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141. What happened? - in General Discussions [original thread]
If you left for 3 months, your aiming skills probably deteriorated. You probably need to aim better at 15m engagements, try to get a feel for what 15m distances looks like. 15m looks like 2 seconds of running distance, its not large, like it looks...
- by WeapondigitX V7 - at 2015.04.14 07:12:00
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142. What Proto suits do you own - in General Discussions [original thread]
LT SHANKS wrote: Green Living wrote: Assault Mk.0 Assault Gk.0 LogisticsGk.0 Scout Gk.0 Scout Gk.0 if I'm lone wolfing Logistics Gk.0 if I'm with a skilled squad I also have the Logistics gk.0 and it works surprisingly well as a lonewolf ...
- by WeapondigitX V7 - at 2015.04.14 07:08:00
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143. Why do AVers still believe in 1v1 against tanks. - in General Discussions [original thread]
Mary Sedillo wrote: Zepod wrote: If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. But only X can take points and X has tactical flexibility that Y does not have available. The players in...
- by WeapondigitX V7 - at 2015.04.13 13:26:00
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144. SCRAMBLER RIFLE -.- - in General Discussions [original thread]
^ ^ yeah that is a nice post. you will die sometimes regardless because of the chaos of battle. But your playstyle and cunning will reduce that a lot, the reduction depends on how well your enemies use the chaos of war to there advantage. The mo...
- by WeapondigitX V7 - at 2015.04.13 13:13:00
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145. Experimental Weapons - in General Discussions [original thread]
CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall The experimental assault combat rifle does not ...
- by WeapondigitX V7 - at 2015.04.12 03:37:00
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146. militia MCRU dropship spawn luck - in General Discussions [original thread]
DUST Fiend wrote: - Passengers can hardly see while in the DS - They have no way of knowing, without you relating it to them, where exactly they are on the map - MCRU spawns take nearly twice as long as an uplink - Most ships with an MCRU ar...
- by WeapondigitX V7 - at 2015.04.11 06:01:00
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147. militia MCRU dropship spawn luck - in General Discussions [original thread]
Knightshade Belladonna wrote: maybe they can even make this feature, where you can talk to other players, and say hey I got a mcru! that'd be sweet team chat can do that. but players don't always look at team chat because it takes too long ...
- by WeapondigitX V7 - at 2015.04.11 05:25:00
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148. militia MCRU dropship spawn luck - in General Discussions [original thread]
In public matches: Today I tried to make my team spawn in my militia dropship with a MCRU. I also used militia hardeners and dropship speed mods. On my 3rd attempt I realized I could simply pass by the objective at max speed, zooming from 1 side...
- by WeapondigitX V7 - at 2015.04.11 05:06:00
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149. How many of players consider LP proto specialist weapons officerweap... - in General Discussions [original thread]
Interesting
- by WeapondigitX V7 - at 2015.04.11 04:46:00
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150. How many of players consider LP proto specialist weapons officerweap... - in General Discussions [original thread]
How many of you see them as officer weapons, the specialist proto LP weapons with reduced CPU and PG costs, they allow suits to fit more proto mods or grenades etc. Do you see it as making a suit perform as highly as a proto suit with a officer ...
- by WeapondigitX V7 - at 2015.04.11 02:38:00
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151. Matchmaking, was it better before? - in General Discussions [original thread]
Pokey Dravon wrote: Kevall Longstride wrote: Vell0cet wrote: CCP Rattati wrote: I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? Pretty pleas...
- by WeapondigitX V7 - at 2015.04.05 12:09:00
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152. The end is coming slowly - in General Discussions [original thread]
faction warfare is unaffected by matchmaking. que up for that for 2 hrs and do something else until you get a match.
- by WeapondigitX V7 - at 2015.04.03 23:03:00
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153. Yikes! It sucks to be Caldari! - in General Discussions [original thread]
Squagga wrote: Mad Syringe wrote: The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most. I think, that the Scrampler rifles and pistol should have ...
- by WeapondigitX V7 - at 2015.04.03 23:00:00
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154. Key to destroying Madrugars - in General Discussions [original thread]
P14GU3 wrote: No smart tanker will let you put 3 RE's on them. This is because they can easily see you in 3rd person view. I wish I could have 3rd person view on my logi. Sure would make my deaths from shotgun/knife scouts drop dramatically. ...
- by WeapondigitX V7 - at 2015.04.03 10:57:00
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155. Yikes! It sucks to be Caldari! - in General Discussions [original thread]
I never have trouble using the caldari suits. If I try to use them like I believe they were designed to be used. Stealth and dmg built suits in CQC. regen built suits at long range
- by WeapondigitX V7 - at 2015.04.03 08:33:00
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156. scrubby tactics. - in General Discussions [original thread]
I sometimes use: std gal sentinel with Burst CR and magsec 2 PRO damps and 1 PRO precision enhancer M1 grenade 32db scan profile 36 preecision OR std amarr sentinel with std HMG and magsec 3 PRO damps flux grenades or locus grenades 27 scan pro...
- by WeapondigitX V7 - at 2015.04.03 01:00:00
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157. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Mad Syringe wrote: Considering the matchmaking: I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets...
- by WeapondigitX V7 - at 2015.04.03 00:54:00
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158. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Bremen van Equis wrote: It seemed to be better than before this past Monday and Tuesday (3/30, 3/31), but yesterday and today it's gotten progressively worseGǪ something's definitely not right. At first I thought it was mercs leaving a tough f...
- by WeapondigitX V7 - at 2015.04.03 00:51:00
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159. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
My experiences thus far are pretty good. My team tends to have a history of winning as much as they lose (since new match making came in), although because of my high 55 million SP character being prepared for almost anything and my ability to le...
- by WeapondigitX V7 - at 2015.04.03 00:48:00
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160. Punishment for leaving match early - in General Discussions [original thread]
I would prefer a 300 000 ISK penalty after the second leaving of a battle, with increasing penalties with each offense where the penalty level is reset each downtime. You are also locked out of public matches after the 7th leaving until downtime(s...
- by WeapondigitX V7 - at 2015.04.02 11:34:00
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