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DNAcompound
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.21 22:13:00 -
[1] - Quote
Just out of curiosity in see what people prefer using with thier drops suit fittings (Maybe a description,too). |
IRuby Heart
DIOS EX.
456
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Posted - 2013.03.21 22:24:00 -
[2] - Quote
Lets be honest here. No one should be stacking Armor plates or using an armor enhanced suit over a shield enhanced version.
This could easily be fixed by buffing Armor Repairers and lowering the CPU requirement. As well as decreasing the speed penalty of armor plates
The flux grenades argument to go for Armor is also void, because yet again, Shields still regenerate. |
Skipper Jones
ZionTCD Legacy Rising
18
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Posted - 2013.03.21 22:27:00 -
[3] - Quote
Considering I use an assault B-series, (an assault shield based suit) I would say shield. Shields repair automatically, with no need for modules and if you stack your suit with shield modules you could have a pretty nice suit, it may be just because I use an assault suit though. |
DJINN serious issues
Hellstorm Inc League of Infamy
6
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Posted - 2013.03.21 22:36:00 -
[4] - Quote
DNAcompound wrote:Just out of curiosity in see what people prefer using with thier drops suit fittings (Maybe a description,too).
Personally I like the armour fits a bit more. I rarely use them though. The shield suits just have superior fitting ability when it comes to raw HP in and out. |
DNAcompound
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.21 22:58:00 -
[5] - Quote
The flux grenades argument to go for Armor is also void, because yet again, Shields still regenerate.[/quote]
Im love this arguement though. If your caught by a flux you just lost most of your HP due to flux grenades (especially if your the type of guy that a shield tanks his fittings) you'll be dead by the time your shield regens. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
123
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Posted - 2013.03.21 23:29:00 -
[6] - Quote
I prefer shields because they regen and i have no movement penalty.
I try to keep it balanced though i don't want 300 shields and 80 armour or something i want like 215 shields and 150 armour. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
123
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Posted - 2013.03.21 23:32:00 -
[7] - Quote
IRuby Heart wrote:Lets be honest here. No one should be stacking Armor plates or using an armor enhanced suit over a shield enhanced version. This could easily be fixed by buffing Armor Repairers and lowering the CPU requirement. As well as decreasing the speed penalty of armor plates The flux grenades argument to go for Armor is also void, because yet again, Shields still regenerate. Shields may regen but if you are shield heavy and you get fluxed and ambushed your dead before they regen. |
WyrmHero1945
IMPSwarm Negative-Feedback
59
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Posted - 2013.03.21 23:36:00 -
[8] - Quote
When going armor you have the benefit of equipping damage mods. |
Philipp Achtel
Immobile Infantry
15
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Posted - 2013.03.21 23:41:00 -
[9] - Quote
WyrmHero1945 wrote:When going armor you have the benefit of equipping damage mods.
On top of this, logi repair tools and triage nanohives repair armor, not shields.
We don't need yet another "buff for something I happen to use". Just recognize that armor has its uses and shields have theirs. They don't need to be two equally effective paths to the exact same result. |
DJINN leukoplast
Hellstorm Inc League of Infamy
349
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Posted - 2013.03.21 23:43:00 -
[10] - Quote
Movement penalty and lack of self-regeneration makes using armor plates pretty much useless.
They might be acceptable if it only influenced your run and walk speed, but impacting turning speeds as well (which includes aiming) is awful. There's nothing more annoying than having to re-adjust my aiming technique because I loaded up a few modules. Every once in a while I will throw on a basic armor plate to get some quick and easy HP, but the movement penalty (even at 3%) really throws me off in regards to aiming and CQC strafe fights.
What is the top armor plate anyway, like 125 HP? If it's around that, then two of them would compare (and beat) running 3 complex shield extenders on a type-b assault, but what's the movement penalty going to be, 10% or 20%?
I run with my sensitivity at 0, so maybe cranking it up a bit while running armor plates would do the trick. Cause being able to have more HP than a shield tanked type-b plus 3 complex damage mods would be insane (although seems unlikely the CPU/PG would allow for that). |
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Sgt Kirk
Greatness Achieved Through Training
495
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Posted - 2013.03.22 01:51:00 -
[11] - Quote
um, bleh here you go.
-Assault rifle do 90% against armour. -You can have much more armour with one module compared to a shield module of the same meta level. -Flux grenades don't turn you into yolk -You have a speed penalty -your heat signature isn't as great as a shied based object. -(for dropsuits) they may not regenerate automatically but if you skill all the way up in armor repair and get the complex repair module you're set. -vehicle repair rate and amount is enormous compared to a shield booster -shield modules are more expensive than armour modules -For dropsuits being armour based leaves your high-slots available. -Armour hardeners are more efficient. -explosives (AV based weapons) and ammunition are your achilles heel -you have strong resistances to anti shield based weaponry like the flux, EM, Thermal and the lasers (when lasers become adjusted anyway) -In a battle involving hybrid weapons of the same tier between a shield tank and an armour tank of the same tier, the armour tank will likely win because armour always comes with more hp. |
Marston VC
SVER True Blood Unclaimed.
131
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Posted - 2013.03.22 01:58:00 -
[12] - Quote
I actually have a real nasty suit that i use whenever i want to save money in matches. 200 shield, 300 armor and it costs about 10k with the potential of letting me go 20 - 2 in most matches with it. Of course the only problem i have with this suit is my armor regen is slow, but once i unlock them i wont have a problem jacking the total price up to 15k for a complex armor repairer.
Lol, its pretty funny when someone rips through your shields and assumes they got you only to find that the armor on the suit is rediculous by most peoples standards. |
AgxEffect
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.03.22 02:01:00 -
[13] - Quote
I run both it good to have a good balance of shields and armor. The armor plates aren't that bad if I do put them on my fit it's basic for sure. |
The legend345
Eyniletti Rangers Minmatar Republic
131
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Posted - 2013.03.22 02:18:00 -
[14] - Quote
DNAcompound wrote:Just out of curiosity in see what people prefer using with thier drops suit fittings (Maybe a description,too). Is this DNAcompound from starhawk? |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
1
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Posted - 2013.03.23 12:01:00 -
[15] - Quote
I find it interesting that currently their is nothing really to counter an armor based dropsuit other than grenades which have limited accuracy at best. Mass drivers are the only other option and I personally suck with them. Shields seem to be a little weaker on dropsuits with lasers being super effective against them and flux grenades totally frying you, and no extra resistance to standard guns like armor gets. Currently armor gets resistance to everything except grenades and mass drivers whilst shields get resistance only to grenades and mass drivers, unless I am mistaken it would seem that armor is pretty much better for dropsuits. Vehicles are another story though as AV weapons are generally explosive and shields take less damage from such weapons, not to mention speed penalties on vehicles seem much greater as they are percentage and we can all agree that 3% of 6 is much less than 3% of 40. |
Garrett Blacknova
Codex Troopers
2095
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Posted - 2013.03.23 12:31:00 -
[16] - Quote
XV1 wrote:I find it interesting that currently their is nothing really to counter an armor based dropsuit other than grenades which have limited accuracy at best. Mass drivers are the only other option and I personally suck with them. Shields seem to be a little weaker on dropsuits with lasers being super effective against them and flux grenades totally frying you, and no extra resistance to standard guns like armor gets. Currently armor gets resistance to everything except grenades and mass drivers whilst shields get resistance only to grenades and mass drivers, unless I am mistaken it would seem that armor is pretty much better for dropsuits. Vehicles are another story though as AV weapons are generally explosive and shields take less damage from such weapons, not to mention speed penalties on vehicles seem much greater as they are percentage and we can all agree that 3% of 6 is much less than 3% of 40. HMGs and SMGs both use solid ammo with a (small) damage buff against armour. It's not much, but they still rip through armour faster than shields.
And Forge Guns aren't explosives, and deal more damage to shields than armour - but not by much. Lasers and Flux grenades are effective AV weapons as well, but not enough people use them as such. |
Scheneighnay McBob
Bojo's School of the Trades
1129
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Posted - 2013.03.23 14:47:00 -
[17] - Quote
I prefer armor- higher eHP. |
Monty Mole Clone
Shiv M
17
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Posted - 2013.03.23 15:22:00 -
[18] - Quote
i love the way you can get 330 armour out of a ****** militia assault suit, after a couple of flux nades that fancy shield tanked proto suit aint so fancy anymore and that big well ard tank is now running away :) |
ugg reset
ZionTCD Legacy Rising
236
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Posted - 2013.03.23 22:06:00 -
[19] - Quote
Armor for drop suits. +/+ö +you get more hp per module +the best armor mod has lower PG/CPU usage than the standard level shield extender. +though it cannot regin passively it can be actively reped by a player with a repair tool or triage nano hive. both have no cool down time and even work while taking fire. +armor users are harder to spot on the map. Heavily shielded users sparkle + Armor taking leves room for Damage mods.
+ö armor is less mobil. +ö passiver armer reppers suck. nuff said
They way I see it. armor excels at holding ground in a large group while Shield is better for lone wolf players on the move. both have their benefits and I plan on using both.
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
109
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Posted - 2013.03.24 03:59:00 -
[20] - Quote
Complex armour all the way. Purely because it gives redberries a false sense of security when they rip through your shields. |
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