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141. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Knarf Black wrote: There is literally no way to properly balance matchmaking in this game; too many variables and different ways to play. I think it would be fairly simple to do it based on WP gained per match and SP totals. As was said bef...
- by XV1 - at 2013.03.26 21:54:00
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142. Nova Knife buff by Lightning__V - in General Discussions [original thread]
I think that the biggest thing they need is a damage buff when you hit the target in the back. One of the few times a managed to sneak up on someone with them I only took the shields of a type 1 Logi, who turned and blasted my scout suit into dust...
- by XV1 - at 2013.03.25 19:56:00
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143. Infantry only mode isn't the answer, a skill based matchmaking system is. - in General Discussions [original thread]
Biggest complaint I have had yet, the matchmaking that is.
- by XV1 - at 2013.03.25 19:40:00
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144. Friendly LAVs running over teammates in pubs >.< - in Technical Support/Bugs [original thread]
Syther Shadows wrote: they should just remove ff of vehicles that have had a team mate in it *cept for when stuff gets dropped off* Would this not interfere with destroyed vehicles killing all passengers when legitimately destroyed by ene...
- by XV1 - at 2013.03.25 19:35:00
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145. Hit with no DMG - in Technical Support/Bugs [original thread]
They did kind of make the females seem smaller overall......
- by XV1 - at 2013.03.25 19:32:00
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146. Damage types and hidden stats - in Feedback/Requests [original thread]
Was kind of wondering what that percentage number displayed was. Thought it might be what the tip screen said was intel or something, still don't quite get what it was talking about. No information on shield and armor resistances yet, anyone know?
- by XV1 - at 2013.03.25 19:29:00
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147. Swarm Launchers too slow - in Feedback/Requests [original thread]
Also has anyone noticed that getting an actual kill from shooting down a DS is difficult, even when you actually shoot them to zero armor they still get plenty of time to bail and avoid death.
- by XV1 - at 2013.03.25 19:27:00
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148. Swarm Launchers too slow - in Feedback/Requests [original thread]
This has gotten quite off topic I simply think that SL need an entire overhall. Maybe make little less damage per missile, slightly faster or give skill speed increase instead of useless skill now and perhaps lower tracking ability to allow DS to ...
- by XV1 - at 2013.03.25 19:25:00
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149. Swarm Launchers too slow - in Feedback/Requests [original thread]
copy left wrote: NO. Dropships can barely get away from swarms, and when the whole enemy team decides to pick on a dropship. hell no. So for some reason you think that when the ENTIRE enemy team picks on you that you should be able to just...
- by XV1 - at 2013.03.25 19:23:00
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150. [Request] Add Squad Commands to R2 wheel. - in Feedback/Requests [original thread]
Didn't even know about hitting R3 until recently but I still agree.
- by XV1 - at 2013.03.23 12:35:00
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151. Damage types and hidden stats - in Feedback/Requests [original thread]
I would like to see the overall effectiveness of damage types against armor/shields and the headshot modifiers for weapons. I have heard that the scrambler pistol is 450% bonus on headshot but I do not know where to find such information.
- by XV1 - at 2013.03.23 12:32:00
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152. Nerf Nova knives - in General Discussions [original thread]
Cody Sietz wrote: Buff:one hit kill from behind Nerf:you have a 2-3 sec kill animation (worth it imo) YEAH!!!
- by XV1 - at 2013.03.23 12:29:00
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153. Nova Knives vs SMG - in General Discussions [original thread]
Honestly nova knives seem utterly useless to me unless \you max out their skill then they might work a little. With basic nova knives and weaponry V I cannot even get into a Logis armor with a direct hit to the back, and yes I know how to charge t...
- by XV1 - at 2013.03.23 12:24:00
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154. EvE like resistances - in Feedback/Requests [original thread]
I know this has to be posted somewhere but I cannot find it. I propose we be able to see the resistances our dropsuits' shields and armor have towards specific damage types just as they are represented in EvE. Also this would be wonderful for vehi...
- by XV1 - at 2013.03.23 12:18:00
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155. Armor vs. Shields.... - in General Discussions [original thread]
I find it interesting that currently their is nothing really to counter an armor based dropsuit other than grenades which have limited accuracy at best. Mass drivers are the only other option and I personally suck with them. Shields seem to be a l...
- by XV1 - at 2013.03.23 12:01:00
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156. Opinion on Resists [Live Longer?] - in General Discussions [original thread]
crazy space 1 wrote: also tanks and such need hull hp... I mean untanked hp but it can still be useful for getting out alive. Plus who doesn't want to roll around in an honor tank? I don't think dropsuits need to be as complex but the tanks/me...
- by XV1 - at 2013.03.23 11:51:00
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157. Swarm Launchers too slow - in Feedback/Requests [original thread]
By the way ground vehicles seem to be easy enough to hit now so an increase in speed would have little affects on them as they cannot get away already.
- by XV1 - at 2013.03.23 11:45:00
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158. Swarm Launchers too slow - in Feedback/Requests [original thread]
Jason Pearson wrote: Dropships got nerfed again by losing their speed, asking for another buff makes me think you're looking for ezmode. Go away eznub. I'd post more but everyone above has hit the nail on the head. Just go away.
- by XV1 - at 2013.03.23 11:45:00
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159. Swarm Launchers too slow - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Skill up. Use something other than the Militia Swarm Launcher. Watch others and when the Kill Feed says FredTheDropShipKiller has taken someone else down see what weapon was used. Militia weaponry is to get you started. No...
- by XV1 - at 2013.03.23 11:42:00
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160. [Request] swarm launcher skill - in Feedback/Requests [original thread]
I feel that in comparison FG are clearly better at anti vehicle, but I can see what is being said here. Currently SL have little to no real advancement from skilling up other than access to better launchers. I think all swarm launchers need is fas...
- by XV1 - at 2013.03.23 11:36:00
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