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81. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I have for some time thought that armor was getting the short end of the stick, especially since the Caldari logistics was released. I believe the core idea for armor is good being that you trade some speed and HP regen for higher EHP. The penalti...
- by XV1 - at 2013.06.26 17:16:00
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82. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
I do agree with the OP that the laser rifle has bad scaling. Looking at the stats they all have the same damage with only the heat build up really being different.
- by XV1 - at 2013.06.26 16:00:00
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83. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
Zatara Rought wrote: Godin Thekiller wrote: Zatara Rought wrote: No you attacked him while misreading his statement. Your belligerence hopefully won't blind you from recognizing your folly and apologizing. He essentially said it's not goo...
- by XV1 - at 2013.06.26 15:57:00
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84. [Request] Losses Report - in Feedback/Requests [original thread]
Just want to see a total amount in isk of losses during battle on end game report. Already have a free slot on menu right between isk gained and wallet total. This would make it much easier to keep track of how much money you have lost in a match ...
- by XV1 - at 2013.05.30 21:15:00
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85. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
I would like to know this as well. Seems like a great feature and is already in weapon description. I think that both vehicle lock and and perhaps dropsuit lock on would be cool. Maybe have a special flaylock for dropsuits though, or maybe just ma...
- by XV1 - at 2013.05.30 21:10:00
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86. [Request] A Charged Jump - in Feedback/Requests [original thread]
Maybe they could add a module to allow this, or even a module for a super charged jump to hop up to low ledges and such. Would be cool to jump 15-20 ft. in the air. I would spend SP for this module, just to get the jump on snipers(no pun intended).
- by XV1 - at 2013.05.30 21:08:00
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87. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
I think that DS pilots need skill to use ADS, but would like to have this feature added just so I can AV stationary DS before they can respond for laughs. Good pilots will not use function as they do not need it.
- by XV1 - at 2013.05.30 21:06:00
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88. More Heavy Weapons - in Feedback/Requests [original thread]
Dale Templar wrote: Flame Thrower would be nice for heavies, crowd control. Nice, but I do not think fire would be much threat to dropsuits with so much shield and armor plating.
- by XV1 - at 2013.05.30 21:03:00
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89. Mobile CRU Broken - in Technical Support/Bugs [original thread]
I don't think it provides WP yet, unfortunately....... How this is any different than placing a drop uplink, beyond me. Even less exploitable as DS can be shot down and is a better tactical location to spawn in as it can move. Also you always know...
- by XV1 - at 2013.05.30 21:01:00
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90. [Request] LAV changes - in Feedback/Requests [original thread]
Logistics LAVs are harder to kill than tanks, either tanks need way more HP or Logistics LAVs need less HP, or maybe they just need to be slower.
- by XV1 - at 2013.05.30 20:55:00
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91. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I say Tactical AR should have higher range than standard AR and HMG. Burst would be higher than standard too, but less than tac
- by XV1 - at 2013.05.30 20:36:00
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92. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I would like to see longer range and shorter range variants, maybe make longer range variants have a spool-up time before they begin firing. Currently the range seems very low ( I was playing with a heavy no SP investment though LVL 1 heavy/HMG). ...
- by XV1 - at 2013.05.30 03:27:00
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93. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
It would not be that difficult to make a copy of the blueprint item, or at least I would not imagine it would. I would like to see more salvage than just the random drops we get now, and salvage that is relevant to what the opponents were using. C...
- by XV1 - at 2013.05.30 02:24:00
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94. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
I think dropships should be given something and SL as well. It is a simple concept that seems quite logical. Make the missiles build speed rapidly to be faster than any DS or LAV, but only build speed after the initial tracking kicks in the get th...
- by XV1 - at 2013.05.25 01:39:00
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95. It is time to fix vehicles, you don't know what you are doing - in Feedback/Requests [original thread]
Void Echo wrote: yeah..... no, your not a tank driver so you cant say what tanks are supostu be used for, that's reserved for the actual tank drivers, so stfu I am not a tank driver, but I used to roll AV and the only tanks that were issues ...
- by XV1 - at 2013.05.25 01:32:00
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96. Aim frame rate issues. - in Technical Support/Bugs [original thread]
EnIgMa99 wrote: no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed. That was rude. No real information is conveyed here, and if it is no clues were given to the said informa...
- by XV1 - at 2013.05.24 23:22:00
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97. How long does it take for Skills to Respec? - in Technical Support/Bugs [original thread]
I would like to know some estimate of when such respecs will go through. I petitioned one as soon as I found out about them. I have seen some edits to the skill tree and honestly would like to wait until they have made most of their revisions befo...
- by XV1 - at 2013.05.24 23:03:00
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98. [Bug?] Can't shoot turret in front of LAV - in Technical Support/Bugs [original thread]
Roldrage wrote: So I'm using my Saga and when there's a gunner in the back they can't shoot directly ahead with the missile turret as it hits the Saga instead, in normal matches this is only a minor concern but in PC matches the friendly fire w...
- by XV1 - at 2013.05.24 22:51:00
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99. [Bug} Forge Gun Duds - in Technical Support/Bugs [original thread]
I have been seeing my forge gun either deal no damage to a target on impact, fly through the target and explode behind them(again no damage), and sometimes not fire at all. Many times I know I hit my target as it was a tank just a few feet away. I...
- by XV1 - at 2013.05.24 17:58:00
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100. do flux grenades work on vehicles - in General Discussions [original thread]
They should reduce current flux grenade shield damage some and add AV flux grenades with current AV grenade lock on mechanics. We have standard explosive grenades and AV explosive grenades why not get the same for flux grenades?
- by XV1 - at 2013.05.24 05:59:00
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