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321. Pulse Laser HMG - in Feedback/Requests [original thread]
I do think this is something they have in mind. I hope they make it unique vs the HMG though. Something like.. A very punishing overheat mechanic... ~6s of continuous fire will cause this gun to over heat with a 6s seize and a 300 damage feedbac...
- by ZDub 303 - at 2013.06.25 23:14:00
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322. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: Pretty spot on. I'm not sure about a 3 day lock, but I do like the fact that you reduce production for increased defense. For option 3 for the attacker winning I would say return the clones to the district they came from unles...
- by ZDub 303 - at 2013.06.25 22:02:00
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323. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
This is what I posted in the CCP PC Feedback thread... I think it could really work. Attacker Wins: Allow a couple options for when an attacker wins their first PC battle on a district: 1. Option for a follow up attack in 10-30m. Follow up attack...
- by ZDub 303 - at 2013.06.25 21:34:00
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324. Pulse Laser HMG - in Feedback/Requests [original thread]
Amarr Heavy Fluxlock Gun.. its not my idea but I'm pretty sure that's what's coming.
- by ZDub 303 - at 2013.06.25 21:24:00
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325. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
For sure man. Something needs to be done... NPE is atrocious ATM.
- by ZDub 303 - at 2013.06.25 19:03:00
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326. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Nobody will ever be evenly matched... there will always be a wide spetrum of skill disparity in any fps game. Gear disparity right now is bad, mostly because the difference between standard gear with standard modules and no passives and proto gea...
- by ZDub 303 - at 2013.06.25 18:02:00
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327. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Master Jaraiya wrote: ZDub 303 wrote: What you're proposing would kill this game, hands down. Well maybe my idea isn't perfect or the best, but simply basing matches on gear alone isn't enough because SP gives more of an actual advantage ...
- by ZDub 303 - at 2013.06.25 17:49:00
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328. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Master Jaraiya wrote: Liara Kaiba wrote: I agree, the separation is more about gear than SP. A Standard HMG does 18 base damage a Boundless does 19.8 this is a 10% damage increase from Standard to Proto Weapon Proficiency gives 15% more ...
- by ZDub 303 - at 2013.06.25 17:37:00
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329. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
First thing... people need to get out of militia fits... seriously. Its garbage gear and I still don't understand everyone's hard on for it. Second... you are technically correct that armor/shield upgrades and electronics/engineering will give so...
- by ZDub 303 - at 2013.06.25 17:25:00
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330. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Master Jaraiya wrote: Better Matchmaking should come with choices, while not allowing protobears to go stomping noobs. My suggestion is an SP Tier/Meta Gear based system where you play in matches at or above your Tier Bracket of SP/Gear lvl: ...
- by ZDub 303 - at 2013.06.25 16:39:00
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331. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you would have about 470 pl...
- by ZDub 303 - at 2013.06.25 03:50:00
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332. Interstellar combat for PS3 users - in Feedback/Requests [original thread]
Why not just play eve on the PC? Seems like a much simpler solution...
- by ZDub 303 - at 2013.06.24 20:05:00
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333. SALVAGE 514 - in Feedback/Requests [original thread]
Can't imagine PvE will save this game. With how slow their development cycles are, you're not looking at a lot of PvE content being added. More likely than not, it'll be 1 or 2 missions, which will get boring and feel super grindy after running i...
- by ZDub 303 - at 2013.06.23 15:12:00
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334. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Doesn't need bigger blast radius- it's meant for AV. It just needs more damage per shot, and to increase in damage more every tier I guess that's the real question here isn't it... is the plasma cannon meant for an...
- by ZDub 303 - at 2013.06.21 19:54:00
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335. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
cy6 wrote: Scheneighnay McBob wrote: CCP says they changed the skills so they can personalize them for every weapon. Fact is, every weapon now has its own ammo capacity skill, but they're still all the same. Also, the swarm launcher operati...
- by ZDub 303 - at 2013.06.21 19:50:00
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336. [PETITION] Weekly Skill Cap Increase / Or status Quo / Or With roll Over - in Feedback/Requests [original thread]
Dont Care, With Rollover
- by ZDub 303 - at 2013.06.20 22:05:00
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337. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping. Thank you ALL for your help and feedback! :D ...
- by ZDub 303 - at 2013.06.20 19:29:00
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338. New characters in PC - in Feedback/Requests [original thread]
licio br wrote: So in EVE, assuming that one knows the game, can get a character and in less than a week, be effective in helping veteran characters in battle. If you don't know what I mean, I will explain: there are mods that affect a ship's ...
- by ZDub 303 - at 2013.06.20 19:17:00
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339. [Request] Sentinel Dropsuit Bonus: Damage Resist? - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: ZDub 303 wrote: Im seriously thinking Amarr heavy weapon is going to have feedback damage while firing, gonna be some sort of giant OP laser cannon that applies continously growing feedback damage to user while its fir...
- by ZDub 303 - at 2013.06.20 18:30:00
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340. [Request] Sentinel Dropsuit Bonus: Damage Resist? - in Feedback/Requests [original thread]
Im seriously thinking Amarr heavy weapon is going to have feedback damage while firing, gonna be some sort of giant OP laser cannon that applies continously growing feedback damage to user while its firing, and once that is released.. the Amarr su...
- by ZDub 303 - at 2013.06.20 16:35:00
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