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Cat Merc
Ahrendee Mercenaries EoN.
3965
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Posted - 2013.11.24 18:32:00 -
[1] - Quote
Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound 
Why: Like a lot of sound hints (Grenade being cooked with the high pitched shriek you hear when someone does it), this would be vital to know what you're going up against, and determine the best strategy quickly. In addition, it just makes sense. Heavies have two spines to support their suit, I don't think that thing is silent 
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Mobius Kaethis
Molon Labe PC RISE of LEGION
1005
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Posted - 2013.11.24 18:53:00 -
[2] - Quote
I like it!
I'd also like different weapons to cause different amounts of signature penalty for a short duration after firing.
If your firing a HMG you should like up like a christmas tree. A scrambler pistol should have almost zero penalty to your signature helping you stay nice and stealthy even when firing. One way to make this work would be to tie it to the damage per shot. Another would be to tie it to weapon type. Either way it would add just a bit more dynamic-ness to the game.
Fun > Realism
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Smooth Assassin
Stardust incorporation
377
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Posted - 2013.11.24 19:19:00 -
[3] - Quote
Cat Merc wrote:Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound  Why: Like a lot of sound hints (Grenade being cooked with the high pitched shriek you hear when someone does it), this would be vital to know what you're going up against, and determine the best strategy quickly. In addition, it just makes sense. Heavies have two spines to support their suit, I don't think that thing is silent  Was this based on my post? "click my smiley face"
Assassination is my thing.
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Setme Ilyis
Max-Pain-inc Dark Taboo
4
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Posted - 2013.11.24 19:32:00 -
[4] - Quote
Great idea!
"The tragedy in life isn't death, rather, it's what we allow to die within us, while we live." Norman Cousins
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Cat Merc
Ahrendee Mercenaries EoN.
3969
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Posted - 2013.11.24 19:44:00 -
[5] - Quote
Smooth Assassin wrote:Cat Merc wrote:Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound  Why: Like a lot of sound hints (Grenade being cooked with the high pitched shriek you hear when someone does it), this would be vital to know what you're going up against, and determine the best strategy quickly. In addition, it just makes sense. Heavies have two spines to support their suit, I don't think that thing is silent  Was this based on my post?  "click my smiley face" Actually I made a thread like that pre-Chromosome. I just wanted to revive it :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1815
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Posted - 2013.11.24 19:49:00 -
[6] - Quote
Yes footsteps need a rework. +1 cat.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries EoN.
3981
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Posted - 2013.11.24 22:20:00 -
[7] - Quote
Cyrius Li-Moody wrote:Yes footsteps need a rework. +1 cat. And I should have no foot step sounds regardless of suit, because I'm a cat :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
361
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Posted - 2013.11.25 01:24:00 -
[8] - Quote
I want angry footsteps sounds! Not the emo footsteps sounds like they are now!
Livin' large!
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Solaire Randash
SVER True Blood Public Disorder.
68
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Posted - 2013.11.25 01:29:00 -
[9] - Quote
Big thundering footsteps that sound like Godzilla is in the game :D
You blow up one sun, and suddenly everyone expects you to walk on water- Samantha Carter
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Garth Mandra
The Southern Legion The Umbra Combine
226
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Posted - 2013.11.25 02:55:00 -
[10] - Quote
Would it be better to link the sound level to suit profile? You could do something similar with vehicles too.
A black ops tank should be able to nudge you in the back of the head with its turret before you hear it. |
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WeapondigitX V7
The Exemplars Top Men.
120
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Posted - 2013.11.25 04:45:00 -
[11] - Quote
Garth Mandra wrote:Would it be better to link the sound level to suit profile? You could do something similar with vehicles too.
A black ops tank should be able to nudge you in the back of the head with its turret before you hear it.
I like that. |
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
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Posted - 2013.11.29 03:24:00 -
[12] - Quote
Excellent idea.
+1 For deeper stealth mechanics.
EDIT: Heavies definitely need to stomp! ... Atleast when they sprint.
Who cares what some sniper has to say
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