky:Line Harvest Ambush (OMS) - Map Feedback - in Line Harvest [original thread]
OMS... probably Orbital Mission Support. I've noticed Ambush maps dropping installations in preset locations at different stages of the match - and this is one of them. See all the yellow? for the first couple minutes, none of those are on the fi...
- by Zat Earthshatter - at 2013.01.17 05:12:00
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325. orbital strikes in red zone - in Feedback/Requests [original thread]
The issue here is more about the redzone spawns being visible from the main battle. If you can't see their safe zone, you can't get shot from it OR get a clear-enough picture of the enemy to hit it with an OB. This is why some "bittervet" players ...
- by Zat Earthshatter - at 2013.01.17 04:54:00
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326. We need better matchmaking NOW - in Feedback/Requests [original thread]
A simple fix for organized teams pub-stomping in the Instant Battle? Instant Battle should either prevent squads+corp groups from using the current options, or penalize their match SP gains for it. That version of Instant is for singular players o...
- by Zat Earthshatter - at 2013.01.17 04:44:00
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327. idea for new vehicle - in Feedback/Requests [original thread]
"Fixed" guns will probably appear on Fighter craft - just for tradition's sake. A2G variants of that type might have the type of gun you want, but remember that shotgun-type weapons and vehicles don't usually mix in video games. Just ask Planetsid...
- by Zat Earthshatter - at 2013.01.17 04:37:00
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328. The Dudebro engine will go away sometime won't it? - in The Locker Room [original thread]
Once ye have started upon thine engine, t'will be difficult to change thine destiny At least for the foreseeable future, we will be stuck with Unreal 3 simply because the engine is the very core of any game's coding. Changing it would require anot...
- by Zat Earthshatter - at 2013.01.17 01:29:00
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329. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Players on the same team could be initially be spawned as a big group, and all following spawns could be in the largest group of friendlies that are furthest from enemies. Protection in numbers, let your team be the...
- by Zat Earthshatter - at 2013.01.17 01:15:00
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330. Flux grenades and my .02ISK - in General Discussions [original thread]
A few notes on Flux Grenades. Used in the current playfield, where everybody is out in the open and rarely using cover , an entire discipline of tanking is rendered obsolete. It becomes an "armor-tank or die" game. And that will only stifle the "...
- by Zat Earthshatter - at 2013.01.17 01:02:00
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331. EVE PI and the impact of DUST 514 - in The Locker Room [original thread]
Octavian Vetiver wrote: [i]brings up ring mining, and how the T2 market would be flooded Right, I understood that it would severely drop the prices on Tech II, just for availability. Hisec moon mining, if this type of thing was done, would ha...
- by Zat Earthshatter - at 2013.01.16 23:43:00
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332. EVE PI and the impact of DUST 514 - in The Locker Room [original thread]
This is Earthshatter, here to talk about EVE and DUST. Since this is mostly about the EVE side, I've posted this in the Locker Room. Specifically, what can change in EVE to make DUST more impactful on the capsuleers. These changes should be built...
- by Zat Earthshatter - at 2013.01.16 10:52:00
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333. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
The return of Crater Lake, and hopefully the mode that came with it. That is all for this post.
- by Zat Earthshatter - at 2013.01.16 10:15:00
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334. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
I would love to see this mode return, not in the least because the multi-stage mode proudly displayed the MAG heritage and was an actual attack-defend scenario. Old Skirmish also required the most strategy out of any game-mode we've fought in. You...
- by Zat Earthshatter - at 2013.01.16 10:04:00
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335. [Request] Run TV ads for either EVE or Dust this year. Anywhere. - in Feedback/Requests [original thread]
I'm thinking an HD redeux of the E3 trailer will work for a TV ad: no EVE lore knowledge required ("Immortal" is awesome, but how many random viewers are gonna know Jamyl Sarum? what Empyreans are?) And it shows what the purpose of the game is - f...
- by Zat Earthshatter - at 2013.01.15 05:59:00
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336. There should be a flame thrower weapon - in Feedback/Requests [original thread]
fred orpaul wrote: not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category. Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos. that way you dont have to catch the suit o...
- by Zat Earthshatter - at 2013.01.14 10:07:00
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337. There should be a flame thrower weapon - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The plasma flame thrower is to the shotgun: -what the forge gun is to the sniper rifle -what the HMG is to the assault rifle. Could behave like the Reegar Carbine from Mass Effect 3. http://youtu.be/g-rov3jhxP4?t=...
- by Zat Earthshatter - at 2013.01.14 06:49:00
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338. What was wrong with MAG? - in The Locker Room [original thread]
Crm234 wrote: The genres dont mix like oil and water. Try telling that to Gearbox Software. That aside, EVE isn't really an RPG anyway, it's more of a sandbox with positive aging. DUST doesn't need too much more RPG, it actually needs more ...
- by Zat Earthshatter - at 2013.01.14 06:39:00
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339. [Feedback] Instant death - in Feedback/Requests [original thread]
Current spawning is whacked - I think that's one thing we all agree one. Inertia-canceler drops from the War Barge is one of those "why aren't they doing this!?!?" systems that would at least lessen the camping problem. Another issue comes from th...
- by Zat Earthshatter - at 2013.01.14 06:15:00
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340. orbital strikes revisited - in Feedback/Requests [original thread]
In gigantic, MAG-scale matches (on the horizon, and almost certain for 0.0 sov battles), this issue would be moot - as you would gain a freighterload of WP anyway, the only thing affecting who's doing the striking is how the battle's working out i...
- by Zat Earthshatter - at 2013.01.14 05:56:00
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