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401. Where are the heavys! - in General Discussions [original thread]
The smart heavies uses precision enhancers sometimes to prevent being sneaked up on by assault suits with shotguns. They can take way more punishment which makes them more dangerous to heavies.
- by WeapondigitX V7 - at 2015.02.01 11:46:00
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402. Where are the heavys! - in General Discussions [original thread]
many heavies are still here, it just depends on the time and server while your online, and sometimes we choose to use something else instead of heavies so you will not recognize us sometimes.
- by WeapondigitX V7 - at 2015.02.01 00:18:00
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403. Galassault Vs. Galmando = Is this really considered to be ok? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and sl...
- by WeapondigitX V7 - at 2015.02.01 00:15:00
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404. Galassault Vs. Galmando = Is this really considered to be ok? - in General Discussions [original thread]
Jaran Vilktar wrote: Cat Merc wrote: Jaran Vilktar wrote: Cat Merc wrote: I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to sa...
- by WeapondigitX V7 - at 2015.01.31 23:56:00
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405. AMF - in General Discussions [original thread]
damping high hp suits feels nice and is good, just remember other enemies may "out regen" you and kill your high hp frame if they are long range skirmishers. you''ll still get killed by heavies HMGs. you just as powerful as many other enemies. bu...
- by WeapondigitX V7 - at 2015.01.31 12:34:00
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406. 2 years of playing Dust 514 - in General Discussions [original thread]
I wish the maps redlines were wider, makes it easier to flank objectives. Not everyone has a cloak and can flank at sharp angles during a enemy proto stomp. DUST 514 has a small dev team, they have done great. Take a vacation for 2 months and c...
- by WeapondigitX V7 - at 2015.01.31 12:30:00
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407. Scrabler rifles - in General Discussions [original thread]
Sinboto Simmons wrote: Sequal's Back wrote: ScR is the ONLY rifle that requires maxed skills in ScR and suit to be useful. You can do great with any rifles on any suits, except with the ScR, you need to have a maxed amAss. Then, if it was ...
- by WeapondigitX V7 - at 2015.01.31 12:20:00
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408. Scrabler rifles - in General Discussions [original thread]
The CR is good so long as they are not ferroscale stacked and shield stacked scouts or min assaults at 5m ranges, they strafe to fast. Thats where the ACR is better. The SCR is also a FPShooter. despite other many other FPS games not having less d...
- by WeapondigitX V7 - at 2015.01.31 12:13:00
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409. Aim Assist feels entirely too helpful - in General Discussions [original thread]
Does anyone have there aim sensitivities set to 8 for X-axis and 7 for Y-axis for hip fire and ADS like me? Ive never tried it at 40 for 70.
- by WeapondigitX V7 - at 2015.01.31 12:04:00
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410. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Is the MBT supposed to be a jack of all trades tank which has small turrents?
- by WeapondigitX V7 - at 2015.01.31 00:51:00
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411. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: So essentially DHAVs are going to become the current missile HAVs, except that they will be able to insta-pop every HAV out there as opposed to just armor. Not from what I can tell on the spreadsheet as th...
- by WeapondigitX V7 - at 2015.01.31 00:30:00
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412. Rise of Suits - in General Discussions [original thread]
when the commando gets better ewar potential and maybe a grenade slot.
- by WeapondigitX V7 - at 2015.01.30 04:51:00
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413. Assault Scrambler Rifle - in General Discussions [original thread]
the assault scrambler rifle just needs to have less "visual only" recoil shown when "aiming down the sights" for more accuracy. make the recoil have no horizontal movement, like the tactical scrambler rifle, vertical recoil movement only. the a...
- by WeapondigitX V7 - at 2015.01.30 04:50:00
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414. I plan on snipping with Cal assault - in General Discussions [original thread]
std cal assault suit std sniper rifle 1 proto dmg mod 1 adv dmg mod 1 adv shield recharger 1 adv CPU mod 1 magsec SMG this should cost only 30 000 isk its what I do, then I just switch to the charge sniper rifle when I want to headshot heavy suits.
- by WeapondigitX V7 - at 2015.01.30 04:46:00
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415. Aim Assist feels entirely too helpful - in General Discussions [original thread]
aim assist on DUST 514 is very low compared to destiny. destiny makes it feel invisible sometimes though unless you examine it closely. DUST 514 has different aim sensitivities for many weapons which can make the aiming weird. aim assist helps ma...
- by WeapondigitX V7 - at 2015.01.30 04:42:00
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416. TTK is way to short - in General Discussions [original thread]
TTK is very long when anything but a HMG is used to kill an enemy heavy. TTK on assault suits can be slightly long if they are heavily brick tanked or (have fast movement speed and high shields), but ewar and shotguns and ACRs and ARs on assaults...
- by WeapondigitX V7 - at 2015.01.30 04:32:00
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417. TTK is way to short - in General Discussions [original thread]
commandos do feel they are lacking in sprint speed and stamina, very hard to retreat of get to other bits of cover with you are slow with no resists. 2 proto kincats do help but they usually reduce your combat ability a lot. if commandos had 150 ...
- by WeapondigitX V7 - at 2015.01.30 04:26:00
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418. tired of looking at a blank contact grenades tab - in Feedback/Requests [original thread]
I wish contact grenades came, the current ones were can use are not competitive and are almost impossible to use against assaults and scouts as a finisher weapon.
- by WeapondigitX V7 - at 2015.01.29 09:38:00
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419. ScR is unfair towards shield - in Feedback/Requests [original thread]
Shield tankers are currently incentivized to use rail rifles to out range SCRs and ASCRs so that they can have a chance. Additionally the shield tanker benefit more from using cover than armor tankers assuming they are using proto mods on both s...
- by WeapondigitX V7 - at 2015.01.29 09:34:00
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420. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: From what I can tell the hull numbers look interesting, lower starting ehp may take some time to adjust too but the increased slot should create more diversity. Shield recharge rate is just fine as 5 low sl...
- by WeapondigitX V7 - at 2015.01.29 09:16:00
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