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441. Cant make an Amarr comando work..... - in General Discussions [original thread]
These are the fits I use in public matches for std ammandos (to get the most out of these you need some max core skills for a few things like lvl 5 for shield and armor mods for max base hp when no hp mods are used) : Proto precision and dampener...
- by WeapondigitX V7 - at 2015.01.16 08:57:00
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442. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
I understand there is a sleek grenade however it does not do enough damage to motivate people to evacuate entrenched positions. It does have a very low PG and CPU cost though. I was thinking this proposed grenade could cost something like 40 CPU ...
- by WeapondigitX V7 - at 2015.01.15 10:12:00
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443. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
If suggestions are wanted on ideas for experimental weapons: They could be new sidearm weapons which are similar to light weapons (at advanced tier) but cost more PG and CPU than normal light advanced weapons and have slightly less ''effective ra...
- by WeapondigitX V7 - at 2015.01.15 09:59:00
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444. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Whatever happens I hope CCP makes the scrambler rifle still have a decent ratio of damage applied everytime the scrambler overheats. If the base damage is reduced, the heat cost better be reduced a lot, so I can still do a respectable amount of d...
- by WeapondigitX V7 - at 2015.01.15 06:55:00
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445. Buff contact grenades - in Feedback/Requests [original thread]
thx for the support guys. Ironically CCP wanted to make the impression earlier in 2014 or 2013, that specializing into grenades should appear to have a larger impact on a players gameplay. They have certainly done that. But they have also implici...
- by WeapondigitX V7 - at 2015.01.15 06:44:00
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446. Buff contact grenades - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Even the most conservative buff will do. Likewise with the Cal logi. I tried to be conservative. I hope CCP likes it.
- by WeapondigitX V7 - at 2015.01.14 04:24:00
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447. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
Thee grenade I have proposed is not a result of me having my own grenades explode in my face. It is the result of my grenades having poor results at motivating an enemy to move out of an entrenched area when I throw a grenade near them. This is ...
- by WeapondigitX V7 - at 2015.01.14 04:23:00
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448. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
Call it something like Long Fuse Locus Grenade Refering to the ability to 'cook' this grenade to reduce its fuse time after throwing it, REMOVE that ability from this grenade only. Make it have very high splash damage, roughly 650 damage blast...
- by WeapondigitX V7 - at 2015.01.07 02:52:00
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449. Buff contact grenades - in Feedback/Requests [original thread]
The thukker contact locus grenade and fused locus grenades are not useful and are almost impossible to use, they are not currently a practical choice in any situation. It is severely under used as well. Perhaps no one uses it in PC anymore. Pleas...
- by WeapondigitX V7 - at 2015.01.07 02:37:00
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450. The gallente large socket installation - in Map Ideas [original thread]
The place where an objective sits inside a hollow cylinder structure located in the middle of the installation socket is usually dominated by heavies. This is because other suits are not presented with any terrain or structure around the objective...
- by WeapondigitX V7 - at 2015.01.02 01:30:00
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451. militia scrambler pistol has incorrect RPM stat (fires too slow) - in Technical Support/Bugs [original thread]
the RPM is roughly 333.33. it should be roughly 352.222. (the same as the standard scrambler pistol RPM)
- by WeapondigitX V7 - at 2014.12.21 03:59:00
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452. Server is down? - in General Discussions [original thread]
keep getting disconnects and internal error today, yesterday I was always getting stuck in the victory/defeat EOM screens without the EOM menus showing up, all I saw was the word ''defeat'' or ''victory''.
- by WeapondigitX V7 - at 2014.12.21 02:15:00
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453. When the man with a gun meets the man with the rifle... - in General Discussions [original thread]
Every time the shield guy exposes himself and the armor guy attacks (draining your shields) you must also attack him to do some damage (that damage may be smaller but you need to be very accurate, imagine where the enemy is while your behind cover...
- by WeapondigitX V7 - at 2014.12.20 12:39:00
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454. When the man with a gun meets the man with the rifle... - in General Discussions [original thread]
pagl1u M wrote: When the shield tankers with an Anti-armor rifle meets the armor tanker with an Anti-shield rifle, the shield tankers is a dead man. I'm not going to prove it mathematically. I'm not going to explain why this happens, I don't ...
- by WeapondigitX V7 - at 2014.12.20 12:16:00
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455. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
I would suggest making the breach flaylock has a damage efficacy of 300% against tanks and dropships and LAVs. While making the breach mass driver have 90% efficacy against tanks and dropships and LAVs. And make the normal variant mass drivers ...
- by WeapondigitX V7 - at 2014.12.20 01:03:00
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456. The adv Tac AR and adv SCR seem very equal in performance - in Feedback/Requests [original thread]
The SCR still has a charge function, combined with amarr assault suits with max skills for weapon operation and dropsuits, the SCR can fully charge and fire multiple times without overheating, this increases its ammo preservation a lot more than t...
- by WeapondigitX V7 - at 2014.12.20 00:56:00
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457. Incorrect weapon stats and equipment costs - in Technical Support/Bugs [original thread]
The militia assault rail rifle has a spool up time of 0.01 seconds instead of 0.3 seconds The standard tier packed remote explosives cost ISK more than the advanced tier packed remote explosives
- by WeapondigitX V7 - at 2014.12.20 00:33:00
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458. Bandwidth is an Erronius system - in Technical Support/Bugs [original thread]
This is a serious game problem. Changing the bandwidth capacity on logis and perhaps changing the remote explosive bandwidth cost and packed remote explosive bandwidth cost. This may help instead of buffing the bandwidth capacity of every drops...
- by WeapondigitX V7 - at 2014.12.20 00:30:00
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459. Scrambler rifle - in Technical Support/Bugs [original thread]
This glitch has been occurring for ever since the SCR was released in uprising 1.0. Please fix.
- by WeapondigitX V7 - at 2014.12.20 00:26:00
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460. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
I suggest making armor plates roughly std 68 / adv 96/ proto 124 Only nerf things in small amounts. This is a much smaller nerf to armor plates. (I hope I didn't suggest a increase in there hp accidentally, it is meant to be a decrease to curre...
- by WeapondigitX V7 - at 2014.12.10 06:00:00
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