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361. Assault Riffle - in General Discussions [original thread]
there used to be basic burst and tac variants in beta, but the were removed in uprising. I think they should be put back because they fill a certain combination of roles at certain unique levels that would really help newbs sometimes. It would he...
- by WeapondigitX V7 - at 2015.03.04 11:25:00
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362. has anyone used stamina mods on heavies and loved it? - in General Discussions [original thread]
2 adv stamina mods and 1 proto rep on a std amarr sentinel with a tac scrambler and magsec smg? supposed to act like a commando cause of the SCR, and the magsec is like a cheaper PG/CPU costing armor profiled AR with prof 4 and fitting reduction ...
- by WeapondigitX V7 - at 2015.03.04 04:30:00
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363. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Is there anyone who is familiar with my skill? I hope not, they need to underestimate me, its what gives me my biggest edge against proto stompers when they see me firing at them.
- by WeapondigitX V7 - at 2015.03.03 08:51:00
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364. Does anyone use these kinds of fits like me? - in General Discussions [original thread]
std Min Assault with 1 proto kin kat and 1 adv stamina mod and shield mods in the highs, with any mid range rifle you like while having a sidearm weapon and grenades that add to weapon synergy? Or std gallente assault with 1 proto speed mod, 1 ad...
- by WeapondigitX V7 - at 2015.03.02 11:15:00
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365. Clones are stupid... - in Feedback/Requests [original thread]
For now my excuse is: My range is too small to over come lag and my melee is pinpoint damage, its not a horizontal arch made of damage atm.
- by WeapondigitX V7 - at 2015.03.01 04:29:00
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366. Melee Mods need an etra 0.5m range - in Feedback/Requests [original thread]
My tiny cold dead heart says: Lol, I suppose you have a tragic clone merc story instead of a tragic wife story. 'The immortal mercenary that brought a gun to a fist fight and lost..........again' I can see the headlines from here.
- by WeapondigitX V7 - at 2015.03.01 04:25:00
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367. Melee Mods need an etra 0.5m range - in Feedback/Requests [original thread]
The melee range of all suits needs to be increased by 0.5m, perhaps more. This is meant to help with hit detection issues associated with melee attacks. Nova knifes had similar issues in the past before its range was increased. Additionally plea...
- by WeapondigitX V7 - at 2015.03.01 00:21:00
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368. Nerf and buff. - in General Discussions [original thread]
"Beep"Beep" troll detected posing as OP.
- by WeapondigitX V7 - at 2015.03.01 00:08:00
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369. What's wrong with me? - in General Discussions [original thread]
If you start to suck more and more its because the meta and behavior of enemy mercs in your server/area/timezone is changing a lot. You need to create more fittings and modify old ones in order to still have fun. The meta is like a cycle. Old fash...
- by WeapondigitX V7 - at 2015.02.28 11:48:00
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370. A fun build I discovered - in General Discussions [original thread]
A few trolls detected lol. A rep tanked heavy with light weapons is good at ranged fights and out repping a single enemy. It is a very good 1v1 build that is good at cover camping. Its best if you camp a piece of cover for 5min then move 200m the...
- by WeapondigitX V7 - at 2015.02.28 11:41:00
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371. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
The hit detection on melee hits with scouts and assault suits is very bad on moving targets, it is still bad against moving heavy suits using many plate modules. this is because the image on my screen is showing where the enemy was 0.1 seconds ago...
- by WeapondigitX V7 - at 2015.02.27 22:38:00
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372. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Agreed, the adv and basic kinetic katalyzers need there fitting costs reduced. They are way too expensive for basic suits to use and the complex mod gives the highest return per CPU and PG which should not be happening in the game.
- by WeapondigitX V7 - at 2015.02.27 08:16:00
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373. Roar.. face my trusty magsec smg - in General Discussions [original thread]
I didn't include the spool up time despite it being relevant in firefights. This suit I designed was for surprise attacks, (nova knifes and MSMG). Thus the spool up time is irrelevant in that scenario. At level 5 operation the Aim Down Sights kic...
- by WeapondigitX V7 - at 2015.02.27 07:24:00
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374. Roar.. face my trusty magsec smg - in General Discussions [original thread]
Std AR dps does 412 unmodified damage per second. Its like 460 dps at proto. My proto magsec with 4 dmg mods and 1 proto dampener and CPU mod on an adv caldari assault suit: roughly 1.34 damage modifier from mods 1.02 damage modifier from war...
- by WeapondigitX V7 - at 2015.02.27 06:13:00
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375. Can swarms please get a ROF decrease or a DMG deacrease. - in General Discussions [original thread]
I have got a vehicle alt Sentinel Ascension V7 if I remember correctly. In my experience, 1 shield hardener is enough to allow you to have a decent chance at killing at least 1 AV guy on the ground. You can usually kill more then get in cover, reg...
- by WeapondigitX V7 - at 2015.02.27 06:02:00
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376. I have discovered the new possible FOTM - in General Discussions [original thread]
FOTM does not equal overpowered, its just that it means a single weapon is very good at a few things that many people are not used to facing. Many players don't use 1 or 1 proto precision enhancers on there assault suits, it means I can flank the...
- by WeapondigitX V7 - at 2015.02.12 04:21:00
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377. ratatti gk0 - in General Discussions [original thread]
My amarr sentinel with 2 proto dampeners with HMG and flux nade and adv rep mod, with serve you up on a silver platter to me. I looks tasty.
- by WeapondigitX V7 - at 2015.02.11 13:38:00
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378. Scotsman's Modified Scout gk.0 - in General Discussions [original thread]
My proto amarr assault has 5 lows slots ad 3 highs like that special scout suit. It allows me to have roughly 752 armor and 180 shields with good grenades and weapons but with similar ewar and speed of a scout without a cloak. 32 precision 30 sc...
- by WeapondigitX V7 - at 2015.02.11 13:32:00
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379. CCP, when did you add this new outpost? - in General Discussions [original thread]
Wilhelm Klingspor wrote: CCP Rattati wrote: it was a little bit of an experiment and we were ready to pull it if necessary. On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facil...
- by WeapondigitX V7 - at 2015.02.11 13:18:00
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380. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes This process is good, but it would also be cool, in addition to your idea Rattati, just ...
- by WeapondigitX V7 - at 2015.02.11 04:10:00
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