Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
For faction warefare and public matches: Increase the war point rewards to 100 WP for killing players equipped with any ISK variant proto suit. Increase the war point rewards to 150 WP for killing players equipped with any officer suit.
- by WeapondigitX V7 - at 2015.12.21 01:31:00
|
2. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the blast radius of individual bullets for small flux orbital strikes up to approx 60 meters. The blast radius in currently approx 15 meters when seen in battle. If it as already roughly 60 meters, increase the radius 300% so the small ...
- by WeapondigitX V7 - at 2015.12.13 09:04:00
|
3. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the base HP of basic light frame suits at all tiers and all races. amarr light frame: +approx 120 armor hp caldari light frame: +approx 120 shield hp gallente light frame: +approx 120 armor hp minmatar light frame: + approx 120 shield...
- by WeapondigitX V7 - at 2015.12.10 11:03:00
|
4. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the clipsize of all tactical snipers to 14 shots and increase the damage of all tiers by an extra 50 units and increase there max ammunition to 56. But decrease the optimal range of all tactical snipers to 150m and increase there reload t...
- by WeapondigitX V7 - at 2015.12.10 01:58:00
|
5. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Change all the gallente burst assault rifles to fire 6 rounds per burst instead of 3. This would make it easier to use and increase its overall average DPS. It would make it worthwhile to use, this is similar to the burst assault rifle stats in op...
- by WeapondigitX V7 - at 2015.12.08 11:02:00
|
6. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Clifford 747 wrote: Add lower tier contact grenades to game? Move the Thukker contact grenade (and the Aurum Advanced contact grenade in shown in skill description but not market) from the locus grenade market tab to the Contact grenade market...
- by WeapondigitX V7 - at 2015.12.06 05:36:00
|
7. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The imperial amarr 'Seraph' logistics suit BPO within the loyalty store has 4 out of 5 of its low slots filled with modules. It should have all of its low slots filled with basic modules. Fill the empty slot with a basic reactive plate. The forge...
- by WeapondigitX V7 - at 2015.12.03 08:16:00
|
8. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Back in open beta battle matches used to have some music that had many electronic sounds within it. Please bring that open beta music back into all battle matches. I think there was some voice audio sounds that used to be in the 'uprising game b...
- by WeapondigitX V7 - at 2015.12.02 04:49:00
|
9. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The black eagle scout suit has very low CPU and PG capacity values, it makes fitting the suit fully with modules almost impossible when the suit has also equipped 2 light weapons and 1 side arm and 1 equipment. Please increase the CPU and PG capac...
- by WeapondigitX V7 - at 2015.12.01 12:49:00
|
10. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Edited my first post in this thread on page 10
- by WeapondigitX V7 - at 2015.11.30 09:13:00
|
11. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Cloak Dog wrote: WeapondigitX V7 wrote: The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts p...
- by WeapondigitX V7 - at 2015.11.30 03:06:00
|
12. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Vicious Minotaur wrote: Vicious Minotaur's list of demands: - Make the other HMGs aside from the "Assault" and officer worth using. Nerf, buff, just make it so the Assault doesn't outclass the other variants. - Make the Forge Guns make more s...
- by WeapondigitX V7 - at 2015.11.30 03:01:00
|
13. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts players can create, save and use, up to a maxim...
- by WeapondigitX V7 - at 2015.11.30 02:50:00
|
14. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle The gal sentinel can rep tank and slightly ewar tank at the same time, while having higher DMG or scan precision as I mentioned previously. That is one of the strengths of the gal sent that the amarr sentinel cannot do because de...
- by WeapondigitX V7 - at 2015.10.10 07:51:00
|
15. I got a sleek locus grenade kill !!! - in General Discussions [original thread]
If only I could bottle that thing that attracts trolls to me and coat my enemies in that stuff. lol
- by WeapondigitX V7 - at 2015.10.10 05:57:00
|
16. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle wrote: WeapondigitX V7 wrote: Jonny D Buelle wrote: WeapondigitX V7 wrote: The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surp...
- by WeapondigitX V7 - at 2015.10.10 05:54:00
|
17. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle wrote: WeapondigitX V7 wrote: The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surprise kills compared to other suits) The low slots c...
- by WeapondigitX V7 - at 2015.10.10 02:10:00
|
18. New Sgt Kirk video Hotfix FoxFour in-depth analysis. (and CPM input) - in General Discussions [original thread]
The magsec SMG works well in a lot of situations. However it is not suited to shooting players in cover. (operation skill lvl 5). The recoil is too much, making the weapon shoot above enemy heads after roughly 15 shots if the weapon is aimed at th...
- by WeapondigitX V7 - at 2015.10.10 02:00:00
|
19. Now that Shields are on the right track... - in General Discussions [original thread]
The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surprise kills compared to other suits) The low slots can be used for speed or damps or reps or a little a...
- by WeapondigitX V7 - at 2015.10.10 01:42:00
|
20. How to spot fotm assault gk.0s - in General Discussions [original thread]
Its still easy to kill gal assaults. A little easier to kill other enemies. A shotgun on amarr aslt APEX works. An AR on gal aslt works. A quafe plasma cannon works. A SCR on a amarr assault works. A std locus works. A M8 locus works well. (my ...
- by WeapondigitX V7 - at 2015.10.10 01:33:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |