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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1931
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Posted - 2015.03.16 20:38:00 -
[1] - Quote
Amarr Scout is so crappy just because it has 30m range with max skills and 35m with like a complex range amp. A freking logistics suits has a base 37.5 just base with skills. All scouts scan range should be changed to 25m base or 30m base.
A Caldari scout (supposely the KING of long range scans) at proto level has 7.5m more scan range than a basic logistics suit.
2.5 million sp worth scout suit has only 7.5m more scan range than a logistics suit.
Great, that makes perfect sense. I would totally spec into a Caldari Scout for that extra 7.5m scan range. (sarcasm)
Make Scouts Scouts!!! It's the most frustrating thing in the entire game to not be able to pick up anybody 31m out with my 18 db precision where as my Standard logistics suits could pick him up from even farther.
Scouts have great Scan DB and Dampening but we are missing our scan range. We have the same scan range as Assault suits. At this point, it would probably be more beneficial to run a active scanner on a Amarr scout and tank the highs with Shield Extenders than run two complex precision mods.
Literally I can make a better scout suit out of an Assault suit than most scouts. The only thing scouts have over scouts is the CPU/PG reduction to cloak.
Assault vs Scout precision-dampening-range- HP
Cal Assault- 21.9-20.38-30-537.5 Cal Scout- 20-16-40-250 (less than half the HP and barley and better EWAR stats)
Gal Assault- 23.71-18.44-30-537.5 Gal Scout- 21.41-12.8-30-250 (Less than half the HP and barely and better ewar stats except the dampening
Min Assault- 22.37-20.38-30-500 Min Scout- 23.79-15.85-30-212.5 (less than half the HP of Min Assault and higher scan precision and same range)
Amarr Assault- 23.71-18.44-30-575 Amarr Scout- 15.85-17.85-30-287.5 (less than half the HP of Amarr Assault with barley and better EWAR)
Overall- all the scouts and the Assault have same scan range- except for Caldari. They also have less than half the HP and barley any better ewar stats.
Edit: All the Assaults have great assault bonuses on top of this ewar except Caldari Assault because nobody cares about reload.
Also- Minmatar and Amarr Assaults, and especially Amarr Assault have unmatched Assault bonuses
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1932
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Posted - 2015.03.16 22:28:00 -
[2] - Quote
No objections? great.
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DeadlyAztec11
Defenders of the Helghast Dream
7977
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Posted - 2015.03.16 23:26:00 -
[3] - Quote
The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time.
Scouts can't be ' scouts ' because the Active Scanner makes them totally redundant.
Scouts in this game are actually just light Assaults. The have stealth, logi abilities, cloak, own CQC, strafe and even jump.
Despite how much EWAR you think the Assaults have it's useless most of the time since they have to sacrifice health, regeneration and damage for it. What's the point of having high precision on a Caldari Assault if you don't have the speed or stealth to keep from dying? What's the point of running a stealth Gallente Assault if you can't regenerate fast enough to have more than one fight at a time?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1932
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Posted - 2015.03.16 23:58:00 -
[4] - Quote
DeadlyAztec11 wrote:The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time.
Scouts can't be ' scouts ' because the Active Scanner makes them totally redundant.
Scouts in this game are actually just light Assaults. The have stealth, logi abilities, cloak, own CQC, strafe and even jump.
Despite how much EWAR you think the Assaults have it's useless most of the time since they have to sacrifice health, regeneration and damage for it. What's the point of having high precision on a Caldari Assault if you don't have the speed or stealth to keep from dying? What's the point of running a stealth Gallente Assault if you can't regenerate fast enough to have more than one fight at a time?
Scout also have to sacrifice health, regeneration, and HP for it. Unlike assault though, scouts have half as much HP and barley and better ewar stats and in some cases worse.
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WeapondigitX V7
The Exemplars
283
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Posted - 2015.03.17 00:39:00 -
[5] - Quote
scan range is actually very dynamic now. we all have 3 scan ranges.
1 is at roughly 30% of our base scan range with 10% better precision (10% lower scan db number)
2 is at 100% of base scan range with 100 scan precision (unaltered)
3 is at roughly 110% radius of base scan range with 110% precision modifier (10% worse, 10% higher scan db number)
I would suggest the 3rd scan range have a larger multiplier of the base scan range such as 145%. With a 110% precision modifier or with a 120% precision modifier instead which is what I would prefer.
That change alone would really help all suits take better advantage of range amplifiers. |
Vulpes Dolosus
molon labe. General Tso's Alliance
3198
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Posted - 2015.03.17 01:03:00 -
[6] - Quote
I had this idea:
Buff:
Scout base scan range to 25m
Proto range amp increased to x1.2-1.25
Scan radii to 20%/75%/100% of range.
Nerf:
Remove passive scan chevron from HUD, only displayed on MiniMap.
This way, scouts have a much better scan range than but it's kept balanced as to not be a "wall hack" as well as only helping squad members who are in the immediate vicinity.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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One Eyed King
Nos Nothi
8614
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Posted - 2015.03.17 01:28:00 -
[7] - Quote
DeadlyAztec11 wrote:The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time.
Scouts can't be ' scouts ' because the Active Scanner makes them totally redundant.
Scouts in this game are actually just light Assaults. The have stealth, logi abilities, cloak, own CQC, strafe and even jump.
Despite how much EWAR you think the Assaults have it's useless most of the time since they have to sacrifice health, regeneration and damage for it. What's the point of having high precision on a Caldari Assault if you don't have the speed or stealth to keep from dying? What's the point of running a stealth Gallente Assault if you can't regenerate fast enough to have more than one fight at a time? Killing potential in Scouts has been seriously diminished.
You can achieve suits as fast or faster, with more HP, and nearly the EWAR of Scouts.
The only time being a Scout is even an advantage is when 15 dB active scans come out, and even then its a question of whether being 200-300HP and being off tacnet, yet still entirely visible to the naked eye or being 600-800+ HP and being able to be just as evasive while being on scans is any better.
Just look at Jolly's reasoning for using Assaults and you will see that in a great majority of situations they are significantly better at slaying than scouts.
It might be reasonable to say they are balanced or UP, but I no longer buy the idea that they are equals to Assaults, not in the current meta.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
7787
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Posted - 2015.03.17 01:59:00 -
[8] - Quote
Vulpes Dolosus wrote: Nerf:
Remove passive scan chevron from HUD, only displayed on MiniMap.
This would be cool. Friendly units get the Blue Chevron. Hostile units have no chevron.
Shoot scout with yes.
- Ripley Riley
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The Eristic
Dust 90210
834
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Posted - 2015.03.17 02:16:00 -
[9] - Quote
I'm not even sure passive works half the time, really. I have fully tanked Sentinels and Assaults regularly blindsiding my scout suits well within the high precision ring, even with enhancers. Range definitely needs some work, and amps are completely useless as they are.
Reality is the original Rorschach.
Verily! So much for all that.
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