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Vitharr Foebane
Shining Flame Amarr Empire
2239
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Posted - 2015.02.06 02:10:00 -
[31] - Quote
Adipem Nothi wrote:LUGMOS wrote: TL;DR: introduce damage penalty up close for ScR
Agreed with sentiment and solution. why, so SG scouts have one less counter
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
88
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Posted - 2015.02.06 02:12:00 -
[32] - Quote
Isn't ScR's cooldown and O.H damage less than a LR? Just wondering
Entering the void and becoming wind with my repbus.
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LUGMOS
Corrosive Synergy
1904
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Posted - 2015.02.06 02:12:00 -
[33] - Quote
Vitharr Foebane wrote:LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... we don't we do want our MAIN FRONTLINE rifle to work. unlike you other races we don't have weapon diversity and what little we do have d*mn well better be functional No diversity in primary weapons?
Lol, you're kidding right?
Amarr: 1. Scrambler -Regular -Assault 2. Laser Rifle
Caldari: 1. Rail Rifle: -Regular -Assault 2. Sniper Rifle
Main battle rifle: which is better? Regular Rail Rifle or regular Scrambler Rifle? And I mean for general use. I won't mention the AR, because, well you know why. Combat Rifle is the only regular variant that is comparably as effective for general use.
Yeah, I think your main battle rifle is quite fine compared to other races.
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WeapondigitX V7
The Exemplars RISE of LEGION
213
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Posted - 2015.02.06 02:13:00 -
[34] - Quote
LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH...
Please explain that a little better, I cant seem to make proper sense of what you are telling me? How does the scrabler rifle kill everything in one burst of bullets when heavy suits can easily get more hp than the damage per overheat of the scrambler rifle.
std amarr heavy suits can use 3 proto dampeners so that the amarr assault users are required to use 2 proto precision enhancers in order to see the heavy suit coming. That reduces the potential dps and damage per overheat of the scrambler rifle because they are not using damage modules then.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
88
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Posted - 2015.02.06 02:21:00 -
[35] - Quote
WeapondigitX V7 wrote:LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... Please explain that a little better, I cant seem to make proper sense of what you are telling me? How does the scrabler rifle kill everything in one burst of bullets when heavy suits can easily get more hp than the damage per overheat of the scrambler rifle. std amarr heavy suits can use 3 proto dampeners so that the amarr assault users are required to use 2 proto precision enhancers in order to see the heavy suit coming. That reduces the potential dps and damage per overheat of the scrambler rifle because they are not using damage modules then.
What i think LUGMOS is saying is "you fire straight to OH, no temperature control but expect to be able to kill just like that."
Now, linking to RR kick = ScR O.H, the RR cannot kill "easily" by the mule kick around 10-15 rounds. Link that to the ScR. The ScR doesnt have the "mule" as early as the RR, which people said "no RR here" and the penalty was aquired
Hopefully i understood right.
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Imp Smash
Molon Labe. General Tso's Alliance
637
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Posted - 2015.02.06 02:25:00 -
[36] - Quote
LUGMOS wrote:Protocake JR wrote:Oh wow, this thread again. Lol, cept this time it has actual rational.
*OP posts about rational*
*OP neglects to include all facts about SCR in his rational*
*context lost* |
LUGMOS
Corrosive Synergy
1904
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Posted - 2015.02.06 02:33:00 -
[37] - Quote
WeapondigitX V7 wrote:The scrambler has much less optimal and effective range than the rail rifle thus it needs to have much better ability up close.
Its higher fitting cost and lower damage per overheat compared to the assault rifle also creates the need for the scrambler to be kind of good at 25m to 60m engagements.
At engagements of 15m to 25m the scrambler still needs to aim down sights and move much slower to attempt to hit targets most of the time. Other guns like the breach assault rifle and combat rifle can hipfire instead with very good accuracy at 15 to 25m engagements while moving much faster allowing them to comtrol range and dodge a few bullets.
The charge shot of the scrambler (when it is used) reduces the overall damage per overheat compared to firing 22 shots with an amarr assault. The charge shot does roughly 200 damage unmodified by damage profile. The std shotgun does roughly 480 damage unmodified by its damage profile.
The Aim Down Sights recoil of the scrambler rifle prevents it from quickly firing many bullets accurately against enemies that are slightly peeking out of cover and firing at you (at 40m to 70m engagements). This lowers the damage per overheat and dps of the scrambler rifle a lot. I am referring to cover that hides the lower halve of the enemy and may also only expose only one shoulder of the enemy if the cover is shaped like a triangle of boxes.
The breach assault rifle, the burst assault rifle and regular assault rifle does not have large recoil problems.
The cool down time of the scrambler rifle acts like a reload. But it takes 6 seconds to cool down, instead of 3 seconds of reloading like the assault rifles and combat rifles.
Firing at 1 brick tanked enemy like a std amarr assault or gallente assault leaves you very vulnerable with a scrambler rifle. Because it takes 6 seconds to cooldown, an observing enemy might ambush you while you are vulnerable, forcing you to switch to a sidearm for 3 seconds at minimum. That is plenty of time for a skilled person to kill an amarr assault suit with a HMG or ACR etc.
Additionally the higher fitting costs of the scrambler rifle hinders a suits ability to fit good sidearms on top of good modules.
This makes me very confident against scrambler rifle users when I ambush them with a assault suit while using 1 proto profile dampener. (they would need 2 proto precision enhancers to see me coming, which would severely hurt there dps and damage per overheat.)
Good points, now my turn to rebute.
Having less long range ability than the Rail Rifle does not make it entitled to better CQC abilities. I'll just ignore this point for the most part since there is not much backing it.
Also, you say that it needs to be good from 25m-60m. That's fine, except as of now, it is stepping on the AR's shoes in the AR's own range, as it is arguably more effective than the AR due to more reliable damage application, even at hipfire. The AR needs to ADS from 20m out, whereas the ScR's tight hipfire allows it to shoot farther without having to ADS. I don't know what you are talking about with the 15-25 the ScR has to hipfire, and that the AR is at a disadvantage. This is bad, because the ScR should be at a clear disadvantage at that range.
OK, the point with the under barrel shotgun was a hyperbole, so take it with a grain of salt.
Also, with the unreliable damage application after some shots, it won't matter if you're using it in that range. The RR is sooo much worse at that range because of it's ridiculous sight that shakes uncontrollably while firing. The ScRis much better at that range than the RR, granted it is within 70 meters.
Anything else at that range just doesn't compete, including the breach AR, burst AR and TAC AR.
Also, it does not take 6 seconds for the ScR's seizure to end. It is 1 second longer than a reload at most. Also, you shouldnt have to be taking on multiple enemies in one OH. You are asking to die and should. Also, the overheat can be managed by just switching to a sidearm. So there's that.
And the higher fitting costs is not that bad, granted I am using an Amarr Assault, but I can still fit Pro mods and weapons. Also, even if the sidearm is not PRO, is it really that much of a hindrance?
And for the last bit, good for you. If you ambushed them, they should die, regardless of what weapon you are using.
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LUGMOS
Corrosive Synergy
1904
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Posted - 2015.02.06 02:35:00 -
[38] - Quote
Shamarskii Simon wrote:What i think LUGMOS is saying is "you fire straight to OH, no temperature control but expect to be able to kill just like that."
Now, linking to RR kick = ScR O.H, the RR cannot kill "easily" by the mule kick around 10-15 rounds. Link that to the ScR. The ScR doesnt have the "mule" as early as the RR, which people said "no RR here" and the penalty was aquired
Hopefully i understood right. Right on the nose.
And @ Weapondigit, who the heck would use dampeners on a heavy frame? For legitimate use too...
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LUGMOS
Corrosive Synergy
1904
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Posted - 2015.02.06 02:36:00 -
[39] - Quote
Imp Smash wrote:LUGMOS wrote:Protocake JR wrote:Oh wow, this thread again. Lol, cept this time it has actual rational. *OP posts about rational* *OP neglects to include all facts about SCR in his rational* *context lost* Do you think rifles should be more or less confined to certain ranges?
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
187
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Posted - 2015.02.06 02:45:00 -
[40] - Quote
LUGMOS wrote:Protocake JR wrote:Oh wow, this thread again. Lol, cept this time it has actual rational. why is it rational? what makes you so special that your opinion is considered a fact?
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
187
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Posted - 2015.02.06 02:47:00 -
[41] - Quote
Vitharr Foebane wrote:Atiim wrote:CCP Rattati says that its imbalanced but won't make changes until more players use it. he said most efficient if I'm not mistaken you aren't mistaken that's common cry baby exaggeration
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Imp Smash
Molon Labe. General Tso's Alliance
638
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Posted - 2015.02.06 02:52:00 -
[42] - Quote
LUGMOS wrote:Imp Smash wrote:LUGMOS wrote:Protocake JR wrote:Oh wow, this thread again. Lol, cept this time it has actual rational. *OP posts about rational* *OP neglects to include all facts about SCR in his rational* *context lost* Do you think rifles should be more or less confined to certain ranges?
As far as relative power goes yes. If the SCR is super freaking good at CQC while other long range rifles are not then yes I agree it should not be.
However, no evidence has been presented to say that this is the case. No rationale was given that this is the case. The topic was discussed incompletely -- with many parts completely left out. So, at least for now, y'all are just bitching like a 5 year old who skinned their knee. Waaaahhhh!
Compare the current long range abilities of the RR to the SCR (since these are the two weapons you are comparing), the mid range, short range, and CQC abilities. Then you may go from (Waaaaahhhh!) to (insert excellent point followed by consensus and meaningful change here)
I await your explanation. |
LUGMOS
Corrosive Synergy
1906
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Posted - 2015.02.06 02:57:00 -
[43] - Quote
All Gucci wrote:LUGMOS wrote:Protocake JR wrote:Oh wow, this thread again. Lol, cept this time it has actual rational. why is it rational? what makes you so special that your opinion is considered a fact? It's not opinion...
There is no range weakness for the Scrambler Rifle. It is good up close, mid range, and long range, and equally so.
Damage application is reliable throughout, and not as difficult as say the Rail Rifle, where the dispersion and kick impair its long range ability. The ScR has very little kick and no dispersion. These are facts, and they were stated.
The change I suggest isn't even a hard Nerf to it's intended use in it's intended range, it was never meant to compete up close with ARs or assault variants.
That being said, I even called for a buff for the Assault ScR to make up for the normal ScR's range weakness... I don't understand your state of mind.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
187
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Posted - 2015.02.06 03:05:00 -
[44] - Quote
Atiim wrote:Vitharr Foebane wrote:1. RR doesn't explode in your face 2. AScR is one of if not the worst gun in the game 3. charge shot does less then half the damage of a SG while costing over 2/3 of over heat gauge 4. while ScR is one the best 1v1 guns in the game over heat limits it's group fighting capabilities 1. SCR doesn't either unless you're terrible with it or facing a Senitnel, in which case: "GG see you next spawn" 2. Not even remotely. 3. The simple solution is to not use the charge shot 4. Only gun in DUST that lets you win a 2v1 against something other than scrubs is the HMG 1. I am a ScR black belt and even I cant just ignore an over heat.... 2.everyone knows the AScR is a joke lol 3. isnt what you ScR qqer complain about is us spamming the trigger? but when we charge shot you want to cry about that to.... should we just sit there and let you shoot? 4.you can 2v1 anybody, with any weapon, and win... lol if that is outside of your capability then that sucks for you
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LUGMOS
Corrosive Synergy
1907
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Posted - 2015.02.06 03:06:00 -
[45] - Quote
Imp Smash wrote:Compare the current long range abilities of the RR to the SCR (since these are the two weapons you are comparing), the mid range, short range, and CQC abilities. Then you may go from (Waaaaahhhh!) to (insert excellent point followed by consensus and meaningful change here) Are you ******* kidding me? Can you not read?
It may not be in the OP, but I explain it farther in the thread, if you so care about balance, then you should go ahead and read the entirety of the thread.
But just for you, here I go:
Rail Rifle vs ScR: Assuming Normal Variant
The ScR has a tighter field of dispersion than the Scrambler Rifle. This already means more accuracy. On top of that, the ScR has relatively little to no kick, so the reticle remains constant, even in hipfire. The Rail Rifle, on the other hand, has much kick and recoil, more so than the ScR, even in ADS.
That is all you get in this post, but even just with this, a reduction to CQC effectivity is just, be it more dispersion, or more hipfire kick, or as suggested, a mere efficiency penalty up close.
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Leadfoot10
Molon Labe. General Tso's Alliance
3131
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Posted - 2015.02.06 03:06:00 -
[46] - Quote
I don't really have an issue with the scrambler rifle....
Sure it wrecks shield tanks...as it should.
It has the single shot and overheat mechanics that both require skill to overcome....which balances the weapon in my eyes. So when I get killed by someone using it, it is generally the opponents skill that makes the difference. So I just tip my hat to my opponent when it happens.
But I do have a big issue with its use with turbo controllers in CQC, where it often feels like it is the controller rather than skill that gives it an edge, and I wish CCP would do something with its RoF to solve this imbalance. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
187
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Posted - 2015.02.06 03:12:00 -
[47] - Quote
LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... that's where you have things mess up lmao you assume it should go down like rock paper scissors but its a fps so no.....
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LUGMOS
Corrosive Synergy
1909
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Posted - 2015.02.06 03:21:00 -
[48] - Quote
All Gucci wrote:LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... that's where you have things mess up lmao you assume it should go down like rock paper scissors but its a fps so no..... K then.
Go play CoD, where weapon choice doesn't matter as everything kills everything NP...
It should go down rock paper scissors style. Granted, it won't always, but the counter to a long range weapon should be taking it in CQC with a CQC weapon. What? You think shotguns are scrubby? Dang, guess I'll have to use something that isn't CQC. Oh yeah the AR. What? I can't use that either? Because it shouldn't be rock paper scissors? Well what do I use? HMG??? Even scrubbier?
Dang. Guess the only (acceptable) counter is using a ScR and outgunning you. Seems legit.
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Imp Smash
Molon Labe. General Tso's Alliance
638
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Posted - 2015.02.06 03:21:00 -
[49] - Quote
LUGMOS wrote:Imp Smash wrote:Compare the current long range abilities of the RR to the SCR (since these are the two weapons you are comparing), the mid range, short range, and CQC abilities. Then you may go from (Waaaaahhhh!) to (insert excellent point followed by consensus and meaningful change here) Are you ******* kidding me? Can you not read? It may not be in the OP, but I explain it farther in the thread, if you so care about balance, then you should go ahead and read the entirety of the thread. But just for you, here I go: Rail Rifle vs ScR: Assuming Normal Variant The ScR has a tighter field of dispersion than the Scrambler Rifle. This already means more accuracy. On top of that, the ScR has relatively little to no kick, so the reticle remains constant, even in hipfire. The Rail Rifle, on the other hand, has much kick and recoil, more so than the ScR, even in ADS. That is all you get in this post, but even just with this, a reduction to CQC effectivity is just, be it more dispersion, or more hipfire kick, or as suggested, a mere efficiency penalty up close.
No, I am not "******* kidding" you as you say. The thread has twisted and turned -- but all I see are people making assertions and no logic or explanation backing it up.
'this gun is good here. this one sucks' is just an opinion. One supported by, at best, anecdotal evidence (assuming there is any support for said assertion at ALL.)
Here is an example of it:
(mid edit.) |
LUGMOS
Corrosive Synergy
1910
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Posted - 2015.02.06 03:46:00 -
[50] - Quote
Alright, you got me.
I do not have 100% verifiable proof as of now, and won't until this weekend. Then we can have a discussion.
However, this has little to do with my original assertion that the ScR is too good up close, damage wise. It still needs a bit of a tone down.
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Alena Ventrallis
Intara Direct Action Caldari State
2543
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Posted - 2015.02.06 03:57:00 -
[51] - Quote
Can someone name me an ScR fit that doesn't use AmAssault? Anyone?
You get about 15 shots before overheat. That's 1072.5 damage from a Viziam before is seizes on you. A Duvolle can put out 2380 damage before a reload. That's over twice the damage with no overheat and minimal kick.
The ScR should absolutely be good in CQC and at range. No generalist rifle should perform poorly in CQC or at its optimal. And the trade-off for that high burst damage is a punishing seize, that no other rifle has. So players are rewarded for either killing their foe before the overheat or flipping to their sidearm to finish the job. The only problem with it is it's effectiveness versus shields, and I already proposed a solution to that. It does exactly what it should do, with the heat being the best balancing factor.
Think about it. If it was really that OP, we'd see them everywhere all the time. We don't because that massive DPS comes at a price, and there are few who can learn how to use it properly. Those that do learn are to be feared, but by no means can you just run around willy nilly spraying lasers everywhere and expect to come out on top.
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LUGMOS
Corrosive Synergy
1911
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Posted - 2015.02.06 04:04:00 -
[52] - Quote
OK. At this point, I just want the AScR to be buffed to compete with the BK, ARR, and AR.
Also, I guess what makes the CR and ScR better than the AR and the RR is that they are generalist rifles, as in they cover a very nice swath of range, whereas the AR and RR are confined to their own area.
So I'll pose this question: If the CR and ScR are generalist rifles, and good in a large area, should the more confined rifles be indisputably better than the generalist rifles in their respective ranges? For example, should the AR be the undisputable CQC king, along with the BK, HMG, and ARR?
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Kira Lannister
Ancient Exiles.
2606
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Posted - 2015.02.06 04:08:00 -
[53] - Quote
Did the scrambler touch your eggs?
See what I did there?
No one will nerf our god rifle. Sorry bruh.
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xavier zor
Rogue Instincts
569
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Posted - 2015.02.06 04:09:00 -
[54] - Quote
The scrambler rifle is in a great place now. It melt's shield-tanking suits just like the CR melt' armor-tanking suits. The CR is the king of CQC in armor-profile weapons and the laser-rifle is king of CQC in shield-profile weapons, SR comes a close 2nd. The CR does over 111 damage/burst to armor, and doesn't do to bat against shield suits using 2 damage mods, prof. 5 The SR does 108/shot to shields, and does just over 66 damage/shot to armor using 2 damage mods. What makes the SR balanced is the heat mechanic, and sieze duration that the CR does not have. A gallente assault with a CR counter's an amarr assault with a SR
Atiim wrote:CCP Rattati says that its imbalanced but won't make changes until more players use it.
He does not say this
He says that if it players start to use this more, and more kills are registered with it then it will get looked at.
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xavier zor
Rogue Instincts
569
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Posted - 2015.02.06 04:12:00 -
[55] - Quote
Atiim wrote:Vitharr Foebane wrote:1. RR doesn't explode in your face 2. AScR is one of if not the worst gun in the game 3. charge shot does less then half the damage of a SG while costing over 2/3 of over heat gauge 4. while ScR is one the best 1v1 guns in the game over heat limits it's group fighting capabilities 1. SCR doesn't either unless you're terrible with it or facing a Senitnel, in which case: "GG see you next spawn" 2. Not even remotely. 3. The simple solution is to not use the charge shot 4. Only gun in DUST that lets you win a 2v1 against something other than scrubs is the HMG
1: True 2: True 3: Just use the amarr assault 4: No, nova knives, shotguns, tanks, ADS, LAV's, remote explosives, double bolt-pistol headshots and grenades count
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LUGMOS
Corrosive Synergy
1911
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Posted - 2015.02.06 04:31:00 -
[56] - Quote
xavier zor wrote:The scrambler rifle is in a great place now. It melt's shield-tanking suits just like the CR melt' armor-tanking suits. The CR is the king of CQC in armor-profile weapons and the laser-rifle is king of CQC in shield-profile weapons, SR comes a close 2nd. The CR does over 111 damage/burst to armor, and doesn't do to bat against shield suits using 2 damage mods, prof. 5 The SR does 108/shot to shields, and does just over 66 damage/shot to armor using 2 damage mods. What makes the SR balanced is the heat mechanic, and sieze duration that the CR does not have. A gallente assault with a CR counter's an amarr assault with a SR Atiim wrote:CCP Rattati says that its imbalanced but won't make changes until more players use it. He does not say this He says that if it players start to use this more, and more kills are registered with it then it will get looked at. I'll assume you mean Scrambler Rifle.
In that case, is it ok for the tactical (ie. regular) to be better at CQC than the AScR?
Buff the Assault Scrambler rifle to be comparable to the AR.
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xavier zor
Rogue Instincts
571
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Posted - 2015.02.06 06:02:00 -
[57] - Quote
LUGMOS wrote:xavier zor wrote:The scrambler rifle is in a great place now. It melt's shield-tanking suits just like the CR melt' armor-tanking suits. The CR is the king of CQC in armor-profile weapons and the laser-rifle is king of CQC in shield-profile weapons, SR comes a close 2nd. The CR does over 111 damage/burst to armor, and doesn't do to bat against shield suits using 2 damage mods, prof. 5 The SR does 108/shot to shields, and does just over 66 damage/shot to armor using 2 damage mods. What makes the SR balanced is the heat mechanic, and sieze duration that the CR does not have. A gallente assault with a CR counter's an amarr assault with a SR Atiim wrote:CCP Rattati says that its imbalanced but won't make changes until more players use it. He does not say this He says that if it players start to use this more, and more kills are registered with it then it will get looked at. I'll assume you mean Scrambler Rifle. In that case, is it ok for the tactical (ie. regular) to be better at CQC than the AScR? Buff the Assault Scrambler rifle to be comparable to the AR.
Agree with you on buff assault SR
the stats are a joke...yeah the heat build up is good but who is going to be firing that long in a 1v1? Someone with horid aim
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Cassa-Nova
KILL-EM-QUICK RISE of LEGION
65
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Posted - 2015.02.06 06:31:00 -
[58] - Quote
I laugh everytime the +20% is mention while completely ignoring the-20% during the current armour meta.
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LUGMOS
Corrosive Synergy
1918
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Posted - 2015.02.06 16:55:00 -
[59] - Quote
Cassa-Nova wrote:I laugh everytime the +20% is mention while completely ignoring the-20% during the current armour meta. Did I mention it? Sorry hadn't realized I had ghosts...
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
94
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Posted - 2015.02.06 20:40:00 -
[60] - Quote
I say this
Max range ---- MidRange ---- short range.
Sniper <------- Laser <---- Rail + Scrambler <--- AScR <- ARR.
We all know the laser and RR has been forced into respective damage ranges (LR damage curve, RR kick + refire time). Most people who has been using the RR in close range experience the limiter, the hip fire kick. Laser in close range is severely underpowered, which limits the laser in sub 60m range.
Simply put, the SCR does not have a close range limiter. Heat cannot be an excuse because the laser is locked by a damage curve while heat mechanics are still intact in all ranges, ads or hip-fire. Also, the laser's OH penalty is higher than the ScR's penalty. As for the RR, kick and refire force it out of close range (sub 30m). This makes it more difficult for the RR to kill in close range; not impossible.
What LUGMOS wants is simply the ScR to be forced into it's respectful range while having limitations in close range like the RR. That's all it is. "keep the ScR the way it is, but have something to limit it's short range ability like other long range weapons such as RR and LR." (again, hoping that's a proper translation of your thoughts)
This will demand a straight up buff to the AScR per se, but it shall not be so high it causes another weapon to be offset. The way to prevent that should come up in discussion later.
Entering the void and becoming wind with my repbus.
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