Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Reasonable LAV solution - in Feedback/Requests [original thread]
I do not agree with numbers, but I like the core idea. I think that a speed to enemy size ratio would work best. Also size of LAVs should matter too so the slower beefier LAVs are not penalized and the faster LAVs still get roadkills too. I thin...
- by XV1 - at 2013.06.28 07:32:00
|
62. Heavy Women - in Feedback/Requests [original thread]
For a more serious response, I think that heavies should have few noticeable differences from gender as the only difference would be inside the suit which would be tailored to user. the outside is going to look the same no matter the gender as the...
- by XV1 - at 2013.06.28 07:18:00
|
63. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Wow great idea! This would allow people to get their points out of the skills they bought to test items while also making them wait so its not a huge pool of SP gained.
- by XV1 - at 2013.06.28 07:15:00
|
64. Jetpack 'grenade' - in General Discussions [original thread]
I agree that the trigger would give more control, but I think that selecting the Jet pack from control wheel as an equipment to activate it then it taking grenade button would be nice. Or make the jump button do it after activation.
- by XV1 - at 2013.06.28 07:10:00
|
65. More Heavy Weapons - in Feedback/Requests [original thread]
KOBLAKA1 wrote: Chinduko wrote: I would like to see an actual suppressive heavy weapon with medium range so it can actually suppress. I'd like a heavy machine gun too (Not the smg with a huge clipwe have now) I do not run heavy mos...
- by XV1 - at 2013.06.28 07:01:00
|
66. [request] Nova Bow - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Lightning Bolt2 wrote: Name says it all, basicly a bow & arrow that can charge to deal more dmg with an arc on the arrows, besides I want to complement my Nova knives. basicly a mid-long ranged weapon built for ...
- by XV1 - at 2013.06.27 20:29:00
|
67. Idea for Drop uplinks - in Feedback/Requests [original thread]
Perhaps no transport from uplinks, but transport to uplinks unless a special kind of uplink is added to allow this. My theory is the uplink is more like a coordinate that is given to the MCC to transport the clone there. By this logic it would mak...
- by XV1 - at 2013.06.27 20:10:00
|
68. Swarm Missiles - in Feedback/Requests [original thread]
I would like to have some dropship pilots' thoughts on this. I like to see it from all sides. I was dedicated swarm launcher before respec and I found it to be a little too easy for vehicles to just run from my swarms. Only thing I consistently hi...
- by XV1 - at 2013.06.27 20:04:00
|
69. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: I also tend to disagree with the whole 'Logistics Suit Bonus' idea that gives a generic 5 hps Armor rep to all Logis... should be shifted to suit each suit better. I think that they should instead get a bonus to rep...
- by XV1 - at 2013.06.27 20:00:00
|
70. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
I find the logistics is almost as effective as assault in any situation and more effective at teamwork. They should have lower fitting options. Give them some kind of bonus that lets them fit equipment for less PG/CPU. This would make them use equ...
- by XV1 - at 2013.06.27 17:51:00
|
71. Heavy Women - in Feedback/Requests [original thread]
They are all fat and look the same. Kind of like the exceptionally large IRL.
- by XV1 - at 2013.06.27 17:29:00
|
72. More Heavy Weapons - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: A mortar would be pretty awesome - something for High-damage High AoE area denial weapon. Give us a little more control over the landscape, and really gels with the idea of increasing size of explosive weaponry (Flay...
- by XV1 - at 2013.06.27 17:20:00
|
73. [Request] A Charged Jump - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I can see it now shot gun scouts ******* up heavys by jumping 10 feet Would this not reduce the shotguns damage?
- by XV1 - at 2013.06.27 17:15:00
|
74. Swarm Missiles - in Feedback/Requests [original thread]
Vos Nuwem wrote: as a lav pilot the only way i found to "avoid" some of the swarms is to drive directly at them, but then they do a 180 instantly and one or 2 hit the ground. the tracking on these things are just unreal, even for the future. ...
- by XV1 - at 2013.06.27 17:14:00
|
75. Swarm Missiles - in Feedback/Requests [original thread]
I was hoping to make them avoidable which is why I requested lower tracking. this is how real missiles function they get faster and faster and at maximum speed lose much of their ability to turn. Also they still follow dropships path needs to b...
- by XV1 - at 2013.06.27 14:54:00
|
76. More Heavy Weapons - in Feedback/Requests [original thread]
Chinduko wrote: I would like to see an actual suppressive heavy weapon with medium range so it can actually suppress. This is actually the idea I was going for with the heavy shotgun, maybe it could fire a mass of plasma which operates the ...
- by XV1 - at 2013.06.27 14:50:00
|
77. [Request] A Charged Jump - in Feedback/Requests [original thread]
Why not make the charged jump go about double the current height at max and still implement a module for a super jump allowing you to clear walls and such. Also allowing you to close some distance to that dropship just outside of your AV nade reac...
- by XV1 - at 2013.06.27 14:41:00
|
78. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
richiesutie 2 wrote: The Black Jackal wrote: richiesutie 2 wrote: 30-40% STFU even 25% would be a benefit. The Logistics LAV has an inherent 25% reduction to it's damage output. They should just remove the pg/cpu requirements for e...
- by XV1 - at 2013.06.26 17:51:00
|
79. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Master Jaraiya wrote: Don't forget about the Shield Energizer.. which will probably be another low module to help shield tankers even further. Smh Shield Energizer? What is this I see?
- by XV1 - at 2013.06.26 17:41:00
|
80. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Also I forgot to mention that I think the current scaling on plates is a little UP when compared to the shields. They should either cut the speed penalties in half or scale the hp much higher than it is currently. The armor rep rate seems a little...
- by XV1 - at 2013.06.26 17:40:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |