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221. fix the two major game breakers already - in Feedback/Requests [original thread]
Lag is a constant problem with most games - But I would like it if the audio didn't skip. Matchmaking issues is a biggie - earlier builds experimented with "militia gear only" queues, but I'm not sure why that feature was pulled. One thing I keep...
- by Zat Earthshatter - at 2013.01.27 22:27:00
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222. New Eden Breaking News, we have arrived. - in General Discussions [original thread]
Fazel Mercader wrote: 3. Didn't eliminate all the Templar's since they were all tainted? If they did, then they later resurrected the Templar program - it's one of the starter NPC corps for Amarr characters. Speaking of "tainted" immortals,...
- by Zat Earthshatter - at 2013.01.27 22:14:00
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223. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
I wondered how long it would take for the Certificate system to be suggested for DUST. I support it not only for giving you something to show for your efforts, but also because Certs in EVE are used to aid in skillplans - this is because almost al...
- by Zat Earthshatter - at 2013.01.27 12:01:00
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224. Who has - in General Discussions [original thread]
I just recently had a match against Noc Tempre - the guy I mentioned in my earlier post. As it turns out, he's with Imperfects, and still loves his tanks. Only this time, his weapon of choice is the Large Rail. He left mid-match, but not before pu...
- by Zat Earthshatter - at 2013.01.27 09:41:00
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225. Ideas for maps - in Feedback/Requests [original thread]
There is already an official thread for this type of suggestion. Personally, those are strong ideas, but they need to go in the right thread.
- by Zat Earthshatter - at 2013.01.27 09:11:00
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226. Funny Dust noobstakes come and discuss the hilariousness - in The Locker Room [original thread]
One just today - running a Forge Gun on my alt in Manus Peak Skirmish. I had it out because I knew there was a red HAV, and this toon has weaksauce skills thanks to not getting Passive SP. Eventually, I got tired of the blueberries doing the usual...
- by Zat Earthshatter - at 2013.01.27 09:07:00
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227. Why are shields better? - in Rookie Training Grounds [original thread]
So to recap - Type II heavy will let you pick, but shield-tanking might be preferable there. Also, proto is only worth the extra investment when you've gotten every core-skill that backs it up to at least l4 - very similar to tech-II and tech-III ...
- by Zat Earthshatter - at 2013.01.27 06:27:00
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228. [Feedback] High Heels - in Feedback/Requests [original thread]
Sobriety Denied wrote: but they should put them on male scouts Ironically, the high-heeled shoe was originally invented for men. Specifically, French noblemen in their King's court during (off the top of my head, IDK exactly)... I wanna ...
- by Zat Earthshatter - at 2013.01.27 04:59:00
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229. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
Let's see... so long as it's not BPO vehicles, I think we're OK. (man, the E3 build was a painful one balance-wise) Also, the militia LR would have to overheat somewhat faster - otherwise the already-problematic QQ will be in biblical proportions...
- by Zat Earthshatter - at 2013.01.26 22:36:00
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230. Quick battle 3.0 - in Feedback/Requests [original thread]
Basically replace the CoD-style "you're going to get a map, and you're gonna like it!" with a system that lets you narrow down your prefrences? I honestly don't see why not - although some maps may become ghost towns if enough people hate it... Al...
- by Zat Earthshatter - at 2013.01.26 22:26:00
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231. Charge weapons worth it? - in Rookie Training Grounds [original thread]
@McBob: that is actually a good use for the Caldari sniper - it should be pointed out that the semi-auto function will likely live on in the Amarr's Scrambler Rifle - but it might have marginally shorter range as a compromise. I'm also going to gu...
- by Zat Earthshatter - at 2013.01.26 22:12:00
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232. {request} lap counter in the war room - in Feedback/Requests [original thread]
EVE actually has a counter for how many times you've spun your ship in the hangar - it pops up after 10 or so spins, and tracks it until you log out. Won't hurt DUST to have something in a similar vein, so go ahead and ask.
- by Zat Earthshatter - at 2013.01.26 21:58:00
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233. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Agree - and if CCP needs a lore explanation, simply say that Proto suits have more advanced medical nanobots that can prolong biological and neurological function until a purpose-built Nanite Injector is applied to the wounds. EDIT: However, one ...
- by Zat Earthshatter - at 2013.01.26 21:42:00
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234. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
The flight ceiling is weird - but I can assume that it was only added to satisfy balance-testing for these maps. Later on, when we get square Km-worth of map, we're going to need to be able to fly over those mountains, or we're going to be crashin...
- by Zat Earthshatter - at 2013.01.26 21:40:00
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235. Vehicle Controls NEED TO BE CHANGED - in General Discussions [original thread]
Been there, been beating this horse since the first builds... but it still has a pulse, so it's OK to smack it a little more. Even if the physics stayed the same, the LAV could benefit from Halo-style controls - where moving the stick automatical...
- by Zat Earthshatter - at 2013.01.26 21:36:00
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236. Why are shields better? - in Rookie Training Grounds [original thread]
GeneralButtNaked wrote: Thanks for the replies everyone. I guess I should have mentioned that I was asking this about a heavy build. Specifically, I was thinking about running an HMG, and am trying to figure out how to be most effective. ...
- by Zat Earthshatter - at 2013.01.26 21:15:00
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237. The Pilot Suit - my vision - in Feedback/Requests [original thread]
Thranx1231 wrote: What I asked you for specifically was your pick for the initial pilot's suit skills. Like what is done for the existing classes today. Turret Operation lvl 1, and so forth. The entire system is based on slots. The default ...
- by Zat Earthshatter - at 2013.01.26 20:59:00
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238. New Eden Breaking News, we have arrived. - in General Discussions [original thread]
Minmatar Slave 74136 wrote: Templar One was a decently good read, enjoyed the explanation of how our clone's blood is already infused with nanites, and the built in muscle memories to pick up a weapon that Templar One had never seen or used bef...
- by Zat Earthshatter - at 2013.01.26 20:40:00
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239. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Mode Torsen wrote: Just to be clear, it was specifically a militia forge gun . I can understand a well fitted advanced forge gun, but that's not what hit me. Then we have a little situation. Since it's unlikely that two Heavies were working...
- by Zat Earthshatter - at 2013.01.26 20:09:00
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240. Why are shields better? - in Rookie Training Grounds [original thread]
Currently, because more dropsuits use shield, and because armor-tanked vehicles catch on fire if you let it get down too far. A good module to fit on your Assault is the "Shield Regulator" - it's a low slot module that reduces the wait time until...
- by Zat Earthshatter - at 2013.01.26 16:36:00
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