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461. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
The TAC AR has less range than the scrambler rifle and the TAC AR has less damage per clip. But the TAC AR has much less PG and CPU cost as well when both weapons are of the same tier. The weapons seem very close to being equal. The TAC AR also ...
- by WeapondigitX V7 - at 2014.12.10 05:23:00
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462. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Edited a post on page six with some updated calculations about my proposed EQ scanner changes and updated assault calculations by changing assault precision from 50 to 45dB with max lvl 5 skills. These proposed changes make gal logis with focused...
- by WeapondigitX V7 - at 2014.11.18 04:58:00
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463. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Zatara Rought wrote: Vitantur Nothus wrote: Zatara Rought wrote: They will have less EHP, but have first shot advantage in a default scenario. I'd expect the opposite, as MedFrames have a good 'bit more ba...
- by WeapondigitX V7 - at 2014.11.18 04:47:00
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464. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
After reading approx. 5 pages I think this proposal would have a more positive effect than Rattatis proposals of the outer and inner circles ranges and precision. Active scanner equipment should have the idea of better precision to detect enemie...
- by WeapondigitX V7 - at 2014.11.18 01:35:00
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465. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: WeapondigitX V7 wrote: Please make scouts be unscannable if they are beyond 45m ranges with 2 complex damps. (for enemies with ewar dedicated fittings) With 3 complex damps please make scouts unscannable within 15 mete...
- by WeapondigitX V7 - at 2014.11.17 23:32:00
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466. Scrambler Rifle Scope - in Feedback/Requests [original thread]
I wish the non officer scramblers had more of a scope, it would make it worse at CQC and better at range since it wont compensate as much for bad hipfire accuracy.
- by WeapondigitX V7 - at 2014.11.17 12:52:00
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467. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Having assaults and heavies have a scan range of 17m as a base and scouts having a base of 23m seems like a good idea. It would make all frame be able to make use of range amps. Perhaps increase the stacking penalty of range amplifiers to 82% inst...
- by WeapondigitX V7 - at 2014.11.17 12:34:00
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468. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Please make scouts be unscannable if they are beyond 45m ranges with 2 complex damps. (for enemies with ewar dedicated fittings) With 3 complex damps please make scouts unscannable within 15 meters of the enemy (if enemy has Ewar dedicated fits) ...
- by WeapondigitX V7 - at 2014.11.17 11:38:00
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469. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: As a sidenote, didn't you say that Assault Profile will be reduced to 45dB? It says 50dB base, and which is the current number, but the Logi range isn't the current range? With dampening skills at 5 your assault scan profile...
- by WeapondigitX V7 - at 2014.11.17 11:30:00
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470. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
As far as I am aware, I can already evade adv scans with my amarr heavy with 3 proto damps, aprox 28 scan profile I think. I also use 3 proto damps on std assault amarr suits, approx 23 scan profile. Both these ewar fits have something scouts d...
- by WeapondigitX V7 - at 2014.11.17 11:29:00
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471. The breach is following the same trend as the burst HMG - in General Discussions [original thread]
the breach AR mimics the RR but fulfills a different role, it seemed to mimic a CQC RR where the br AR was THE best CQC rifle but worse at range, however the Br AR is better than AR at range because of low ADS recoil, it can sustain its full DPS f...
- by WeapondigitX V7 - at 2014.11.17 11:00:00
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472. Rate my Amarr Assault class - in General Discussions [original thread]
I recommend you experience this fit in city environments in pubs: std amarr assault, std shotgun, 2 adv plates, 1 proto ferroscale, std breach SMG, m1 grenades, basic scanner or adv 'stable scanner', 1 adv or basic shield mod. With some skill you...
- by WeapondigitX V7 - at 2014.11.15 05:53:00
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473. Sentinels are a problem! - in Feedback/Requests [original thread]
The sentinels are used a lot because barely anyone has found a reliable method of taking them out in entrenched positions. In PC HMGs are used in cities and CQC environments so this may help relieve the problems for some of you, I think you would...
- by WeapondigitX V7 - at 2014.11.15 05:45:00
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474. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Heavies are less of a threat at objectives in 50m ranges or less because there DPS is nerfed a lot because they have no HMG, they were allowed to carry light weapons originally because they were also supposed to be heavy assaults that move even sl...
- by WeapondigitX V7 - at 2014.11.15 05:31:00
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475. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Just an idea to help assaults, perhaps make a equipment variant that is put on the wrist of a players hand like a cloak but does not reduce visual visibility, instead it only reduces scan profile (temporary buff) and scan radius(penalty) by a larg...
- by WeapondigitX V7 - at 2014.11.06 12:42:00
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476. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
The breach AR is MOSTLY not the problem, the other assault rifles are the problem. The breach is competitive but not hugely OP compared to other weapons like rail rifle or combat rifle variants. The regular base variant assault rifle does not have...
- by WeapondigitX V7 - at 2014.11.06 12:35:00
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477. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: [quote=Adipem Nothi]Thanks for the clarification, Cross. Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloa...
- by WeapondigitX V7 - at 2014.09.30 23:53:00
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478. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
RendonaSix wrote: Please be careful with the scr as i have tried it at std and without damage mods and its not that great vs armour but with damage mods and proto, its a beast. Please be careful as proto scr and damage mods are blurring lines ...
- by WeapondigitX V7 - at 2014.09.01 13:32:00
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479. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Please homogenize the blast radius of the flaylock pistol to roughly 1.7 meters across all tiers and increase clip size and increase projectile speed a lot. I want a flaylock with its current projectile speed multiplied by 1.8. Also change the ski...
- by WeapondigitX V7 - at 2014.09.01 11:23:00
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480. Sniper crosshair is not completely transparent in middle when red - in Feedback/Requests [original thread]
It blocks the head of enemies. Please make the circle thinner.
- by WeapondigitX V7 - at 2014.08.15 11:22:00
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