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301. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
If its intended to be an av weapon.. Wouldn't zero splash plus high alpha make it what it's intended to be?
- by ZDub 303 - at 2013.06.30 16:54:00
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302. Just a question about the Skill Assault Rifle Fitting Optimization - in Feedback/Requests [original thread]
Remnant has said that fitting opt and rapid reload were meant to be generic placeholders until he could make custom tailored secondary skills for each weapon individually. So I doubt there anything special about it. I do think weapon mods will b...
- by ZDub 303 - at 2013.06.30 15:40:00
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303. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit.
- by ZDub 303 - at 2013.06.30 07:37:00
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304. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: If there isn't something to fight over, that people want, that didn't exist before the fighting started, it isn't a good incentive. Clones don't cut it. Gobs of ISK don't even really cut it. Heck maybe you should just give aw...
- by ZDub 303 - at 2013.06.30 01:37:00
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305. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The new queueing is specifically designed to handle lower population which is one of the flaws of the current system. Null... since i know you're reading this read. All i'll say is... I really hope what you've got in min...
- by ZDub 303 - at 2013.06.30 01:36:00
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306. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Nullarbor wrote: So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before bei...
- by ZDub 303 - at 2013.06.29 23:57:00
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307. [Suggestion]To reduce HP modules and Damage mods spam - in Feedback/Requests [original thread]
Hopefully once we have weapon cust we will have damage mods moved to be a weapon mod. Otherwise... Its pretty much entirely HP mod spam for sure. I see no reason to use anything but shield extenders in high slots, and low slots is a balance of a...
- by ZDub 303 - at 2013.06.29 15:44:00
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308. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: While numbers are interesting and also important, they aren't the whole truth. They can even fool you. What matters a lot is functionality. Often in case of weps it means damage projection and situational usability. Th...
- by ZDub 303 - at 2013.06.29 15:39:00
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309. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
Need to account for the 135% to armor. Base stats on the godlock pistol aren't terrible, but the rate of fire combined with splash and the minmatar assault bonus (which is ridiculous and needs to be changed) make the core godlock incredibly power...
- by ZDub 303 - at 2013.06.29 15:28:00
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310. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I can't make a fitting with a SUIT that I don't have skills for - it's won't let me. E.G. Proto Minmatar Logi suit. If you are able to do this, please let me know the method that you are using. Just noticed that... ...
- by ZDub 303 - at 2013.06.28 15:29:00
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311. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I really like that I can make suit and vehicle fittings with modules that I don't have the skills to use yet. It lets me plan ahead for the SP that I want to buy and allows me to test in advance if I have have enough CP...
- by ZDub 303 - at 2013.06.28 14:47:00
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312. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Cal Logis aren't OP. Bring a cal logi to a PC match against good players, and with the lower move speed and lack of sidearm, it gets evaporated. People keep crying bloody murder about the Cal Logi... but its not the suit thats OP, its shield tan...
- by ZDub 303 - at 2013.06.28 01:51:00
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313. [Feedback] Commando Suit stats - in Feedback/Requests [original thread]
It looks much better than we all originally thought.. I'll wait until people have used it before commenting much on balance. But with 2 Highs and 1 low.. doesn't the 2% bonus to armor/shield modules seem a little... underwhelming? You can realis...
- by ZDub 303 - at 2013.06.27 18:12:00
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314. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Daedric Lothar wrote: ZDub 303 wrote: My suggestion was to lock the district... meaning no clones in or out and reduced clone production as the price for electing to go for the lockdown. Its just a way to give defenders a breather. ..... ...
- by ZDub 303 - at 2013.06.26 21:43:00
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315. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Daedric Lothar wrote: Kain Spero wrote: Maybe the solution there is to limit the lockout to the corporation that did the attack. This could help alleviate dummy corps being used to lock down a district. On the grief option to reduce clone ...
- by ZDub 303 - at 2013.06.26 16:14:00
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316. Respec System - in Feedback/Requests [original thread]
I used to disagree with offering a way to respec... but god this game has been so much more fun with the last two respecs we've had.. it would be really nice if they added in that feature... even if its only every 3-6 months... we need a way to sp...
- by ZDub 303 - at 2013.06.26 13:11:00
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317. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
zapfrog wrote: The Robot Devil wrote: PC is a unique monster to tackle. I don't usually participate in PC but I will give my opinion anyways. I agree that the problem is burn out do to routine and lack of players. I would like to see a battl...
- by ZDub 303 - at 2013.06.26 12:54:00
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318. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Nova Knife wrote: ZDub 303 wrote: 3. Option to withdraw from attacking. This sells off the clones and unlocks the district to be attacked by someone else tomorrow. IMO, This sounds like a 'retreat' option. In the case of a 'retreat', ...
- by ZDub 303 - at 2013.06.26 11:59:00
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319. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: Kain Spero wrote: CHICAGOCUBS4EVER wrote: the only argument to that zdub is matches are scheduled ahead of time. This allows corps time to set up personnel ensure availability etc. Having an option to attack 30mi...
- by ZDub 303 - at 2013.06.26 11:57:00
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320. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
Caldari Logis use damage mods? wow first i've heard of it... its 5 shield extenders all the way for me.
- by ZDub 303 - at 2013.06.26 03:15:00
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