Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LUGMOS
Corrosive Synergy
1923
|
Posted - 2015.02.06 21:20:00 -
[61] - Quote
Thank you Shamarskii.
Hit my point on the nose again. You always had it right.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Dengru
Fatal Absolution General Tso's Alliance
494
|
Posted - 2015.02.06 22:30:00 -
[62] - Quote
Do you see the flaw in reasoning in using the sniper and laser as examples when those frequently receive complaints of over-specified range/effectiveness drop offs?
(>^_^)><(^.^<)
|
LUGMOS
Corrosive Synergy
1925
|
Posted - 2015.02.06 23:21:00 -
[63] - Quote
Dengru wrote:Do you see the flaw in reasoning in using the sniper and laser as examples when those frequently receive complaints of over-specified range/effectiveness drop offs? Nope.
I don't see the Sniper Rifle or Laser Rifle having a close ranged alternative.
The Scrambler Rifle on the other hand... The close ranged alternative should be used in close ranged engagements instead of the normal variant.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Imp Smash
Molon Labe. General Tso's Alliance
644
|
Posted - 2015.02.07 00:13:00 -
[64] - Quote
Well, I don't see the flaw in comparing the laser to the RR and SCR either. The sniper yes. The sway mechanic makes the comparison completely ridiculous
But I would find the laser not completely unreasonable for comparison.
Let's think about it shall we?
It's a rifle that is limited by overheat instead of recoil/dispersion. It has a huge penalty in that it does little to no damage at mid/close to cqc range -- but that penalty is offset by the fact that it has the perk of doing more damage as you use it. The close you are to overheat the more effective. That is risk vs reward and creates a higher skill ceiling.
But that's the thing -- the rifle has the close range damage and incentives to run close to overheat penalties due to the combination of long range, increased damage over time, and no recoil/dispersion. (also, it lacks Aim Assist)
The Scrambler is a rifle like the RR is a rifle. And the RR, while less accurate in CQC than at long range, still can, in skilled hands, kill while skipping in the rain. Just like the scrambler. It is ridiculous to pretend that it doesn't as we all see it all the time. That would be like someone saying SCR sucks at CQC. It doesn't. It's just not as good as at range. If you want to have fair, unbiased, honest, useful opinions and have constructive discussion -- you must admit the full weaknesses and strengths of both sides of the argument. In this case a comparison of the RR to the SCR. Don't pretend the SCR is a CQC monster and the RR isn't. It immediately invalidates any reasonable point y'all might have had by being strait up bullshit.
So, let me ask you this, if you guys TRULY wanted to make the two rifles comparable -- would you accept the RR AND SCR having a damage penalty at close range? Massive reduction in recoil/dispersion on the RR? Increased spool up time?
Because that would make the rifles counter balanced and function similarly. The only difference being the RR can shoot forever now, and the SCR having to stop to cooldown -- but the RR taking a good 1.5-2 sec to start shooting in the first place. So SCR being a front end weapon and the RR being a back end. Oh, the RR would have to take a range nerf to match the SCR. Almost forgot about that.
However, if you think that would break the RR and make it useless -- then you might want to reconsider the scrambler hate.
Because, at its core, the argument I am seeing from OP and supporters is that close range weapons should be overwhelmingly superior to long range weapons up close because they short range weapons simply cannot function at long range. And long range weapons should be made to not function at close range because they work at a range that short weapons simply don't. Hence the laser rifle comparison ya'll made earlier.
And that is, in fact, a reasonable fair argument. But to apply this to 1 long range gun and not ALL the guns is biased. If you want the SCR to be laser rifle useless at CQC, then you have to nerf the LONGER ranged RR to match it. (and then buff the long range capabilities of the RR by giving it less recoil.) Then the CR will have to match it so it would have to be less effective too in CQC. And the TaR/BaR.
Do you see the slippery slope here?
So instead of the above CCP says -- we will make the long range rifles viable in CQC -- just not as good as the close range counterparts. That's why you can kill someone at 10 meters with a Scr. That's why you can kill someone at 10 meters with a RR. That's why you can still kill someone with a CR at 10 meters.
Again -- you are getting slaughtered by Scramblers due to turbo controllers breaking two of the gun's limiting mechanics. |
Templar XIII
Vherokior Combat Logistics Minmatar Republic
59
|
Posted - 2015.02.07 00:54:00 -
[65] - Quote
If the Scr is to be nerved in range to damage application, the Ascr needs to be buffed a mighty bit to deserve the title CQC weapon.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
|
LUGMOS
Corrosive Synergy
1926
|
Posted - 2015.02.07 01:24:00 -
[66] - Quote
Imp Smash wrote: Good points and whatnot Alright, I think you have me beat. I still won't agree with the ScR being as good as it is in CQC though, but I can see the slippery slope that could happen.
One thing is for sure, the (regular) RR is much worse than the ScR in close range, but I guess that's fine because of the heat mechanic, if that makes sense.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
LUGMOS
Corrosive Synergy
1926
|
Posted - 2015.02.07 01:24:00 -
[67] - Quote
Templar XIII wrote:If the Scr is to be nerved in range to damage application, the Ascr needs to be buffed a mighty bit to deserve the title CQC weapon. 'Tis what I've been saying. Just not in the OP.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Imp Smash
Molon Labe. General Tso's Alliance
650
|
Posted - 2015.02.07 01:35:00 -
[68] - Quote
LUGMOS wrote:Imp Smash wrote: Good points and whatnot Alright, I think you have me beat. I still won't agree with the ScR being as good as it is in CQC though, but I can see the slippery slope that could happen. One thing is for sure, the (regular) RR is much worse than the ScR in close range, but I guess that's fine because of the heat mechanic, if that makes sense.
Well, bolded part alone I would disagree with myself and agree with you actually. I agree with your original assertion that the Long range rifles should not be as good up close as the close range rifles. And I agree that if the SCR is better than the RR at close range then the SCR would need to be nerfed.
Essentially I don't know if the RR is worse than the SCR. Currently I use neither, all I know is they both kill me at a variety of ranges. Sometimes heads up, when I see the other guy, and we start fighting time. I feel they both kill me approximately equally as fast too.
In the sense that the RR may be worse than the ScR at CQC you may be right. And if you are, and if there are no other balancing components then I would agree that the ScR would need a CqC nerf to more closely match the RR.
I would not want a damage fall off. A dispersion nerf (another one I guess?) would be better. That's just my opinion though. |
WeapondigitX V7
The Exemplars RISE of LEGION
218
|
Posted - 2015.02.07 13:01:00 -
[69] - Quote
LUGMOS wrote:WeapondigitX V7 wrote:The scrambler has much less optimal and effective range than the rail rifle thus it needs to have much better ability up close.
Its higher fitting cost and lower damage per overheat compared to the assault rifle also creates the need for the scrambler to be kind of good at 25m to 60m engagements.
At engagements of 15m to 25m the scrambler still needs to aim down sights and move much slower to attempt to hit targets most of the time. Other guns like the breach assault rifle and combat rifle can hipfire instead with very good accuracy at 15 to 25m engagements while moving much faster allowing them to comtrol range and dodge a few bullets.
The charge shot of the scrambler (when it is used) reduces the overall damage per overheat compared to firing 22 shots with an amarr assault. The charge shot does roughly 200 damage unmodified by damage profile. The std shotgun does roughly 480 damage unmodified by its damage profile.
The Aim Down Sights recoil of the scrambler rifle prevents it from quickly firing many bullets accurately against enemies that are slightly peeking out of cover and firing at you (at 40m to 70m engagements). This lowers the damage per overheat and dps of the scrambler rifle a lot. I am referring to cover that hides the lower halve of the enemy and may also only expose only one shoulder of the enemy if the cover is shaped like a triangle of boxes.
The breach assault rifle, the burst assault rifle and regular assault rifle does not have large recoil problems.
The cool down time of the scrambler rifle acts like a reload. But it takes 6 seconds to cool down, instead of 3 seconds of reloading like the assault rifles and combat rifles.
Firing at 1 brick tanked enemy like a std amarr assault or gallente assault leaves you very vulnerable with a scrambler rifle. Because it takes 6 seconds to cooldown, an observing enemy might ambush you while you are vulnerable, forcing you to switch to a sidearm for 3 seconds at minimum. That is plenty of time for a skilled person to kill an amarr assault suit with a HMG or ACR etc.
Additionally the higher fitting costs of the scrambler rifle hinders a suits ability to fit good sidearms on top of good modules.
This makes me very confident against scrambler rifle users when I ambush them with a assault suit while using 1 proto profile dampener. (they would need 2 proto precision enhancers to see me coming, which would severely hurt there dps and damage per overheat.)
Good points, now my turn to rebute. Having less long range ability than the Rail Rifle does not make it entitled to better CQC abilities. I'll just ignore this point for the most part since there is not much backing it. Also, you say that it needs to be good from 25m-60m. That's fine, except as of now, it is stepping on the AR's shoes in the AR's own range, as it is arguably more effective than the AR due to more reliable damage application, even at hipfire. The AR needs to ADS from 20m out, whereas the ScR's tight hipfire allows it to shoot farther without having to ADS. I don't know what you are talking about with the 15-25 the ScR has to hipfire, and that the AR is at a disadvantage. This is bad, because the ScR should be at a clear disadvantage at that range. OK, the point with the under barrel shotgun was a hyperbole, so take it with a grain of salt. Also, with the unreliable damage application after some shots, it won't matter if you're using it in that range. The RR is sooo much worse at that range because of it's ridiculous sight that shakes uncontrollably while firing. The ScRis much better at that range than the RR, granted it is within 70 meters. Anything else at that range just doesn't compete, including the breach AR, burst AR and TAC AR. Also, it does not take 6 seconds for the ScR's seizure to end. It is 1 second longer than a reload at most. Also, you shouldnt have to be taking on multiple enemies in one OH. You are asking to die and should. Also, the overheat can be managed by just switching to a sidearm. So there's that. And the higher fitting costs is not that bad, granted I am using an Amarr Assault, but I can still fit Pro mods and weapons. Also, even if the sidearm is not PRO, is it really that much of a hindrance? And for the last bit, good for you. If you ambushed them, they should die, regardless of what weapon you are using.
You miss understand, I meant that it takes the SCR 6 seconds to get rid of its heat after 17 to 21 shots (without it overheating)
I wish I could find my other posts about the SCR in other threads. They had other points.
I was also talking about situations where you kill 1 guy in single combat with a SCR and the next guy that comes around the corner instantly 'like an ambush' has a greater chance of killing you because you might be close to overheat and thus you use a sidearm with less DPS and likely less damage per clip. ARs have less chance of having an issue here because of there very large clip size (it depends on how many bullets you have remaining).
Light weapons usually have much higher DPS compared to side arms (without headshots).
I also was trying to convey that if the SCR did not have the longest range like the RR then it needs something else in order for it to be deemed a worth while weapon.
I was trying to say the SCR has much less hipfire accuracy compared to the breach assault rifle. nerfing the hipfire accuracy or buffing it only makes it more user friendly at different ranges. If the SCR's hipfire accuracy was nerfed much more, it would be more user friendly at 5m engagements than the AR and Breach AR. You should try the ACR on full auto at 5m engagements, the inaccuracy is at a very good sweet spot there. The SCR's hipfire and ROF is currently user friendly against straffing targets at 20m but you may miss roughly 7 bullets. The Breach AR would be user friendly at 25 to 30m engagements. |
WeapondigitX V7
The Exemplars RISE of LEGION
218
|
Posted - 2015.02.07 13:12:00 -
[70] - Quote
When I say 'user friendly' I mean that the average player would have a better chance at hitting the enemy a few times BUT something more accurate would be better for veterans because they can aim better with there controller.
I hope that clears a few things up.
The high dps however does allow the SCR to spam shots with 60% accuracy using hipfire at 25m engagements an still have possibly higher or equivalent DPS to a breach AR which can be problematic I suppose. Despite lowering its resulting damage per overheat.
You could increase the hipfire recoil of the SCR, to reduce the accuracy of the SCR, but i hope that does not increase the kick/camera shake as well. Because that messes with player input far too greatly.
Remember asking for a nerf to the SCR is similar to asking for a nerf to the tactical assault rifle since they are very similar functioning weapons except the TAC AR has less PG/CPU cost and more damage per clip without overheating.
The Aim Down Sights recoil may not be very high for the SCR but it is higher than the Breach AR and AR. If you get hit many time while ADS firing the SCR recoil does increase much more, you may want to test this and get a comparison against the Breach AR and AR and combat rifle. |
|
LudiKure ninda
Dead Man's Game RUST415
187
|
Posted - 2015.02.07 14:34:00 -
[71] - Quote
OMG you actualy complaining about SCR???!!! people like you are ruining the game each day,...omg scr killed me OP!!! omg acr killed me OP!!! omg hmg killed me OP!!!
Stop spreding your **** around here and gitgutskrub!!!
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
|
Kira Lannister
Ancient Exiles.
2610
|
Posted - 2015.02.07 17:58:00 -
[72] - Quote
LudiKure ninda wrote:OMG you actualy complaining about SCR???!!! people like you are ruining the game each day,...omg scr killed me OP!!! omg acr killed me OP!!! omg hmg killed me OP!!! Stop spreding your **** around here and gitgutskrub!!!
What he said.
GIT GUD BRUH
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
|
LUGMOS
Corrosive Synergy
1942
|
Posted - 2015.02.07 19:18:00 -
[73] - Quote
**** you idiots.
I respect Imp Smash, WeapondigitX V7, and Templar XIII. But you idiots are just as bad as people who actually QQ.
God damn you guys, I even put it in the OP now, there is no excuse.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
LUGMOS
Corrosive Synergy
1942
|
Posted - 2015.02.07 19:43:00 -
[74] - Quote
Templar XIII wrote:If any reasonable conversation was ever intended, you would have left it be with your posts in the first few threads towards that topic, would have kept those alive and kicking.
This is just sad. Ever heard of compromise? Ever heard of flaws?
I had flaws in my initial argument, as would most any argument. That is why I posted in a DISCUSSION board, so the flaws could be found. I am quite accepting in my flaws in rationale, it is just stupid to be so stubborn as to try and ignore them and keep pushing your initial argument. I pride myself for trying to leave bias as much as possible from my arguments, if it does slip by, then I am only human, no?
People with mentalitites like yours are why government can be so locked up sometimes. You have to accommodate sometimes.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
433
|
Posted - 2015.02.07 19:47:00 -
[75] - Quote
LUGMOS wrote:OK. So now I have to put it out there. Sorry Amarr bros.
When the rail rifle had epic range while still being good up close, it was deemed OP and damage application up close was nerfed.
Right now, with the regular Scrambler rifle you have the same deal. It is literally a long range rifle with a shotgun attachment that can be used by holding R1. It is way too versatile for a weapon that can shoot that far and do that much damage with that high of a RoF.
Now, the Laser Rifle is pretty balanced because of one mechanic that makes it unusable up close: a damage penalty up close.
Why doesn't the normal Scrambler variant have this? I mean, its not like there isn't an Assault variant that is supposed to fill its CQC role. So why not introduce a damage scalar?
TL;DR: introduce damage penalty up close for ScR
TL;DR thread: while it would make sense to introduce a falloff range for the ScR up close, it would lead to catalytic events that would begin the introduction of this falloff to all ranged rifles. This would ultimately throw off many things, albeit it being a good change. So all in all, it would be a pain to have to do all that changing.
Better changes may be(not necessarily should be, just throwing out ideas): 1. More dispersion (only in hipfire) 2. RoF nerf (probably a good thing in itself) 3. Just buff the AScR
3 should be a thing whether or not the ScR is changed at all, as it is sort of lackluster ATM. (Maybe modded controllers are the problem) |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
101
|
Posted - 2015.02.07 20:05:00 -
[76] - Quote
well the question is: dispersion vs fall-off.
We get the rail and ScR are basically the same weapon Range wise. They both have limiting factors too (kick / heat), But they operate separately
HOWEVER! Before we can move to even thinking about anything... The problem of modded controllers needs to be addressed
Entering the void and becoming wind with my repbus.
|
Savage Mangler
Molon Labe. General Tso's Alliance
284
|
Posted - 2015.02.07 20:22:00 -
[77] - Quote
I'll try to be reasonable here. A CQC nerf to the scrambler through the methof you proposed could only be allowed if there was a massive heat reduction to it or if the asscrambler was buffed to do reasonsble damage. Some racial fit purists like myself like to use the scr on our commandos or scouts, which currently is only made viable by the ability to effectively fighyt in both cqc and long-mid range due to the fact we don't get a heat reduction bonus. Even with their damage bonus and a complex damage mod a amarrian commando is still less effective at proto level than an assault.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
|
LUGMOS
Corrosive Synergy
1942
|
Posted - 2015.02.07 20:23:00 -
[78] - Quote
Luther Mandrix wrote: (Maybe modded controllers are the problem) Fix modded controllers before adjusting stats that are the result of mod controller using players
There's no easy way to do this...
It would require a RoF nerf, and all the people who say the ScR is perfect and not to mess with it would cri.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
LUGMOS
Corrosive Synergy
1942
|
Posted - 2015.02.07 20:27:00 -
[79] - Quote
Savage Mangler wrote:I'll try to be reasonable here. A CQC nerf to the scrambler through the methof you proposed could only be allowed if there was a massive heat reduction to it or if the asscrambler was buffed to do reasonsble damage. Some racial fit purists like myself like to use the scr on our commandos or scouts, which currently is only made viable by the ability to effectively fighyt in both cqc and long-mid range due to the fact we don't get a heat reduction bonus. Even with their damage bonus and a complex damage mod a amarrian commando is still less effective at proto level than an assault. Well, I guess... And you did make it to reasonable. More than reasonable, what you say is true.
That is quite true. However, if you were to lower the heat buildup, people would cry that the ScR is OP on the Amarr Assault, which isn't too bad considering you must invest a lot of SP to get there. Plus, for arguments sake, the CR is almost to that level of "OP" on a MinAssault already, which is seemingly fine ATM.
However, my original intention is to make the AScR better at CQC than the normal variant. So if the AScR was made viable, would you use it over the normal variant?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Savage Mangler
Molon Labe. General Tso's Alliance
284
|
Posted - 2015.02.07 21:34:00 -
[80] - Quote
LUGMOS wrote:Savage Mangler wrote:I'll try to be reasonable here. A CQC nerf to the scrambler through the methof you proposed could only be allowed if there was a massive heat reduction to it or if the asscrambler was buffed to do reasonsble damage. Some racial fit purists like myself like to use the scr on our commandos or scouts, which currently is only made viable by the ability to effectively fighyt in both cqc and long-mid range due to the fact we don't get a heat reduction bonus. Even with their damage bonus and a complex damage mod a amarrian commando is still less effective at proto level than an assault. Well, I guess... And you did make it to reasonable. More than reasonable, what you say is true. That is quite true. However, if you were to lower the heat buildup, people would cry that the ScR is OP on the Amarr Assault, which isn't too bad considering you must invest a lot of SP to get there. Plus, for arguments sake, the CR is almost to that level of "OP" on a MinAssault already, which is seemingly fine ATM. However, my original intention is to make the AScR better at CQC than the normal variant. So if the AScR was made viable, would you use it over the normal variant? Absolutely. I have assault V, commando III and scout III on an alt of mine and I would preferably use the AScR on 2/3 of them. And indeed the ACR (and turbo CR's) approach insane levels of damage, even when not mounted on a minassault. The ACR technically does less damage per shot than the AScR, but has a much higher RoF. To put things in perspective I'll compare the ScR to the AScR. The AScR gives up roughly 50% damage for a roughly 12-13% RoF increase. That just doesn't add up. Mind you there is a similar trade with the AR and TAR, but the AR still has a higher RoF than the AScR (as it should, gallente weaponry being focused on CqC). The TAR and SCR RoF is also theoretical for the most part as the average person cannot consistently maintain that RoF and maintain optimal accuracy, which is why turbo controllers have been prevalent for both weapons. All of this is not even adding in damage profiles and the current armor meta (which is more like dualtank as far some of the MinAssaults I've seen).
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
|
|
Imp Smash
Molon Labe. General Tso's Alliance
659
|
Posted - 2015.02.09 00:01:00 -
[81] - Quote
I am seeing some good an reasonable discussion here. Makes me feel warm and fuzzy.
We do have to consider Mod controllers in this though. I have picked up a modded controller and tried it out with the scrambler, tac AR, and ACR.
And it was broken broken broken. This was before ScR RoF nerf and the BurstAR buff though.
Regardless, now I still poke my head around a corner and lose 200 shields and 200 armor sometimes in less than half a second (no exaggeration) and I can see the ScR bolts overlapping eachother. So I know that massive damage hit was a result of a modded controller.
All that aside though -- I read a very interesting point.
The ScR should not, in any sense, be better when hip firing than the ARs. That's just silly. I really would like a blue tag to come in here and discuss the dispersion and recoil on hip fire.
But seeing as we are on page 4 and there is a lot of 'less than useful posting' in the middle of this thread they are probably avoiding going in this far.
Still, I can't imagine people hip firing the scrambler 25 meters out. If they are then there is a problem there. I don't have scramblers or ARs. can someone with a capture device do some gunfire spread testing on a wall and put up some pictures? |
LUGMOS
Corrosive Synergy
1974
|
Posted - 2015.02.09 00:04:00 -
[82] - Quote
Imp Smash wrote:Still, I can't imagine people hip firing the scrambler 25 meters out. If they are then there is a problem there. I don't have scramblers or ARs. can someone with a capture device do some gunfire spread testing on a wall and put up some pictures? Will do. SoonGäó
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |