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WeapondigitX V7
The Exemplars
449
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Posted - 2015.10.24 02:02:00 -
[1] - Quote
It has had a very positive effect on the usage of the 'automatic' version of the assault rifle.
It has made players very cautious to approach players using a galente assault suit using an assault rifle.
The shotgun and breach shotgun are still effective against galente assault players. The shotguns are still effective on commandos, assaults, and scouts around objectives. Assuming shotguns are used with certain modules like dampeners and scan mods.
Assault combat rifles and burst combat rifles are able to compete against gal assault suits that use assault rifles. Assuming players are able to aim properly. Armor tanked suits with projectile weapons are usually needed to fight against (experienced players using gal assaults and ARs)
There are some players that claim to have come back from a long break from the DUST514 game and complain they cannot win against gal assault players. Please remember that those players will likely need to redevelop how to traverse maps in order to avoid and surprise galente assault players.
Armor tanked Heavy suits using HMGs or light weapons, are still very competitive against gal assault players in firefights when no cover is present. Players using heavy suits do need other infantry and scanners to prevent themselves being at risk of being ambushed from behind. (unless the heavy suits are using precision mods within corridors and have SP invested in precision scan mods)
Nearly all suits are able to compete and win against gal assault players if they correctly time a locus grenade to explode at the right position when a gal assault suit walks around a corner. Then the player is finished off with a few bullets or mass driver rounds. (sufficient ewar precision stats usually required for this to work, values of 41db, 30db, 25db are recomended to players)
I do not seem to have a huge amount of trouble against gal assault players with a majority of armor suits. Shield suits seem to be required to attack at medium - long range away from objectives, or use ewar dampener mods and sometimes even precision mods in order to surprise there targets from behind in CQC situations. |
Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.24 03:33:00 -
[2] - Quote
Meh. I've been running shotgun scouts for a long time. Gal Assault seems OP to me. Obviously have to defer to usage and performance data though.
Dropsuit Usage Rates
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.10.24 11:31:00 -
[3] - Quote
BUT let me ask this question.
Is the Galass/AR right now better then how AmAss/ScR used to be?
To me the AmAss/ScR combo was better. So to adjust to this I just approach Galass suits now how i would a AmAss before the changes.
Tyrant King, Opus Arcana
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.24 12:23:00 -
[4] - Quote
Ahkhomi Cypher wrote:BUT let me ask this question.
Is the Galass/AR right now better then how AmAss/ScR used to be?
To me the AmAss/ScR combo was better. So to adjust to this I just approach Galass suits now how i would a AmAss before the changes.
Well... as bad as the Am/ScR was.. The Ga/AR equals it.. while having none of the drawbacks (bar range)
People forget the AR is the most accurate and reliable rifle.. applying most of it's dps is not too hard So far it is just another element making Dust look like space COD that lacks any funding
SOONtm
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.24 16:43:00 -
[5] - Quote
Ahkhomi Cypher wrote: Is the Galass/AR right now better then how AmAss/ScR used to be?
Good question. Tough to say. Close, I think.
The GA Assault's range drawback leaves room for Caldari and Amarr Assaults to compete, and there's still no shortage of MN Assaults zipping around either. The GA Assault is probably overpowered, but I doubt that it'll reach Category 5 Flavor of the Month. In this way, I suspect it'll be similar to the AM Assault + ScR; overpowered, but not spammed as hard as FoTM from times past.
On the flipside, if the GA Assault gets nerfed too hard, seems very likely that the uparmored CA Assault will promptly take its place. Will say (in my opinion, of course) that the odds are likely stacked too strong in favor of Assaults over other classes at the moment. I completely agree that they should be the best at slaying, though the performance gap need not be unreasonable. While the GA Assault might not immediately stand out at OP when compared to other Assaults, it does seem so at times from the perspective of non Assaults, especially those who aren't brick tanked.
Dropsuit Usage Rates
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General12912
Gallente Marine Corps
254
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Posted - 2015.10.26 14:15:00 -
[6] - Quote
Has it changed since I last played? Last time I played, it reduced plasma projectile spread, and everyone complained and said it was underpowered.
Gallente-Fu Grand Master
Gallente Federation Patriot
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.26 14:50:00 -
[7] - Quote
General12912 wrote:Has it changed since I last played? Yep. The suit has a built-in 15% RoF bonus for AR family. Also got a buff to shield stats.
Dropsuit Usage Rates
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LOL KILLZ
LulKlz
446
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Posted - 2015.10.26 16:16:00 -
[8] - Quote
The AmAss can't compete any longer with a GalAss. Here is why.
Overheat on ScR is borderline ridiculous now. AScR has more range but what good is that if the kick back is terrible. Accuracy at a range that is outside the AR's but within the AScR is offset by that added kick. Add to the equation that the RR is still prominent on the battle field and you have a weapon that is not on par with the others. I see more people running Laser rifles than a Scrambler!!! LASERS!!!!
\0/
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.28 06:00:00 -
[9] - Quote
Adipem Nothi wrote:Meh. Not sure that I agree with all of those claims. I've been running shotgun scouts for a long time, and the current Gal Assault seems OP from a scout's perspective. Granted, I'm not triple stacking armor plates on my scout suits (should I be?).
Probably best to defer to usage and performance data though, right?
PS: Tried the suit myself. Leveled it up to 5, slapped on a couple damage amps and ran it with Advanced Breach, Burst and Vanilla ARs. Felt OP to me.
They feel pretty strong against shotgunners if the shotgunners get seen, which I think is fine. Shotgunners can still wreck their pants apart if they are able to get even a mediocre ambush on them.
The breach/vanilla are probably the most affected by this change, and they are pretty good now, but I dont think OP is a good word for them.
ALso waiting for numbers (as if CCP will give them to us). |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.28 06:01:00 -
[10] - Quote
LOL KILLZ wrote:The AmAss can't compete any longer with a GalAss. Here is why.
Overheat on ScR is borderline ridiculous now. AScR has more range but what good is that if the kick back is terrible. Accuracy at a range that is outside the AR's but within the AScR is offset by that added kick. Add to the equation that the RR is still prominent on the battle field and you have a weapon that is not on par with the others. I see more people running Laser rifles than a Scrambler!!! LASERS!!!!
You say that like lasers are bad, on the amarr assault they are absolutely deadly if you can maintain any kind of positioning or teamwork. |
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.10.28 13:23:00 -
[11] - Quote
Adipem Nothi wrote:Meh. Not sure that I agree with all of those claims. I've been running shotgun scouts for a long time, and the current Gal Assault seems OP from a scout's perspective. Granted, I'm not triple stacking armor plates on my scout suits (should I be?).
Probably best to defer to usage and performance data though, right?
PS: Tried the suit myself. Leveled it up to 5, slapped on a couple damage amps and ran it with Advanced Breach, Burst and Vanilla ARs. Felt OP to me. I can make the same argument vs the Min assault and a CR/ACR(also run shotgun scout)
The AR and GalAss are finally on par with other assault suit(no longer completely defenseless vs any heavy suit)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.28 14:37:00 -
[12] - Quote
LOL KILLZ wrote:The AmAss can't compete any longer with a GalAss. Here is why.
Overheat on ScR is borderline ridiculous now. AScR has more range but what good is that if the kick back is terrible. Accuracy at a range that is outside the AR's but within the AScR is offset by that added kick. Add to the equation that the RR is still prominent on the battle field and you have a weapon that is not on par with the others. I see more people running Laser rifles than a Scrambler!!! LASERS!!!!
I believe that's because these same players relied so much on charge shots and now that mechanic has been changed that they just don't know what to do , it's not like the ASR is a bad rifle and lasers are not bad either but players relying on instakill weapons have to change when that weapon changes and for the most part they don't / won't and that should let people know that these are the same looking for FOTM and not balance .
Amarr assaults are not bad , it's just the fact that you can't spam charge shots now and that should let people know that was a crutch to begin with if these same are leaving that suit because of that .
Some people just don't want this game to be balanced .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.10.28 16:06:00 -
[13] - Quote
I can still spam 20 shots of my scr into your face. You can nerf my charge shot. You can nerf my recoil. You can nerf my clip size. But you shall never nerf.. MY FINNNNNNNGER!!
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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D4GG3R
Opus Arcana
2
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Posted - 2015.10.29 02:18:00 -
[14] - Quote
Adipem Nothi wrote:Meh. Not sure that I agree with all of those claims. I've been running shotgun scouts for a long time, and the current Gal Assault seems OP from a scout's perspective. Granted, I'm not triple stacking armor plates on my scout suits (should I be?).
Min scouts suffer the most from gal assaults. Experienced Gallente and amarr scouts can usually find enough time to avoid death from the AR
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
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Nirwanda Vaughns
1
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Posted - 2015.10.29 13:39:00 -
[15] - Quote
Assault rifles are finally in a nice balance on a gal assault now. it was one of the weakest assault suits for a long time when it had 3h4L suit layout and its slowly coming into its own as a formidable suit.
the shorter range of assault rifles is enough penalty for the rof buff. most other rifles will still outgun a proto skilled suits and BAR at 50m and a regular assault rifle at 70m. its a good suit with a variety of fitting options now. if CCP think the rof buff is too much for the TAR and BAR then slightly decrease their base rof so they're brought back into line with the assaults bonus at proto level
Please fix my C-II hitpoints!! Jesus and I love you :)
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