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Squagga
The State Protectorate
428
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Posted - 2015.04.03 08:26:00 -
[1] - Quote
Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
Reloading, the silent killer.
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Ghosts Chance
Intara Direct Action Caldari State
3252
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Posted - 2015.04.03 08:32:00 -
[2] - Quote
shields are for dodging, armor is for tanking damage...
sad but true, you cant tank damage with shields.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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WeapondigitX V7
The Exemplars
323
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Posted - 2015.04.03 08:33:00 -
[3] - Quote
I never have trouble using the caldari suits. If I try to use them like I believe they were designed to be used.
Stealth and dmg built suits in CQC.
regen built suits at long range |
Squagga
The State Protectorate
428
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Posted - 2015.04.03 08:35:00 -
[4] - Quote
WeapondigitX V7 wrote:I never have trouble using the caldari suits. If I try to use them like I believe they were designed to be used.
Stealth and dmg built suits in CQC.
regen built suits at long range
Yeah, but even at long range, my shields are dropping faster than they ever have before. Shields need a buff, big serious buff
Reloading, the silent killer.
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LT SHANKS
You In The Nutz
5593
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Posted - 2015.04.03 08:57:00 -
[5] - Quote
Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." |
Mad Syringe
ReDust Inc.
751
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Posted - 2015.04.03 09:02:00 -
[6] - Quote
The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. |
Squagga
The State Protectorate
429
|
Posted - 2015.04.03 09:45:00 -
[7] - Quote
Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour.
Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
Reloading, the silent killer.
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Bahirae Serugiusu
Vendetta Reactionary Force
603
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Posted - 2015.04.03 11:55:00 -
[8] - Quote
Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle. And shield suits BLOWWWW unless you plan on playing scout or sniper in which case you are fine.
The State will always survive.
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DR DEESE NUTS
48
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Posted - 2015.04.03 12:02:00 -
[9] - Quote
We just need a damag threshold to prevent little amounts of damage stopping regen.
The USS m`dick
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Mad Syringe
ReDust Inc.
766
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Posted - 2015.04.03 12:04:00 -
[10] - Quote
Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
I feel with you, since I have a, much lower SP, caldari toon aswell, and I hate how a scrambler anihilates most of my sp in a split second. However, the Caldari doctrine in EVE, that has been the base for the caldari suits, relies on long range weapons, with high damage. But, in EVE, there are shield transporters, to compensate in fleet fights. So what we need, to make shield tanking much more viable, is a shield transporter (rep tool) to give the caldaris direct support. And maybe even a slight buff in shield base stats.
The changing of the scrambler profiles I suggested further up, will also help to make shields more viable, and normalize these values with their direct opponents stats for projectile weapons. |
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Tiny Pineapple
Corrosive Synergy Rise Of Legion.
118
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Posted - 2015.04.03 12:40:00 -
[11] - Quote
They could start balancing shields by reducing pg cost of extenders and reducing recharge delays on Caldari suits only so that only one regulators is encouraged and they have a little more wiggle room in their fittings.
This notion that Caldari are meant to fight at long range needs to go. Long range kills don't win matches since they're not pushing, change up some objective sockets where long range firefights are possible.
Expert BF3 helicopter pilot
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Ace Ravager
Horizons' Edge
20
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Posted - 2015.04.03 12:53:00 -
[12] - Quote
LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...."
That must be me you were shooting at.
With the ScR nowadays anything which a shield and some armor will get melted.
But I somehow survive in a very squishy cal scout
Come here for the crack -Sniffs crack-
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VALCORE72
Dead Man's Game RUST415
258
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Posted - 2015.04.03 14:59:00 -
[13] - Quote
Ace Ravager wrote:LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." That must be me you were shooting at. With the ScR nowadays anything which a shield and some armor will get melted. But I somehow survive in a very squishy cal scout cal scout has always had a funky hit detection along with mim . why you see every asian running it as well as high tier corps
asian haters united lol .
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3298
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Posted - 2015.04.03 15:07:00 -
[14] - Quote
My Cal Assault shields get overwhelmed by things like scramblers ultra fast! However they do the job they need to do, I use a very quick fit for my suit, the shields can take a little damage and given some seconds in cover or out of combat I can quite quickly regenerate them and move on to the next fight.
I think if we are serious about looking at possibly giving shields a small buff, we should look at improving the depleted and recharge delay a little bit. Possibly also the speed of shield recharge per tick perhaps?
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1465
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Posted - 2015.04.03 15:30:00 -
[15] - Quote
The new FW event will be rough on the Squids too. That won't stop me from activating my 7 day Cal Booster though, for some que-syncing fun!
Shield Tanking is Hard Mode. Period.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Sicerly Yaw
Quantum times
54
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Posted - 2015.04.03 15:31:00 -
[16] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
as a Caldari loyalist I agree, but its not that big of an issue, armor might be slightly better but you can punish their weaknesses very well so all in all just learn your weaknesses and cover for them and learn their weaknesses and exploit them
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DeadlyAztec11
Defenders of the Helghast Dream
8000
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Posted - 2015.04.03 15:33:00 -
[17] - Quote
I have 99 problems, but health ain't one. If you're having survivability issues I feel bad for you son.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sicerly Yaw
Quantum times
54
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Posted - 2015.04.03 15:34:00 -
[18] - Quote
VALCORE72 wrote:Ace Ravager wrote:LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." That must be me you were shooting at. With the ScR nowadays anything which a shield and some armor will get melted. But I somehow survive in a very squishy cal scout cal scout has always had a funky hit detection along with mim . why you see every asian running it as well as high tier corps
a cal scout can get two shot by a scr one shot if charged at proto tiers, in my opinion this might just be a tad op even if they do have funky hit detection
I would like to add that this never seems to be the case for me as every bullet seems to register even those that shouldn't |
The Dark Cloud
Negative-Feedback.
4279
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Posted - 2015.04.03 15:37:00 -
[19] - Quote
SCR dmage profile should be the same as the AR. The advantage vs shields is way too high i for example have proficency 5 on it and when i aim at shields i do 143% damage.
20% base bonus damage 15% proficency bonus 8% that appearently come out of the no where and i have no explaination for that.
And why do you need that huge amount of shield disrupting bonus? The minmatarr dont have that much shields, they are more then likely to dual tank or evade all damage by strafing.
I make the scrubs scream and the vets cry.
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Squagga
The State Protectorate
434
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Posted - 2015.04.03 17:48:00 -
[20] - Quote
Well the reason why I started this thread, is because my main char, that I started in closed beta. With almost completely maxed skills in purely Caldari, can't seem to last longer than one gun fight, sometimes if that, where I used to be able to hold my own quite well. I went on one of my alts last night with less than a million sp, it's purely MIN, and I seem to do quite well. Shields need to be fixed. They've been in a decline for a long time and it's getting rediculous.
Reloading, the silent killer.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
256
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Posted - 2015.04.03 18:00:00 -
[21] - Quote
Just give cal ass lower recharge delays, and buff mods by 12 sHP.. It's so simple but no one wants that
Entering the void and becoming wind.
Message for 1v1 air to air
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VALCORE72
Dead Man's Game RUST415
259
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Posted - 2015.04.03 18:03:00 -
[22] - Quote
scrambler should be opposition to the cr . plus 15 neg 15 . regardless it still does over 100 damage a shot . 3 damage mods . max lv plus 15 . plus suit bonus . and warbarge . i think its like 120??? cause most ppl charge then spam off 5 shots . scramblers are way over done . ive had my min heavy ripped to shreds in 3 secs . the resist are a fkn joke lol
asian haters united lol .
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hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
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Posted - 2015.04.03 18:11:00 -
[23] - Quote
Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change.
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Flaylock Steve
Nos Nothi
707
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Posted - 2015.04.03 18:21:00 -
[24] - Quote
hackerzilla wrote:Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change. lol binary |
hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
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Posted - 2015.04.03 18:25:00 -
[25] - Quote
Flaylock Steve wrote:hackerzilla wrote:Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change. lol binary I have honestly forgotten what it means
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Tiny Pineapple
Corrosive Synergy Rise Of Legion.
125
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Posted - 2015.04.03 18:27:00 -
[26] - Quote
hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat.
Expert BF3 helicopter pilot
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hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
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Posted - 2015.04.03 18:33:00 -
[27] - Quote
Tiny Pineapple wrote:hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat. Well theres your problem! Your having trouble killing a ferroscale tsnked player! Simple= shoot them, if you get shot hide behind cover anf wait for regen, shoot thrm again, they're dead. They will have to reun max ferros if they want any practical ammount of armor and they cant run kincats at that point so they are just as fast if not slowwr than you, nd they dont have much regen to help them. I would urge any shidld tanker to try out armor tanking to find its downsides and strongpoints, its highly beneficial.
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Squagga
The State Protectorate
434
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Posted - 2015.04.03 22:52:00 -
[28] - Quote
hackerzilla wrote:Tiny Pineapple wrote:hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat. Well theres your problem! Your having trouble killing a ferroscale tsnked player! Simple= shoot them, if you get shot hide behind cover anf wait for regen, shoot thrm again, they're dead. They will have to reun max ferros if they want any practical ammount of armor and they cant run kincats at that point so they are just as fast if not slowwr than you, nd they dont have much regen to help them. I would urge any shidld tanker to try out armor tanking to find its downsides and strongpoints, its highly beneficial.
I don't know where you guys are coming up with this regen thing. It doesn't matter how much regen you have, if you have less than five seconds behind cover. Which is usually the case. TTK is so much shorter than it used to be, and the fighting style is a lot more like CoD or other popular shooters. This is what made DUST so great. It was about gun game. Now it's a lot more about who starts shooting first
Reloading, the silent killer.
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WeapondigitX V7
The Exemplars
328
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Posted - 2015.04.03 23:00:00 -
[29] - Quote
Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
The game was designed to make it almost impossible to win if you get shot I the back. Stop complaining. Use ewar for higher chances of detection.
lag can cause weapons from your POV to have higher DPS. It is because the delay in damage detection is seen by your PS3 and makes up for it by speeding up events that lead to the present time within that game so that time from your POV does not stay too far behind. This leads to much more enemy DPS from your POV. In reality the enemy just fired there weapon sooner that you saw them do so. |
Squagga
The State Protectorate
435
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Posted - 2015.04.03 23:40:00 -
[30] - Quote
WeapondigitX V7 wrote:Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over. The game was designed to make it almost impossible to win if you get shot I the back. Stop complaining. Use ewar for higher chances of detection. lag can cause weapons from your POV to have higher DPS. It is because the delay in damage detection is seen by your PS3 and makes up for it by speeding up events that lead to the present time within that game so that time from your POV does not stay too far behind. This leads to much more enemy DPS from your POV. In reality the enemy just fired there weapon sooner that you saw them do so.
You obviously have no idea what you're talking about. This game was 100 percent designed, that if you got shot in the back, you have the opportunity to turn around and use your gun game, to win the gunfight. This changed as many things in this game have, for the worse. Closed beta vet over here. Watch your mouth. Think about what you're saying before you say it
Reloading, the silent killer.
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