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161. what is this forum for????? - in Technical Support/Bugs [original thread]
I would recommend re-installing the game and checking all your options, mic only works if you enable voice chat in options an issue that should not exist lol.
- by XV1 - at 2013.03.23 10:04:00
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162. Friendly LAVs running over teammates in pubs >.< - in Technical Support/Bugs [original thread]
We shoot at least be able to give bad feedback or something about crap like this.
- by XV1 - at 2013.03.23 10:01:00
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163. Hit with no DMG - in Technical Support/Bugs [original thread]
Sorry new to forum and could not find anything with search. I have recently heard a common term for this is "head glitching" by hiding just behind a rock to fire sniper rifles. Either way I would like to see it fixed. I am not talking so much abou...
- by XV1 - at 2013.03.23 09:59:00
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164. Prevent ISK farming - in Technical Support/Bugs [original thread]
Why is there not a removal script for people that have no input for extended periods of time? It is relatively simple to implement and anyone standing still with no actions for 5+ minutes would make their intentions fairly obvious.
- by XV1 - at 2013.03.23 09:57:00
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165. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
OK not sure why this turned into an argument...... But anyway I have also noticed this in game and wonder why the skills would not affect the militia shield extender as nothing states that it should not. I would very much like it too as militia sh...
- by XV1 - at 2013.03.23 09:53:00
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166. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: Snipers are fine. Red zone mechanics and the ability to terrain glitch making a sniper immune to counter sniping are what make me dislike snipers. Some snipers, dare I say many of the best, stay in the same spot all gam...
- by XV1 - at 2013.03.22 07:46:00
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167. PvE - in Feedback/Requests [original thread]
I would like to see a system to fight computer players. It would be cool for new players to get used to the game and would allow testing of different dropsuit and vehicle fittings. I would think that isk and SP rewards would be reduced though. I ...
- by XV1 - at 2013.03.22 06:47:00
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168. Your matchmaking system sux - in General Discussions [original thread]
I like the idea of looking at total skill points and average war points gained per match to be used in a matchmaking system. Most matches I get in are either we overkill them or I get stuck on a team with everyone in militia suits and we get total...
- by XV1 - at 2013.03.22 06:40:00
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169. Friendly LAV running me over - in Technical Support/Bugs [original thread]
I agree with you, but using LAVs to counter another LAV is pretty hard................ Not to mention I shouldn't have to..... Should be a way to report them and if enough reports are received on a player in a match that they can be friendly fired...
- by XV1 - at 2013.03.22 06:25:00
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170. Friendly LAVs running over teammates in pubs >.< - in Technical Support/Bugs [original thread]
I spoke with Kyromus in a match, same match I wrote the name down lol. She informed me that she cared about the lore and wanted the Gallente to win. When I told her that based on lore she is a merc and shouldnt care she went on about traitors and ...
- by XV1 - at 2013.03.22 05:21:00
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171. Friendly LAVs running over teammates in pubs >.< - in Technical Support/Bugs [original thread]
I just made a thread about this exact same thing. Should be a way to report player in game to get them kicked or something.
- by XV1 - at 2013.03.22 03:49:00
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172. Friendly LAV running me over - in Technical Support/Bugs [original thread]
Mithridates VI wrote: What repercussions did you think there would be apart from any retaliation you can muster yourself? Um, I cannot do anything in game..... No friendly fire after all.
- by XV1 - at 2013.03.22 03:46:00
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173. Friendly LAV running me over - in Technical Support/Bugs [original thread]
So I have found that friendly LAVs may kill me as a player in the mercenary battles was road killing everyone on my team because they wanted Caldari to lose. I would like to see the Gallente win, but I am not as low as to take advantage of a bug t...
- by XV1 - at 2013.03.22 02:36:00
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174. Hit with no DMG - in Technical Support/Bugs [original thread]
I have found quite a few situations where I am sniping and I try to hit an enemy sniper aimed directly at them with no movement. I see their shields flash and still they do not move, but then to my surprise I see no damage done to them..... This p...
- by XV1 - at 2013.03.22 01:09:00
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175. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
I kind of agree that basic health on the first suits should not be able to resist a sniper round to even the body with max skills, but right now sniping is not that bad..... i do think that the head shot multiplier should be enough to scare heavie...
- by XV1 - at 2013.03.22 01:06:00
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176. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
I would like to see the ehadshot multiplier added to the stats of the weapons, and maybe they could show us the stacking penalties for damage modifying modules.
- by XV1 - at 2013.03.22 00:56:00
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177. [suggestion/Request] A new kind of land vehicle - in Feedback/Requests [original thread]
I would like this type of vehicle, hover or not..... But stability would be easy to fix by adding an extra wheel or two.....
- by XV1 - at 2013.03.22 00:53:00
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178. [request]small dropship - in Feedback/Requests [original thread]
I would very much like to see a light aircraft in game. I would actually like to see two, one that is essentially a small dropship with limited passengers useable to get to high places for sniping and the like, or to get up to that missile launche...
- by XV1 - at 2013.03.22 00:49:00
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179. Swarm Launchers too slow - in Feedback/Requests [original thread]
Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid air. Is there...
- by XV1 - at 2013.03.22 00:44:00
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180. Swarm Launcher Hits Ground in Front of Target - in Technical Support/Bugs [original thread]
As the topic states I ahve had my swamr launcher fire locked onto a target just to see the missiles crash into the ground just in front of their target dealing no damage. I have really only seen this consecutively happen against gun installations.
- by XV1 - at 2013.03.22 00:33:00
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