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41. It's time... - in Feedback/Requests [original thread]
BL4CKST4R wrote: ALPHA DECRIPTER wrote: Why ppl voted on a weekly cap over a daily one is beyond me. We were trying to make the system better and stop people just getting loads of SP, we didn't expect it to be such a terrible implementati...
- by XV1 - at 2013.07.12 12:39:00
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42. Remote hacking module XD - in Feedback/Requests [original thread]
I was thinking of posting something about an equipment that allows hacking at a distance. Nothing ridiculous just twenty meters or so. Would make hacking a little less vulnerable and costs an equipment slot.
- by XV1 - at 2013.07.12 11:31:00
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43. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
Points for counter hacking should be rewarded. It only makes sense as it takes longer to counter-hack than to hack. Points for spawning into mobile CRU should be rewarded same as the points for spawning off a UL as it is the same thing.
- by XV1 - at 2013.07.12 11:30:00
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44. Stupid Blue LAVs - in Feedback/Requests [original thread]
CLONE117 wrote: add an invisible force field so only the lav blows up.. I seem to have this for red LAVs only ATM they do next to nothing.
- by XV1 - at 2013.07.10 21:13:00
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45. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
I have actually used the Proto Mass driver lately and it is not necessarily hard to use, but I find the AR is still easier to get kills with. I get more kills with the AR due to its versatility and its much higher ammo, not to mention faster reloa...
- by XV1 - at 2013.07.10 21:12:00
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46. Academy Change - in Feedback/Requests [original thread]
Nocturnal Soul wrote: you do realize you start with 500k sp Yes I do, I think I should clarify that I mean 500,000 SP GAINED not total. So 1 mil SP total before booting out of academy.
- by XV1 - at 2013.07.10 20:41:00
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47. Academy Change - in Feedback/Requests [original thread]
Piercing Serenity wrote: XV1 wrote: I propose that the requirement to get out of the academy be either 50,000 WP or 500,000 SP. The current academy is too short for any new players to learn anything about the game before getting stomped in p...
- by XV1 - at 2013.07.10 20:41:00
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48. Stupid Blue LAVs - in Feedback/Requests [original thread]
I need to point out the fact that an enemy LAV hitting my vehicle is hardly an issue, its when a friendly blueberry idiot decides its ok to run into my vehicle and instantly kills us both. This needs to be changed. Why? Is that actually a questi...
- by XV1 - at 2013.07.10 20:34:00
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49. Academy Change - in Feedback/Requests [original thread]
I propose that the requirement to get out of the academy be either 50,000 WP or 500,000 SP. The current academy is too short for any new players to learn anything about the game before getting stomped in pubs.
- by XV1 - at 2013.07.10 12:24:00
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50. The major enemy to experienced pilots, are militia pilots. - in Feedback/Requests [original thread]
I think they are quite skilled to ran you at full speed. while you are running from them. takes more work than you would think. also hp is not the biggest factor here, a motorcycle could tear up a car with some speed behind it.
- by XV1 - at 2013.07.08 06:15:00
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51. EMP Grenades - in Feedback/Requests [original thread]
I assumed that in the future they could have electronics not so vulnerable to EMPs and could survive the pulse by some means, or perhaps self repair.
- by XV1 - at 2013.06.28 18:47:00
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52. EMP Grenades - in Feedback/Requests [original thread]
Daedric Lothar wrote: Sounds like a possible edit of the Flux grenade I was hoping it would fill a different role. Flux grenades do nice shield damage but unless you hit them immediately after they can normally take cover and recharge. Also...
- by XV1 - at 2013.06.28 15:34:00
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53. An elegant solution to many problems - in Feedback/Requests [original thread]
They could also just make a matchmaking system based on SP/ISK amounts. Sounds reasonable.
- by XV1 - at 2013.06.28 15:33:00
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54. EMP Grenades - in Feedback/Requests [original thread]
Grenades with minor damage to shields, but temporarily stunts shield regen. Also stops equipment of all kinds from functioning for a small time and scrambles affected dropsuits' radar and perhaps HUD too. Perhaps have radar and shield affects on v...
- by XV1 - at 2013.06.28 15:25:00
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55. Make the maps bigger. - in Feedback/Requests [original thread]
FakeMyDeath wrote: bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC If it is boring then don't ever come back..... Ever.....
- by XV1 - at 2013.06.28 15:17:00
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56. Make the maps bigger. - in Feedback/Requests [original thread]
TheEnd762 wrote: Scheneighnay McBob wrote: If you zoom out, there's a potentially MASSIVE map But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers s...
- by XV1 - at 2013.06.28 15:15:00
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57. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
+1, aye
- by XV1 - at 2013.06.28 15:11:00
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58. Combatting Murder Taxis - in Feedback/Requests [original thread]
I like this idea, but maybe make the tire auto-repair after 5-10 seconds due to advanced tech. This would give them a temporary speed debuff and let you make your escape while not crippling the LAV until he finds some cover to recall the LAV for a...
- by XV1 - at 2013.06.28 14:53:00
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59. Make Profit a Stat - in Feedback/Requests [original thread]
I proposed a losses report at end of battle, like an amount of isk lost in battle displayed the same way the amount gained is displayed. https://forums.dust514.com/default.aspx?g=posts&m=884617#post884617
- by XV1 - at 2013.06.28 08:04:00
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60. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: I am VERY anti respec but this is the best idea yet. Make it a diminishing return (you'll never get back 100% of the SP you had spent) and I think I'd agree on it. My reasoning for not returning the full amount is to di...
- by XV1 - at 2013.06.28 08:01:00
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