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561. The Nanite Bar - in Feedback/Requests [original thread]
These are interesting ideas. However please remember that the scrambler rifle mimics the mechanics of progressive reloading but has the additional mechanic of overheat damage and overheat duration which prevents some actions from occurring like sp...
- by WeapondigitX V7 - at 2013.11.25 10:12:00
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562. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
You could make the game mechanic work in such a way that the game selects only damage that has been applied by the enemy team, not collision damage or friendly fire damage, and the total damage received by that enemy becomes the amount of HP that ...
- by WeapondigitX V7 - at 2013.11.25 09:56:00
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563. New equipment idea, The Defense Swapper - in Feedback/Requests [original thread]
The equipment is deployed like a nanohive and has an area of effect. Allies that step into the range of the Defense Swapper and melee it, make the Defense Swapper perform its function for the allied player that punched/hit it. The equipment wil...
- by WeapondigitX V7 - at 2013.11.25 09:38:00
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564. New equipment idea - in Feedback/Requests [original thread]
I have barely suggested any numbers on the severity of the effect of the equipment. I only introduced the concept. That was purposely done to prevent comments on the amount of power this equipment would have. Additionally you do not have to use t...
- by WeapondigitX V7 - at 2013.11.25 08:35:00
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565. Anyone noticed the new ISK locus grenade on the market? - in General Discussions [original thread]
Wow, late am I? Late by how much? I had not seen them on the market for ISK during patch 1.5.
- by WeapondigitX V7 - at 2013.11.25 06:28:00
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566. Anyone noticed the new ISK locus grenade on the market? - in General Discussions [original thread]
Iron Wolf Saber wrote: About time >< bug reported this MONTHs ago. Are you saying that these grenades were meant to be on the market since the start of uprising but a bug prevented it?
- by WeapondigitX V7 - at 2013.11.25 06:13:00
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567. Anyone noticed the new ISK locus grenade on the market? - in General Discussions [original thread]
They are not useless. Just very hard to use. Now that they are available on the market for ISK it is possible to practice with them constantly and actually be able to use them well after a while and never run out of grenades. Before they were av...
- by WeapondigitX V7 - at 2013.11.25 06:02:00
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568. Snipers head glitching is back. - in Feedback/Requests [original thread]
This head shot glitch happens to me as well.
- by WeapondigitX V7 - at 2013.11.25 05:42:00
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569. Anyone noticed the new ISK locus grenade on the market? - in General Discussions [original thread]
The M8 Packed Locus Grenade. 750 damage. 3.3m blast radius. Ammo is 3. This grenade usually instantly kills full health proto gallente logi's. Since damage mods are more popular now, high shields seem less popular now for Gallente logis. This gr...
- by WeapondigitX V7 - at 2013.11.25 05:39:00
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570. New equipment idea - in Feedback/Requests [original thread]
2 players firing their weapons at a heavy kills that heavy very quickly. If one player carried this equipment, the effect of the equipment in combination with 1 ally weapon from would be just as challenging for the heavy to encounter, not worse. T...
- by WeapondigitX V7 - at 2013.11.25 05:24:00
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571. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
This idea could also be extended to vehicle repair modules that repair other vehicles instead of the vehicle equipped with the remote repair module.
- by WeapondigitX V7 - at 2013.11.25 05:16:00
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572. New equipment idea - in Feedback/Requests [original thread]
This equipment would lock onto enemy infantry and vehicles like a rep tool and slow the speed and acceleration of that enemy down by a certain percentage depending on whether its a vehicle or infantry and the variant of the equipment and its tier ...
- by WeapondigitX V7 - at 2013.11.25 05:12:00
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573. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
This would make the relationship between infantry and vehicles a lot stronger. I remember dev blogs saying that the devs want infantry and vehicle gameplay to be together and NOT seem to be parts of the game that are separate from each other. I w...
- by WeapondigitX V7 - at 2013.11.25 04:59:00
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574. (Request) spawn points for mobile cru - in Feedback/Requests [original thread]
+1. Mobile CRU costs more to use and risk on the battle field than normal drop uplinks. Thus they should have rewards like drop uplinks do.
- by WeapondigitX V7 - at 2013.11.25 04:48:00
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575. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
Garth Mandra wrote: Would it be better to link the sound level to suit profile? You could do something similar with vehicles too. A black ops tank should be able to nudge you in the back of the head with its turret before you hear it. I lik...
- by WeapondigitX V7 - at 2013.11.25 04:45:00
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576. [request] New skins for aur - in Feedback/Requests [original thread]
Bunker 0009 wrote: With the removal of bpo's it would be cool if we could spend some cash on new skins for our dropsuits and weapons. They could be all sorts things from new camos and colors to silly stuff like flashy lights or nova knives that...
- by WeapondigitX V7 - at 2013.11.25 04:42:00
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577. [request] New skins for aur - in Feedback/Requests [original thread]
Malkai Inos wrote: Oh look, another venue to splatter my ideas in: Fake "Malkai Inos said" The CPM should keep pushing the possibilities of vanity/visual benefits as a path of monetisation. With heavy emphasis on corps and corporate identit...
- by WeapondigitX V7 - at 2013.11.25 04:41:00
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578. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
I wonder if we can always see the front of our merc when we access the roles window. If that is the case then you might see more people creating corporations just so they can see the front of there merc.
- by WeapondigitX V7 - at 2013.09.25 01:37:00
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579. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I think the war barge strike should stay in FW and PC, because it will allow a team in FW that (on the odd occasion) don't have a EVE ship in the sky allied with there faction during that match to be less disadvantaged, when the opposing team in t...
- by WeapondigitX V7 - at 2013.09.24 13:41:00
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580. Shield module Penalties - in Feedback/Requests [original thread]
With aim assist you should be able to handle shield tankers after a bit of practice. Just keep hitting them and chasing them before they can get in cover for long periods of time and their shield regen should not pose too much of a problem. Shiel...
- by WeapondigitX V7 - at 2013.09.10 09:11:00
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