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Thaddeus Reynolds
Facepunch Security
462
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Posted - 2015.09.30 02:35:00 -
[1] - Quote
J0LLY R0G3R wrote:Cost too much? Can't afford to run it?
Don't run it, don't run what you can't lose. XD While I agree with the sentiment, it has to do with the fact that the logi role, in order to actually do their role effectively, must cost significantly more than an equivalent slayer suit. Part of this is the fact that a logi needs to provide supporting fire and/or specialty weapons in addition to needing to run PRO Equipment (due to the scaling of efficacy of equipment).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
781
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Posted - 2015.09.30 02:38:00 -
[2] - Quote
The costs are extreme for hives but they are the most under-utilized equipment on the battlefield. Uplinks/ scanners/ needles/ remotes are so valuable that (as has already been stated) you could charge a mil per item and they would still be used. If anything I would reduce the cost for hives to encourage their use. Wp is another discussion as is the extreme leaps in efficiency like that of links and reppers.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Aeon Amadi
12
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Posted - 2015.09.30 02:38:00 -
[3] - Quote
Thaddeus Reynolds wrote:J0LLY R0G3R wrote:Cost too much? Can't afford to run it?
Don't run it, don't run what you can't lose. XD While I agree with the sentiment, it has to do with the fact that the logi role, in order to actually do their role effectively, must cost significantly more than an equivalent slayer suit. Part of this is the fact that a logi needs to provide supporting fire and/or specialty weapons in addition to needing to run PRO Equipment (due to the scaling of efficacy of equipment).
It is also important to note that in an effort to secede from traditional Eve styles for the sake of Dust 514.... well, working... we can't get trapped in the same dogmatic principles as Eve Online.
Unfortunately, we do not have a player based economy with which to influence prices of our own accord - thereby, what we can and cannot afford to lose is largely out of our control. A player should note feel as though they cannot run their chosen specialization because of low payouts conflicting with high costs and re-evaluating equipment prices seems to be a much easier solution that addresses a very specific concern.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
781
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Posted - 2015.09.30 02:41:00 -
[4] - Quote
To that end... slashing the costs, even dramatically, and reducing WP marginally should attain that end.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.09.30 02:43:00 -
[5] - Quote
I'm really curious as to why Cross Atu isn't running this thread.
We have a very lengthy and in depth thread about this very subject. I'm digging for it now. I work a lot, so standby, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
781
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Posted - 2015.09.30 02:49:00 -
[6] - Quote
Logis sacrifice the sidearm slot and hp for wp earnings and a victory. Are those sufficient guidlines? That a logi kit cost be equivalent to the cost of a good sidearm (+ or -)
It's hard to beat up hundreds of armor piercing bullets using only your face...
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.09.30 02:51:00 -
[7] - Quote
Damn, this is harder than I thought
I WAS thinking the simplest change to start with would be to bring the equipment variant prices down to the same level as the "vanilla" piece of equipment.
Its the same thing we recently did with infantry weapons: Remember how for example a proto AR is 47k isk, and a Proto Tactical AR was around 70k, but then our savior Rattati made all the different weapon variants cost just as much as the vanilla weapon, so people would use them more?
So, same concept with equipment. Like the proto repair tools... we've got the basic Core at 12k, then suddenly the Lai Dai and Six Kin cost twice as much, and holy hell the core focused is three times that, but they're all proto!? Why not lower them all to 12k, boom. Done.
USUALLY the equipment variants already have some tradeoff besides price that would have made this suggestion simple. Like increased fitting requirements, specialized things like triage hives, the core focused has a tiny range and only reps 1 target, etc.
But there are at least a couple of cases where a more expensive piece of equipment is a flat out upgrade over a cheaper one, and nobody would ever have a reason to buy them if they cost the same (Ishukone Nanohive vs Ishukone Gauged Nanohive)
Hm.
What I'd really like to see in the future is a balance pass for equipment, giving love or at least a purpose to stuff like Flux nanohives (Who in the world gives a **** about a 10% larger field?) vanilla active scanners (no reason to use these over the vastly superior active scanner variants) and vanilla drop uplinks (same, if isk was not a factor)
Then you can give them all reasonable tradeoffs against eachother and make the isk price uniform |
IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
781
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Posted - 2015.09.30 03:05:00 -
[8] - Quote
But until that pass occurs standardize ( as he said) the price and the WP to avoid flagrant abuse)and monitor the results.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Aeon Amadi
12
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Posted - 2015.09.30 04:05:00 -
[9] - Quote
Booby Tuesdays wrote:I'm really curious as to why Cross Atu isn't running this thread.
We have a very lengthy and in depth thread about this very subject. I'm digging for it now. I work a lot, so standby, lol.
#ReasonsThatICan'tGoInto
Find the thread and link it here please, interested in seeing it.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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D4GG3R
S.K.I.L.L OF G.O.D
2
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Posted - 2015.09.30 04:36:00 -
[10] - Quote
30k for an RE?! Really?......
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.30 05:43:00 -
[11] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:
Do you think that Drop Uplinks should be much more difficult to use and/or less rewarding than nanite injectors?
To answer your question directly I would say that, if the scale is "greater rewards come with greater difficulties", then uplinks should be more difficult to use than nanite injectors. To answer your question more fully, I would say that uplinks are only more valuable than nanite injectors because the "benefit" of uplinks as implemented is game breaking. Being able to spawn wherever you would like in three seconds in a game where objectives can be hacked in as few as four will always be more rewarding than saving your clone count, despite the fact that the latter is a direct win condition. Once uplinks / scanners are in the same range of reward as the other pieces of equipment, then the scale would become more useful, IMO. Unfortunately making uplinks harder to use it a bit of an issue. How would you even do that apart from making them 'deployable on the ground only'? (meaning not deployable on roofs)
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Aeon Amadi
12
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Posted - 2015.09.30 05:46:00 -
[12] - Quote
Baal Omniscient wrote:Piercing Serenity wrote:Aeon Amadi wrote:
Do you think that Drop Uplinks should be much more difficult to use and/or less rewarding than nanite injectors?
To answer your question directly I would say that, if the scale is "greater rewards come with greater difficulties", then uplinks should be more difficult to use than nanite injectors. To answer your question more fully, I would say that uplinks are only more valuable than nanite injectors because the "benefit" of uplinks as implemented is game breaking. Being able to spawn wherever you would like in three seconds in a game where objectives can be hacked in as few as four will always be more rewarding than saving your clone count, despite the fact that the latter is a direct win condition. Once uplinks / scanners are in the same range of reward as the other pieces of equipment, then the scale would become more useful, IMO. Unfortunately making uplinks harder to use it a bit of an issue. How would you even do that apart from making them 'deployable on the ground only'? (meaning not deployable on roofs)
Hmm... Dunno. Thinking maybe we could make CRUs and MCRUs more valuable by having the lowest spawn times and increasing the Drop Uplink spawn times again. Dunno though. Logi's might start a riot.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 05:57:00 -
[13] - Quote
Booby Tuesdays wrote:I'm really curious as to why Cross Atu isn't running this thread.
We have a very lengthy and in depth thread about this very subject. I'm digging for it now. I work a lot, so standby, lol.
Just because one person runs a general logi thread doesn't mean they have to run an equipment thread that focuses more on one of the specific issues.
Not every logi input thread has to be run by cross.
that would be kinda like saying Darth or kirk should get my permission to poke at AV numbers. For the record, yes I consider the idea absurd.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
890
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Posted - 2015.09.30 06:04:00 -
[14] - Quote
I'd argue that equipment should be, as Breakin says, standardized in price somewhat.
I favor an overall cheaper equipment cost in general and think that logi equipment should be divided into three standardized cost brackets.
1) Deployable Equipment (Spawn Pads, Nanohives) should be around the cost of what spawn beacons are at currently. Such equipment is often run by other classes other than just Logistics, albeit to lesser effect. Scouts and Assaults frequently use these equipment to augment their capabilities and this tier of equipment's cost should reflect a broad, cheap appeal.
2) Carried Equipment (Such as Rep Tools and Scanners) This equipment should be priced at the same level as scanners currently, if not a bit cheaper. They should still be more expensive than deployable equipment but not enough to be unreasonable. The purpose of this equipment should be with the intent that a suit only has one copy of each carried equipment at a time. even if that may not necessarily be the case.
3) Nanite Injectors: This should be the dirt cheap equipment to promote use and awareness of this equipment. I would prefer it to be almost the 'default' equipment on Assault suits, aka the equipment one carries when they don't have a desire to use anything else. I'd even go so far as to argue that logi suits come with one pre-equiped with one of the same-tier (and like other pre-equiped items can just be overwritten)
"Mind Blown" - CCP Rattati
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Avallo Kantor
890
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Posted - 2015.09.30 06:09:00 -
[15] - Quote
Aeon Amadi wrote:Baal Omniscient wrote:Piercing Serenity wrote:Aeon Amadi wrote:
Do you think that Drop Uplinks should be much more difficult to use and/or less rewarding than nanite injectors?
To answer your question directly I would say that, if the scale is "greater rewards come with greater difficulties", then uplinks should be more difficult to use than nanite injectors. To answer your question more fully, I would say that uplinks are only more valuable than nanite injectors because the "benefit" of uplinks as implemented is game breaking. Being able to spawn wherever you would like in three seconds in a game where objectives can be hacked in as few as four will always be more rewarding than saving your clone count, despite the fact that the latter is a direct win condition. Once uplinks / scanners are in the same range of reward as the other pieces of equipment, then the scale would become more useful, IMO. Unfortunately making uplinks harder to use it a bit of an issue. How would you even do that apart from making them 'deployable on the ground only'? (meaning not deployable on roofs) Hmm... Dunno. Thinking maybe we could make CRUs and MCRUs more valuable by having the lowest spawn times and increasing the Drop Uplink spawn times again. Dunno though. Logi's might start a riot.
Honestly I feel that player skill should always allow for a better option than any 'default' options in the game. The main benefit of a CRU should be it's innate scan area, and infinite spawn ability. (As well as slightly randomized appearance around it)
The best in class spawn timers should -always- belong to a Logi class, specifically the Amarr. Each Logi class should provide something that is clearly best in class and I think that having that allows for players to better define and show their battlefield role.
I'd make the following comparison: Do you think Installations should be better weapon platforms than Tanks? I feel that answer should apply to CRU vs Logi Beacons as well.
"Mind Blown" - CCP Rattati
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Aiwha Bait
Incorruptibles
279
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Posted - 2015.09.30 07:57:00 -
[16] - Quote
Hey! Thought I'd reply. First off, I'm on mobile, so forgive any spelling/grammatical errors! It's also 3:45am EST, just got done watching Taken (mediocre movie, great action, blandiah and predictable plot, yada yada yada), so I'm a little out of it.
From a logi standpoint, hell yes, equipment cost does need to be reduced. It's ridiculous that I pay 26k ISK for a proto tool (I can't bring myself to use anything less than a Six Kin Repper). I have a BPO needle, and I use it. F*ck paying for any other level. You get more WPs by picking with a 30% needle and repping back to health. More WP = more money, and for a logi, you play to break even, or at least I do. Call me a **** logi. I am, I know. I'm rambling though.
I'll answer your questions, and provide a solution.
a) Oh my God, yes. PLEASE change it. Make it lower. Standardize the damn prices. I'm not a market guy, so idk what they should be, but the current is too damn high.
b) As far "pain points", I assume you mean what is a pain in the ass to buy? For me, repair tools. I use all STD equipment (BPO needle, STD hives, and STD links on my Min Logi), except for tools, because that's how I roll. Rep tools are so expensive that I have resorted to running MFW, paying like 150LP and 5.5k-ish ISK to get the Republic Boundless, I think it is. 26k is stupid ridiculous, and these high prices, I feel, discourage newbies from playing logi.
c) Pros for changing prices? Everybody will be running logi :P People complain about blueberries not doing ****, well now they will be. :P For real though, you'll be helping all logis, and wannabe logis, by taking a burden off their wallet every time they have to restock, which will allow them to run logi more! More reps for you, more points for me, you drop an orbital. It's a win, win, win, loss (for the cranberries ).
d) Cons? Everybody will be running logi, and the forums will be filled with " stop motherfucking logi-ing, pussies" posts Quite humorous to read if you're a forum warrior. More cons....ehh....REs and cloaks everywhere :P This will lead to a scanner, RE, and cloak nerf :P But that's why you only would lower prices for links, hives, needles, and rep tools. :P Oh, and lower scanner prices too. There are some people who actually use a Gallente logi for what it was meant to be used for, I hear ;)
Solution in the next post. :D
"Bait is too adorable to stab" - Zaria Min Deir
Writer and Editor for Biomassed
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Aiwha Bait
Incorruptibles
279
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Posted - 2015.09.30 08:14:00 -
[17] - Quote
Aaaaand now the solution!
Ripley Riley brought this up recently, and Ive echoed it on the most recent Biomassed Podcast (http://biomassed.net/2015/09/29/episode-73-av-on-hand/ Near the end).
What needs to happen is REMOVE ALL MILITIA GEAR from the game. Suits, weapons, equipment, etc. All of it It serves no purpose. Then what you do is make some BPOs. STD links, scanners, hives, needles, and rep tools become BPOs, and available to ALL. This will save all new logis, current logis, and literally every player (cmon now. I know you all have STD hives on your Assault suits) ISK. Especially the logis though. "Why not make cloaks and REs BPOs while you're at it?" You ask. Well hey, **** you. I'm not giving you the "DUST 514 How to be a **** Starter Pack" for free.
Oh, and suits. ******* make suits cheaper. It think it's like, 1500 for a "X-Y" suit, 3k for a "X/Y" suit, and 8k and some change for a "X.Y" suit. That's crazy. 1500 for dashes, 2500 for slashes, and 3500-4k for proto suits is very reasonable in my mind. I hate paying so much for my ADV logi suits every time I restock. It's like I'm banging my head against a wall. Know why? Because I just lost what I made in 2 matches buying suits.
In Biomassed, I think it was Pokey who said he didn't like the idea of BPOs being everywhere, or something like that. If you agree with him, here's an idea; lower suit and equipment price. Like, I'ma reference this sheet Aeon linked. Wanna see something stupid? The price difference between ADV and Proto. I literally laughed so hard there were tears in my eyes and I pissed my shorts a little. It's laughable. I'm not a mathy guy, or a numbersy guy, but just by eyeballing it, proto costs 1.5x more than ADV on a lot of these things. Weapons too, I'm sure, but this isnt the topic.
I propose the BPO thing I posted above. As for new proposed prices, I'll take anything if it's substantially lower than the current prices.
k. 4:15am. Off to bed. School in 2 hours. Will be happy to answer any questions though
"Bait is too adorable to stab" - Zaria Min Deir
Writer and Editor for Biomassed
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I-Shayz-I
I----------I
6
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Posted - 2015.09.30 08:51:00 -
[18] - Quote
Here's a proposal I had a long time ago:
https://docs.google.com/spreadsheets/d/1_ytb13XWe3th0KUWFdNJD5NS_0Pqv5U8acUmhPxh6Ss/edit?usp=sharing
I wanted to make all subsets of equipment mean the same thing (quantum, gauged, flux, etc has a similar effect on all gear), and balance the ones we had (I even replaced the useless flux nanohive with new protoype quantum nanohives based on a revision to the X-3).
This was before the changes to make equipment more actively used by increasing the amounts carried, so you can ignore those values.
Key -Green: Positive change -Red: Negative change -Blue: Non-significant change -Purple: Complete rework (Prototype quantum) -Underline: Rework of a single value on equipment (making the X-3 quantum variant actually a "quantum" variant)
As for isk prices (third tab on spreadhseet), I simply took an average of every tier of equipment prices, then rounded the price to a normal looking number. There is a key on that page describing what tiers I was looking at.
For me there are 7 tiers -STD -STD Variant -ADV -ADV Variant -PRO -PRO Variant -PRO Focused* *Also includes Triage and Allotek nanohives. If there was an isk variant of the 5 second uplinks it would be in this tier as well
As long as the equipment is BALANCED PROPERLY (hence the first part of my post), isk values are simply a matter of labeling a tier. An advanced repair tool should cost the same as an advanced nanohive or uplink. Just because you have a different playstyle doesn't mean you should have to spend more isk to do so.
Before I would have argued that a "set it and forget it" playstyle with uplinks literally costs you nothing due to the old mechanics allowing you to run around in a heavy suit after dropping 20 uplinks in your logi suit you won't have to die in. But now that every type of equipment must be actively used there is no reason to price one thing over another.
tldr
It might be easier to set a standard isk price per meta level of equipment. I just don't ever look at meta levels so I don't know how that would treat all types of equipment.
7162 wp with a Repair Tool!
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Aeon Amadi
12
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Posted - 2015.09.30 09:14:00 -
[19] - Quote
I-Shayz-I wrote:Here's a proposal I had a long time ago: https://docs.google.com/spreadsheets/d/1_ytb13XWe3th0KUWFdNJD5NS_0Pqv5U8acUmhPxh6Ss/edit?usp=sharingI wanted to make all subsets of equipment mean the same thing (quantum, gauged, flux, etc has a similar effect on all gear), and balance the ones we had (I even replaced the useless flux nanohive with new protoype quantum nanohives based on a revision to the X-3). This was before the changes to make equipment more actively used by increasing the amounts carried, so you can ignore those values. Key -Green: Positive change -Red: Negative change -Blue: Non-significant change -Purple: Complete rework (Prototype quantum) -Underline: Rework of a single value on equipment (making the X-3 quantum variant actually a "quantum" variant)
As for isk prices (third tab on spreadhseet), I simply took an average of every tier of equipment prices, then rounded the price to a normal looking number. There is a key on that page describing what tiers I was looking at. For me there are 7 tiers -STD -STD Variant -ADV -ADV Variant -PRO -PRO Variant -PRO Focused* *Also includes Triage and Allotek nanohives. If there was an isk variant of the 5 second uplinks it would be in this tier as well As long as the equipment is BALANCED PROPERLY (hence the first part of my post), isk values are simply a matter of labeling a tier. An advanced repair tool should cost the same as an advanced nanohive or uplink. Just because you have a different playstyle doesn't mean you should have to spend more isk to do so. Before I would have argued that a "set it and forget it" playstyle with uplinks literally costs you nothing due to the old mechanics allowing you to run around in a heavy suit after dropping 20 uplinks in your logi suit you won't have to die in. But now that every type of equipment must be actively used there is no reason to price one thing over another.
tldr It might be easier to set a standard isk price per meta level of equipment. I just don't ever look at meta levels so I don't know how that would treat all types of equipment.
Come to find out there already is an established price modifier per meta level of equipment, it's just harebrained as hell - set on an exponential progression that rapidly ascends for seemingly no reason at all. I'm revising it with a proposal at the moment which you can check out by going to spreadsheet in the OP and navigating to the pages "Primary Design Proposal" and "Cost Difference".
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.30 09:49:00 -
[20] - Quote
How about simplifying things and making all equipment cost the same a injectors or uplinks at the same level skill point requirement?
So a price for level 1, 2, 3, 4 and 5? Basic, advanced and proto, plus the variants. There's no need to have complex variations between different types of equipment.
This system should result in logis costing only a small amount more than assaults, and costing the same regardless of which types of equipment they use.
Please also include remote explosives in these considerations. They cost a disproportionately large amount of isk (pro remote - 29k isk, pro flux link - 10.5k isk.
Or you could just leave it as it is for the sake of fun weirdness, and the fun feeling of running a super expensive log. |
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Aeon Amadi
12
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Posted - 2015.09.30 09:54:00 -
[21] - Quote
Varoth Drac wrote:How about simplifying things and making all equipment cost the same a injectors or uplinks at the same level skill point requirement?
So a price for level 1, 2, 3, 4 and 5? Basic, advanced and proto, plus the variants. There's no need to have complex variations between different types of equipment.
This system should result in logis costing only a small amount more than assaults, and costing the same regardless of which types of equipment they use.
Please also include remote explosives in these considerations. They cost a disproportionately large amount of isk (pro remote - 29k isk, pro flux link - 10.5k isk.
Or you could just leave it as it is for the sake of fun weirdness, and the fun feeling of running a super expensive log.
See updated spreadsheet... sheets.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.30 10:10:00 -
[22] - Quote
Aeon Amadi wrote: See updated spreadsheet... sheets.
I don't really agree that deployable weapons should be cheaper. The fact that they can run out is balanced by the fact they don't actively need to be used.
Also, with the amounts carried now they don't run out that often. Plus you can switch suits at a supply depot to get them back.
It seems like slightly flimsy reasoning.
Why don't you start them all off at 600 or 750 isk, and have them all progress with meta level in the same way? |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.30 10:22:00 -
[23] - Quote
Your design proposal just took the words out of my...erm, keyboard.
Base the price not on tier but meta level.
If you want to keep people from spamming equipment because of its more affrdable price, you could look at:
1) The fitting capacity of a suit to equip multiple proto equiplment
2) The quantity of equipment that can be deployed. Looking at you nanohives! Sure 6 standard hives is great for my commando fits, but ensures there is no reason to use a cal logi the way players use the gal, amarr, or min logis. Its bonus is very expensive, and is negated by every other suit.
Its akin to a proto amarr logi running 3 second uplinks, but a standard uplink was a 4 second one. Better but not good enough.
tl:dr, i support your proposed changes.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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WeapondigitX V7
The Exemplars
439
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Posted - 2015.09.30 12:01:00 -
[24] - Quote
Reducing the ISK cost of adv and std equipment would be a good idea. However I believe PROTO equipment are very powerful and should not have there costs reduced. Otherwise it would create a much greater problem with PROTO gear having large benefits that are very much worth the cost, compared to adv equipment. |
Asad Thahab-Jabal
Incorruptibles
250
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Posted - 2015.09.30 13:24:00 -
[25] - Quote
I am referring to the Cost Difference sheet in particular.
First impressions are that I really like the price drops for repair tools, nanohives, and drop uplinks. More than that, I am happy to see some standardization of ISK prices. If we ever were to get a new piece of equipment its price could be determined easily using this system.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.30 15:15:00 -
[26] - Quote
All equipment should be priced by tier.
Roughly 50% of the equal tier weapon is probably the best starting point. This makes full proto logi still a risk while also making it viable for everyone to run 1 piece of equipment so that maybe we can get some decent uplinks and hives out there every once in a while.
The only voice for a port is the voice of reason from money drying up. More skins and 1% damage to keep Dust on PS3.
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Asad Thahab-Jabal
Incorruptibles
250
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Posted - 2015.09.30 16:28:00 -
[27] - Quote
Hey CPM2, will this change in any way effect the prices of LP store equipment?
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Aiwha Bait
Incorruptibles
279
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Posted - 2015.09.30 16:41:00 -
[28] - Quote
Looking at the new numbers for equipment.
Why the hell did needles go up 150 ISK at the standard level? If anything, links and hives should see a price increase because you use more of them, if that makes sense.
Rel tool price is still too much, for my taste, at the proto level (Six Kin), but it's better than 21k. I wouldn't pay more than 10k from the regular market. Even then, I'd still go to the LP store and get my tools.
Love the nanohive price drop. <3
All things considered, the numbers look fantstic though. Much better than what they were. I'm still in support of getting rid of all MLT stuff, and making logi related equipment a BPO at standard level, but this is a start.
"Bait is too adorable to stab" - Zaria Min Deir
Writer and Editor for Biomassed
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.30 17:02:00 -
[29] - Quote
Aeon Amadi wrote:What should be the deciding factor in how much an equipment item costs? How often it is used, what that use is, etc?
When I looked at the 3rd sheet it became obvious to me that the price should scale based on the meta level of the item. Then you get nice and easy-to-understand scaling across all tiers, with the existing flexibility.
The flexibility I'm talking about applies to the following scenario:
Item 1 - Proto - Stat A = 10 - Stat B = 5
Item 2 - Proto - Stat A = 5 - Stat B = 10
You want flexibility to say that Stat A should cost more than Stat B, so you make the meta-level of Item 1 higher than the meta-level of Item 2. Then the cost scales accordingly. Use some base cost and apply meta-level as a multiplier.
This allows things like flux hives (reduced spawn times) to cost more than other proto hives and other such equipment similarities as we have now, and to simply use meta-levels as weightings (which is all they actually are I guess)
And if it wasn't apparent already, yes I think it would make sense to have different equipment of the same "value" cost the same.
This post has been liked by XxBlazikenxX
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shaman oga
Dead Man's Game
4
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Posted - 2015.09.30 17:11:00 -
[30] - Quote
Who am i to say no to this normalization?
I agree, also i like the logic behind deployable cheaper than not handheld.
Regressed to blueberry level.
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