Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
281. personal best - in General Discussions [original thread]
Ive done 48/2 with roughly 3 assists with a std amarr assault with a std scrambler and brSMG with M1 grenades, stable uplink, complex reactive, 1 adv plate, 1 pro dampener, 1 adv dmg mod. Usually high scores indicate that you were not unlucky to ...
- by WeapondigitX V7 - at 2015.03.17 01:50:00
|
282. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
scan range is actually very dynamic now. we all have 3 scan ranges. 1 is at roughly 30% of our base scan range with 10% better precision (10% lower scan db number) 2 is at 100% of base scan range with 100 scan precision (unaltered) 3 is at roug...
- by WeapondigitX V7 - at 2015.03.17 00:39:00
|
283. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
A all in one slayer needs at least 1 dampener and precision mod and reactive plate/rep nanohive, if reactive plates were used, you might want a PRO active proximity scanner. You need at least 1 jump mod to still be able to have certain retreat opt...
- by WeapondigitX V7 - at 2015.03.17 00:28:00
|
284. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
The overheat function and lower damage per overheat compared to other weapons combined with higher fitting cost and larger dispersion while moving compared to the combat rifle, assault rifle and breach assault rifle, makes the SCR need other advan...
- by WeapondigitX V7 - at 2015.03.16 21:50:00
|
285. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Fizzer XCIV wrote: WeapondigitX V7 wrote: Avallo Kantor wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice H...
- by WeapondigitX V7 - at 2015.03.16 21:34:00
|
286. Ion Pistol is still unreliable - in General Discussions [original thread]
The ion pistols isn't bad, its just unreliable when using a charged shot while aiming down sights because the sights don't stop vibrating, it prevents accurate headshots. If the charge shots didn't vibrate the weapons sights while ADS then the we...
- by WeapondigitX V7 - at 2015.03.16 09:56:00
|
287. Jumping? - in General Discussions [original thread]
that extra hp from ferroscales with jumping players does not save you all the time, you have low ewar ability, remember active scans, a ASCR or ACR or burst AR or TAC AR or ARR or burst CR have hipfire dispersion stats that are user friendly count...
- by WeapondigitX V7 - at 2015.03.16 05:54:00
|
288. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Avallo Kantor wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out...
- by WeapondigitX V7 - at 2015.03.16 05:47:00
|
289. AV nades - in Feedback/Requests [original thread]
True Adamance wrote: Kierkegaard Soren wrote: I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher...
- by WeapondigitX V7 - at 2015.03.16 05:20:00
|
290. Cover for me but no cover for thee! - in General Discussions [original thread]
gustavo acosta wrote: I've never seen a mass driver steal any cover, ever. Seriously though people still think that myofibrlis sacrifice HP? Lol armor tanking is just more rampant on shield suits. Armor tanking jumpers are easily scanned, ...
- by WeapondigitX V7 - at 2015.03.16 02:37:00
|
291. Jumping? - in General Discussions [original thread]
Cypher Nil wrote: Have you seen any heavy's jumping around with plasma guns and mass drivers? cos its such unskilled bull crap and makes this game pretty awful. proto heavies can jump slightly high but they are slow on the horizontal plane, ...
- by WeapondigitX V7 - at 2015.03.16 02:33:00
|
292. Core Nades - in General Discussions [original thread]
Core locus nades have much more CPU and PG cost % increase compared to other weapons like rifles progression. If they gave a module that added 3 seconds onto all grenade fuses within 7m radiuses then players would find grenade spam less problemat...
- by WeapondigitX V7 - at 2015.03.15 11:20:00
|
293. AV - in Feedback/Requests [original thread]
reducing missile speed makes a after burner almost redundant without other changes unfortunately. increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to b...
- by WeapondigitX V7 - at 2015.03.15 08:08:00
|
294. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
The SHAVs with turrets is a glitch Only bad players get killed by 1 AV players (assuming its a 2-3 player tank) needing at least 1 hp mod on tanks is working as intended, but allows players to use dmg mods or other mods if they want better glass...
- by WeapondigitX V7 - at 2015.03.15 02:03:00
|
295. OP Sidearms - in Feedback/Requests [original thread]
The bolt pistol is fine. Snipers and all sidearm pistols can kill in one headshot, for most scout and some assault suits. Some people just want to be different and choose to use the bolt pistol more because they like the style.
- by WeapondigitX V7 - at 2015.03.14 11:21:00
|
296. How I would balance the myofibril situation - in General Discussions [original thread]
I would be ok with increasing the percentage that stamina depletes when jumping with jump mods, but I dont support making stamina jump depletion a flat number. I would suggest 3 jump mods have no penalty to stamina cost, but 4-5 increase stamina ...
- by WeapondigitX V7 - at 2015.03.14 11:17:00
|
297. Having minScout with PRO knifes and biotics - in General Discussions [original thread]
It is awesome. I enjoy having PRO jump mods to allow me to have many different access points to objectives to assassinate enemies and deploy uplinks in secret safe areas while not camping those roofs cause they can be accessed by others. The jump ...
- by WeapondigitX V7 - at 2015.03.14 11:13:00
|
298. The adv rep hive has 6 hivs carried, yay. - in General Discussions [original thread]
This allows me to have a variety of fits where I can completely armor tank with no reactive plates, only adv plates on std amarr suits, this makes me fulfill a pseudo commando role cause of use ASCR and magsec but at the cost of ewar and mobility ...
- by WeapondigitX V7 - at 2015.03.14 01:52:00
|
299. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by WeapondigitX V7 - at 2015.03.14 01:39:00
|
300. New FOTM - in General Discussions [original thread]
Ahkhomi Cypher wrote: abdullah muzaffar wrote: You must be really dumb to think the min can come anywhere near cal highslot myofibs. Last i checked 5>4 and the only min suit with 5 highs is the med mk.0 Minass has much better stamina r...
- by WeapondigitX V7 - at 2015.03.14 01:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |