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Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.02.07 02:08:00 -
[1] - Quote
I've seen a lot of tears regarding weapons and bonuses to shield/armor damage. I'm curious if anyone else would just like to see a change to the racial resistances like in eve. Armor usually has a low explosive resistance so put an explosive hardener and an energized adaptive. I'm not quite sure how it would work with the current fittings but I think it would help even out some of this AV crying I see. If swarms do explosive and they kill you, tank more for explosive, if lasers kill you, tank for EM. I think it would put peoples futures more in their own hands instead of just having to accept an extra 30% damage because its on your armor or shields.
Thoughts from the eve players? I'll answer what I can, from non-eve'ers, best I can. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.07 05:51:00 -
[2] - Quote
I imagine these kinds of things are in the pipe, there just aren't enough weapons with different damage types (especially AV, only explosive and hybrid ATM) to require them, and we don't even have ammo types yet! (WTB Antimatter VS charges for my shotgun)
These are the current damage types (TY Iron Wolf)
Quote:[09:52:50] <%Ironwolf> Hybdris weapons are the following > Plasma Rifle, Plasma Shotgun, Sniper Railgun, Forge Gun [09:53:04] <%Ironwolf> Projectile Weapons are the following > SMG, HMG [09:53:21] <%Ironwolf> Energy Weapons are the following > Flux grenades, Scrambler Pistol, Laser Rifle. [09:54:07] <%Ironwolf> Explosive Weapons > Proxmimity Mines, Remote Detonators, Swarm launcher, Locus Grenades, AV grenades [09:54:21] <%Ironwolf> Hyrbids are equaly good agianst amror and shields [09:54:28] <%Ironwolf> Projectiles are anti-armor [09:54:32] <%Ironwolf> Energy Anti shields. [09:54:45] <%Ironwolf> Explosives typically do more shield damage than armor |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.07 05:53:00 -
[3] - Quote
Takron Nistrom wrote:I've seen a lot of tears regarding weapons and bonuses to shield/armor damage. I'm curious if anyone else would just like to see a change to the racial resistances like in eve. Armor usually has a low explosive resistance so put an explosive hardener and an energized adaptive. I'm not quite sure how it would work with the current fittings but I think it would help even out some of this AV crying I see. If swarms do explosive and they kill you, tank more for explosive, if lasers kill you, tank for EM. I think it would put peoples futures more in their own hands instead of just having to accept an extra 30% damage because its on your armor or shields.
Thoughts from the eve players? I'll answer what I can, from non-eve'ers, best I can.
I would def like to see something like eve,
Adapts for everything and specifics well for specifics.
I know this stuff is soon tm , but it would prob be a big help imo. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.02.07 06:30:00 -
[4] - Quote
Vance Alken wrote:I imagine these kinds of things are in the pipe, there just aren't enough weapons with different damage types (especially AV, only explosive and hybrid ATM) to require them, and we don't even have ammo types yet! (WTB Antimatter VS charges for my shotgun) These are the current damage types (TY Iron Wolf) Quote:[09:52:50] <%Ironwolf> Hybdris weapons are the following > Plasma Rifle, Plasma Shotgun, Sniper Railgun, Forge Gun [09:53:04] <%Ironwolf> Projectile Weapons are the following > SMG, HMG [09:53:21] <%Ironwolf> Energy Weapons are the following > Flux grenades, Scrambler Pistol, Laser Rifle. [09:54:07] <%Ironwolf> Explosive Weapons > Proxmimity Mines, Remote Detonators, Swarm launcher, Locus Grenades, AV grenades [09:54:21] <%Ironwolf> Hyrbids are equaly good agianst amror and shields [09:54:28] <%Ironwolf> Projectiles are anti-armor [09:54:32] <%Ironwolf> Energy Anti shields. [09:54:45] <%Ironwolf> Explosives typically do more shield damage than armor
explosives deal more damage to shields than armor? surprising.
but more on topic, i dunno that dropsuits have enough slots to really fit competent resistance tanks, at least not the first few tiers. especially for the heavy, even a prototype only has 2 low slots right? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.02.07 06:41:00 -
[5] - Quote
the explosives thing is a typo. Every 1 knows how fast armor tanks die by AV grenades and swarms. And shield tanks can take quite a beating with those weapons mentioned. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.07 06:45:00 -
[6] - Quote
also tanks and such need hull hp... I mean untanked hp but it can still be useful for getting out alive. Plus who doesn't want to roll around in an honor tank?
I don't think dropsuits need to be as complex but the tanks/mechs/fighters jets would all have enought staying power to justify some more detail. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.07 06:49:00 -
[7] - Quote
crazy space 1 wrote:also tanks and such need hull hp... I mean untanked hp but it can still be useful for getting out alive. Plus who doesn't want to roll around in an honor tank?
I don't think dropsuits need to be as complex but the tanks/mechs/fighters jets would all have enought staying power to justify some more detail.
IMO everything should have hull (life support for suits), the only thing suits shouldn't have to deal with is capacitor since they don't have any variable power modules/weapons. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.12 17:13:00 -
[8] - Quote
yeah my bad its the other way around shields resists explosions better than armor does but only slightly. projectiles are inversely they do more shield damage than armor damage in the same portions. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.02.12 22:35:00 -
[9] - Quote
IMO there's no need to try to implement damagetype vs resistance on dust scale. Better keep it simple and add complexities elsewhere. |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
1
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Posted - 2013.03.23 11:51:00 -
[10] - Quote
crazy space 1 wrote:also tanks and such need hull hp... I mean untanked hp but it can still be useful for getting out alive. Plus who doesn't want to roll around in an honor tank?
I don't think dropsuits need to be as complex but the tanks/mechs/fighters jets would all have enought staying power to justify some more detail.
I like the idea of hull for vehicles, would make damage controls about as useful as EvE's, right now they are nearly useless.
I also would like to see some kind of health for mercs listed after shields/armor with skills to increase. I have survived some firefights and snipers with 0 shields and 0 armor raising the question of what is keeping me alive. |
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