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141. The thing about tanks and AV - in General Discussions [original thread]
part of the issue is that swarms as the default AV weapon deal lopsided damage. A single swarm has a base damage of 1200 assuming all rounds hit and excluding splash as negligible. Swarms also deal reduced damage against shields and extra damage t...
- by Waruiko DUST - at 2012.11.22 15:12:00
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142. The 7 Day PASSIVE Booster Up for Sale - in General Discussions [original thread]
hmm were we to put it in terms of the other 7 day active booster your getting 84K/250K = 34% or about 1/3 the results as the seven day can get you, and that's assuming you don't use the active to cover 3 days of one week and 4 of another. I think...
- by Waruiko DUST - at 2012.11.22 14:56:00
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143. Why Tanks - in General Discussions [original thread]
BobThe843CakeMan wrote: Why would missiles even have disprestion. you on a 3 ton item minimum and u can't shoot a missile straight in the future and then the splash is so weak tht it barely touchs u?? IT's like millions of years in the future a...
- by Waruiko DUST - at 2012.11.21 20:02:00
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144. Forge Gun Question - in General Discussions [original thread]
I assure you FG get 130% against shields, and in my armor tanks I can all but ignore one FG unless its a high end one because it only deals 70% against armor. Also I'm going with a x%*y% rather then the x+y% because of how the numbers show in gam...
- by Waruiko DUST - at 2012.11.21 15:03:00
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145. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget is all things considered a legit tanker and his opinions shouldn't be so quickly discarded. Were missile turrets overpowered? Yes they were. Was this the fix we needed? No it isn't. The big issues with missile turrets were the overpower...
- by Waruiko DUST - at 2012.11.21 14:45:00
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146. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
Small rails don't have enough range to snipe with and missiles about match their DPS. I think small blasters only deal 50% against vehicles, but I need to test that more.
- by Waruiko DUST - at 2012.11.20 12:48:00
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147. Playing a match with 3 tanks in my team. (Chapter 2) - in General Discussions [original thread]
I've got a sica with some militia extenders on it to use as long range anti tank and dropship myself.
- by Waruiko DUST - at 2012.11.19 15:46:00
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148. Apparently no wipe for the next build. - in General Discussions [original thread]
sounds like "please use tanks regularly again so we can get data"
- by Waruiko DUST - at 2012.11.19 15:42:00
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149. Forge Gun Question - in General Discussions [original thread]
well if it was a breach proto that deals like 2.5K right? So if it was 2 10% mods they would get 22% because stacking is broken right now. Weaponry 5 is another 10%. If proficiency was maxed as well thats another 15% I think... so 2500 * 1.22 * 1...
- by Waruiko DUST - at 2012.11.18 23:01:00
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150. Flux nade - in General Discussions [original thread]
they also fry uplinks and hives
- by Waruiko DUST - at 2012.11.18 22:50:00
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151. Requesting Alliance chat - in Feedback/Requests [original thread]
They would help small like minded Corps play together, talk, sync, and bond so they could get ready to fight bigger corps. The corp battles might also be able to be split between groups so they could be fielded more often.
- by Waruiko DUST - at 2012.11.16 14:55:00
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152. Suggestion for nanite injectors - in Feedback/Requests [original thread]
I would like to see Injectors get ammo, about 10 uses, but gain the ability to use on people who aren't dead yet. IE Militia nano dude at 5% bring him up to 30, or bring him up by 30 to 35. Proto nano a dude at 5 bring him up to 80 or 85.
- by Waruiko DUST - at 2012.11.16 14:47:00
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153. How many WP for a tank kill??? - in General Discussions [original thread]
Wakko's payouts are off by a fair amount in some areas. The mechanics of the assists might be fine but I've not tested in that yet. All LAVs give 40WP +50 per kill All tanks give 150WP +50 per kill All Dropships give the same (likely 75) +50 pe...
- by Waruiko DUST - at 2012.11.14 16:00:00
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154. Armor and shield tank balancing - in General Discussions [original thread]
One AV thing I'd like to see is proxy mines not despawning on your death. Beyond that I agree with English more or less.
- by Waruiko DUST - at 2012.11.14 15:53:00
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155. Flux grenades - in General Discussions [original thread]
There's also a trend of players using the Type 2 Heavy and Assault suits and those are as good as dead with hit with flux
- by Waruiko DUST - at 2012.11.13 14:42:00
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156. tank balance thread number 27364 - in General Discussions [original thread]
Tanks and Dropships aren't fine as they are now, but I agree this isn't the answer at all.
- by Waruiko DUST - at 2012.11.13 14:38:00
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157. How to kill a tank... - in General Discussions [original thread]
people should be hitting tanks in squads anyway. If you NEED to solo a tank then you don't have good enough communication with your squad or team. That said I've one shot shield tanks with logi suits rocking remote mines, proxy mines, and a nanoh...
- by Waruiko DUST - at 2012.11.09 17:54:00
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158. Anyone looking forward to Spikes VGA this year? - in General Discussions [original thread]
Spike's VGA are a bad joke
- by Waruiko DUST - at 2012.11.08 10:01:00
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159. New Build - in General Discussions [original thread]
so long as we don't get hit with skill wipe I look forward to it
- by Waruiko DUST - at 2012.11.08 08:14:00
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160. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
BobThe843CakeMan wrote: Mobius Wyvern wrote: Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be muc...
- by Waruiko DUST - at 2012.11.07 23:25:00
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