Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.07 22:07:00 -
[31] - Quote
i know this is random but i want to see my buddies in a dropship. Wat i mean is when i am in the passenger seat when i turn around i want to see where my friend is looking to. :D or be able to move around a have a party while the gunners kill. WOOT. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 22:20:00 -
[32] - Quote
Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be much faster paced.
For an example, look at the Pdiggy videos he put up on Youtube and see how fast the game used to be.
We talked to CCP Wolfman about this in IRC the other day, and he confirmed that absolutely no changes have been made to movement speed since Replication. The apparent changes are animation related, based on your perception of movement rather than your actual speed. They're working on an update for that right now, as well as redoing the entire hit-detection system for the 3rd time. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.07 22:22:00 -
[33] - Quote
Mobius Wyvern wrote:Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be much faster paced.
For an example, look at the Pdiggy videos he put up on Youtube and see how fast the game used to be.
We talked to CCP Wolfman about this in IRC the other day, and he confirmed that absolutely no changes have been made to movement speed since Replication. The apparent changes are animation related, based on your perception of movement rather than your actual speed. They're working on an update for that right now, as well as redoing the entire hit-detection system for the 3rd time. I thought hit detection was good this build or was tht just me? |
Waruiko DUST
G I A N T
90
|
Posted - 2012.11.07 23:25:00 -
[34] - Quote
BobThe843CakeMan wrote:Mobius Wyvern wrote:Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be much faster paced.
For an example, look at the Pdiggy videos he put up on Youtube and see how fast the game used to be.
We talked to CCP Wolfman about this in IRC the other day, and he confirmed that absolutely no changes have been made to movement speed since Replication. The apparent changes are animation related, based on your perception of movement rather than your actual speed. They're working on an update for that right now, as well as redoing the entire hit-detection system for the 3rd time. I thought hit detection was good this build or was tht just me?
Going from 20% good to 70% good is a nice improvement, but something in the high nineties is worth shooting for so I'd say this is a good thing. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.07 23:31:00 -
[35] - Quote
HowDidThatTaste wrote:Maybe we should add a few gun turrets players could man on the bottom of the mcc making it more difficult to spawn camp the drop in players. Even better- how about being able to use the turrets already on the MCC (when we get bigger maps, ofc) |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.07 23:44:00 -
[36] - Quote
EnglishSnake wrote:If the game is going to have vehicles and AV then it needs to be sorted out tbh
So far the way vehicles are they are becoming free points and kills to the basic of AV stuff, level up AV a bit more and you are killing tanks like cracking an egg with a spoon
BF3 has gone infantry only tbh with the majority of vehicles being useless and constantly patched to be made weaker because ppl cannot work together to take out a vehicle and the same is happening with tanks in this game
2 builds ago tanks did require teamwork to take out now they take 1 person and the turrets are all getting nerfed to go with it aswell as the resist mods got hammered and EW hasnt been added yet fully which will just cream any vehicle at this rate
It may not be 'core mechanics' as such but its fairly important
People are are approaching vehicle balance in the wrong way. I agree with what you said when just 2 builds ago it took a dedicated team and coordination to kill a tank. But for diversity reasons they nerfed tanks so gameplay was "better". But this always has a cost tanks weren't really an exploit were they? Was tank HP and damage really a problem, or a team not working together?
Gathering player feedback is a great thing but some times players aren't always right. They sometimes don't address the issue from a game play/mechanics standpoint. So if we are really thinking some items are OP put rational behind it. Is x item an exploit. if yes then how? did it make you lag like a lag switch, could it be classified as cheating? Does it give you a chance to recover if not dead already, so on and so forth. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.11.07 23:45:00 -
[37] - Quote
- Updated game physics would be nice. Something like Halo, where bullets can blow up grenades in the air if you happen to shoot them - More realistic hulls of vehicles. I understand why all the vehicles just fade away after a while, but it'd be nice to add them to the map. Give the battlefield a "live in" feeling - Colors: There is nothing memorable about this game as far as graphics are concerned. Again, I like the contrast Halo has between the environment and the players/objects. Everything seems to stand out - Customization: I want to be able to make aesthetic changes to my dropsuit. Add an extra layer of shoulder plating? Done. Change the colors of my dropsuit. Nice. Make a corp logo that everyone can put on their suits? Great! - Improved Character modeling. Look at the characters from Uncharted 3. When a grenade goes off in their face, the characters recoil from it. They drop to their knees from the force of it. Their bodies actually respond to the rolling they do. Their hands reach out to touch the walls they're around and they move more realistically when they jump. I'm not saying that DUST has to be a mirror image of that, but it would really add to the immersion if the people I'm fighting acted more like people and less like crash dummies. - Environment: The mood lighting was a nice touch. But i want a more realistic place to fight. If we're doing a battle in a city, then let's see some broken windows or plants growing on buildings. Lets see some things people left behind as they ran out. Some banners from the faction that took over the city. Holes in the walls from grenades or gunfire. The maps we play on look too pristine to be battlefields.
my 0.02 ISK |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.07 23:54:00 -
[38] - Quote
Dusters Blog wrote:the spawning is the worst seen in a shooter. steps have to be taken to improve it.
vehicles needs better balance. more numerous and better effective av weapons.
deep training mode
countless game modes and customization are needed.
could you please clarify what you meant by "better effective av weapons" i'm sure you mean swarms need better pathing. All av weapons are working as intended except for the flight path of swarm launchers. If you meant av weapons should be more powerful then you may just want to check that statement. teamwork is essential in this game if you just want to blow up a tank just by your lonesome then I"m sorry but i can't appreciate this reasoning. Your making things not as fun to some players while some are having more fun cuz they don't play that way.
No one should be ostracized based on how they play. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.07 23:56:00 -
[39] - Quote
Mobius Wyvern wrote:I'd like to see projectile speed factored into the shooting if the new system Wolfman said they're working on now can handle it. We'd probably see an end to most of those ridiculous complaints about the Tac Rifle being a pocket sniper, at least.
In all seriousness, a major factor in the complaints after the strafe nerf was how not being able to strafe made getting killed a lot easier than it used to be, but that wouldn't be as much of an issue if you had to lead your shots, even if that was only by a very small margin. I agree that these are futuristic weapons, and even today we have guns that can fire a round at around two thousand feet-per-second, but no matter how fast the projectile travels, its still not the speed of light. If you think about it, that would actually create a niche filled by the Laser Rifle, which would be pre-balanced in that regard due to doing crappy damage unless you keep the beam on your target.
I'd also like to see the Laser Rifle re-worked to have its damage bonus applied based on time on target, and not time fired. The current ability to fire at something in front of you until you hit 50% heat and then sweep the beam across the head of a distant target for an instant kill is more than a little stupid.
This i believe is a huge issue with the Laser rifle. People who use it note that its almost impossible to overheat anyway so they are constantly tryin to keep their heat up to 50% or higher for those incredifast sweep kills. I watched once guy sweep right past me he didnt even try to keep it on me but just made a huge sweeping motion and the rifle in the short time that the laser hit me did right about 200 dmg (took down all my sheilds and ate into about 25% of my armor and I have 165 sheilds and 209 armor in the suit I was using). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.08 13:06:00 -
[40] - Quote
Laurent Cazaderon wrote: HAVs => Saying they're made of paper is an exageration... Yesterday i took one of your tank English. and it took flux nades from corpmates, regular AV nades and my forge gun. Yet, i'd rather have stronger HAVs in HP but with weapons that actually need SKILL to get frags. Not ridiculous missile spam that doesnt require to be accurate. .
TBH you got stupidly lucky
A supply depot dropped next to you which never showed up on my map i thought you were hiding behind the pole tbh and all you did was spam nades because instant resupply thx to the depot
You have never taken me out in an organized fashion tbh on any map or mode
That said the tank got taken out stupidly easily and its a tank, its like paper even with nades it should be able to take quite a few more than it did which seemed to be like 5 at the most and 1 cheapo forge gun 1 shots it with like 2kshield left and 1.2k armor left
Too easy to crack with basic AV stuff |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.08 13:09:00 -
[41] - Quote
VK deathslaer wrote:EnglishSnake wrote:If the game is going to have vehicles and AV then it needs to be sorted out tbh
So far the way vehicles are they are becoming free points and kills to the basic of AV stuff, level up AV a bit more and you are killing tanks like cracking an egg with a spoon
BF3 has gone infantry only tbh with the majority of vehicles being useless and constantly patched to be made weaker because ppl cannot work together to take out a vehicle and the same is happening with tanks in this game
2 builds ago tanks did require teamwork to take out now they take 1 person and the turrets are all getting nerfed to go with it aswell as the resist mods got hammered and EW hasnt been added yet fully which will just cream any vehicle at this rate
It may not be 'core mechanics' as such but its fairly important People are are approaching vehicle balance in the wrong way. I agree with what you said when just 2 builds ago it took a dedicated team and coordination to kill a tank. But for diversity reasons they nerfed tanks so gameplay was "better". But this always has a cost tanks weren't really an exploit were they? Was tank HP and damage really a problem, or a team not working together? Gathering player feedback is a great thing but some times players aren't always right. They sometimes don't address the issue from a game play/mechanics standpoint. So if we are really thinking some items are OP put rational behind it. Is x item an exploit. if yes then how? did it make you lag like a lag switch, could it be classified as cheating? Does it give you a chance to recover if not dead already, so on and so forth.
TBH no one works together, its pub matches randoms vs randoms, even if you have 4man groups on the same side they dont work together
Problem is now that tanks are stupidly weak a organized 4man crew can basically alpha it |
AltTest
Doomheim
21
|
Posted - 2012.11.08 14:51:00 -
[42] - Quote
Piercing Serenity wrote:- Updated game physics would be nice. Something like Halo, where bullets can blow up grenades in the air if you happen to shoot them - More realistic hulls of vehicles. I understand why all the vehicles just fade away after a while, but it'd be nice to add them to the map. Give the battlefield a "live in" feeling - Colors: There is nothing memorable about this game as far as graphics are concerned. Again, I like the contrast Halo has between the environment and the players/objects. Everything seems to stand out - Customization: I want to be able to make aesthetic changes to my dropsuit. Add an extra layer of shoulder plating? Done. Change the colors of my dropsuit. Nice. Make a corp logo that everyone can put on their suits? Great! - Improved Character modeling. Look at the characters from Uncharted 3. When a grenade goes off in their face, the characters recoil from it. They drop to their knees from the force of it. Their bodies actually respond to the rolling they do. Their hands reach out to touch the walls they're around and they move more realistically when they jump. I'm not saying that DUST has to be a mirror image of that, but it would really add to the immersion if the people I'm fighting acted more like people and less like crash dummies. - Environment: The mood lighting was a nice touch. But i want a more realistic place to fight. If we're doing a battle in a city, then let's see some broken windows or plants growing on buildings. Lets see some things people left behind as they ran out. Some banners from the faction that took over the city. Holes in the walls from grenades or gunfire. The maps we play on look too pristine to be battlefields.
my 0.02 ISK I really like these suggestions. Once they clean up shoddy mechanics I'd love these implemented. Game just feels dead. Would help. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.08 16:20:00 -
[43] - Quote
AltTest wrote:Piercing Serenity wrote:- Updated game physics would be nice. Something like Halo, where bullets can blow up grenades in the air if you happen to shoot them - More realistic hulls of vehicles. I understand why all the vehicles just fade away after a while, but it'd be nice to add them to the map. Give the battlefield a "live in" feeling - Colors: There is nothing memorable about this game as far as graphics are concerned. Again, I like the contrast Halo has between the environment and the players/objects. Everything seems to stand out - Customization: I want to be able to make aesthetic changes to my dropsuit. Add an extra layer of shoulder plating? Done. Change the colors of my dropsuit. Nice. Make a corp logo that everyone can put on their suits? Great! - Improved Character modeling. Look at the characters from Uncharted 3. When a grenade goes off in their face, the characters recoil from it. They drop to their knees from the force of it. Their bodies actually respond to the rolling they do. Their hands reach out to touch the walls they're around and they move more realistically when they jump. I'm not saying that DUST has to be a mirror image of that, but it would really add to the immersion if the people I'm fighting acted more like people and less like crash dummies. - Environment: The mood lighting was a nice touch. But i want a more realistic place to fight. If we're doing a battle in a city, then let's see some broken windows or plants growing on buildings. Lets see some things people left behind as they ran out. Some banners from the faction that took over the city. Holes in the walls from grenades or gunfire. The maps we play on look too pristine to be battlefields.
my 0.02 ISK I really like these suggestions. Once they clean up shoddy mechanics I'd love these implemented. Game just feels dead. Would help.
All of the above please. Plus some meatier effects with the guns. Feels like I'm holding a pea shooter all the time. Also the ability to hug cover like you get with games like uncharted. Press O as you run up to a concrete block on the ground and you'll crouch behind it avoiding incoming fire. And being able to vault over it afterwards would be good. |
CandleJack more rope
27
|
Posted - 2012.11.08 16:26:00 -
[44] - Quote
HowDidThatTaste wrote:according to commander Wang on Zion Shads podcast last night.
The next few builds they are really going to focus on the core mechanics of the game they will still be adding content but a major focus is going to be on fixing what we have.
We all know of the major fixes needed lag, frame rte etc..
But let's talk about some of the smaller sometimes overlooked details that will really polish this game.
1 the clunkyness of walking on hills like you are falling it is hard to keep aim sometimes as you bounce down a hill.
2 the poor way that two people on the same team kinda get locked together when they run into each other.
3 the rdv takes 15 seconds to get to you and another 30 seconds to circle around or slide into you area only to hold it just out of reach before dropping.
Add some of your ideas here maybe these will get polished up a bit.
LAG 2nd Hard cap in EXP grind ! 3rd ADD JETS 4th KICK ALL PLAYERS THAT DONT PLAY EVE ONLINE OUT OF BETA ! 5th FIX EVERYTHING TO THE NEW BETA PLAYERS LIKING ! 6TH LUNCH GAME !( WITH NO BUGS !) 7th PROFIT ! |
CandleJack more rope
27
|
Posted - 2012.11.08 16:27:00 -
[45] - Quote
BETTER YET !
KICK ALL PLAYERS THAT DONT PLAY EVE OUT OF BETA !!
END OF IT ! |
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.08 16:57:00 -
[46] - Quote
I would like to have them completely eliminate the enemy red zones and create spawn protection through map design or some other means. Having it where someone can stand in an area and be fine while if you are on the other team and stand in the same spot you explode after 20 seconds is just silly. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.11.08 18:47:00 -
[47] - Quote
The change to the X and Y speed on the mouse with Codex. The speed was slow before, but now its A) different speeds for X and Y and B) too damn sensitive in turn speed, but not precise enough when ADS |
Ludwig Van Beatdropin
Royal Uhlans Amarr Empire
195
|
Posted - 2012.11.08 20:00:00 -
[48] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you.
Actually It's a great Idea. The only reason you disagree with It Is because you do that very thing with LAVs. Of course you don't want It fixed, you use It to your advantage. We want changes like this to make this game better than what It currently Is, not just so you can get some cheap kills. And If your scared of the range on ARs then go hide In a building and stop running out In the open. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.08 20:22:00 -
[49] - Quote
Ludwig Van Beatdropin wrote:HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Actually It's a great Idea. The only reason you disagree with It Is because you do that very thing with LAVs. Of course you don't want It fixed, you use It to your advantage. We want changes like this to make this game better than what It currently Is, not just so you can get some cheap kills. And If your scared of the range on ARs then go hide In a building and stop running out In the open. I'd rather have AV Nade Spam than LAV Spam... CCP, please bring back AV Nade spam so that we can stop these LAV's. i rarely saw tanks die from them, tanks move so slow they noticed AV's on the ground... these LAV's are wreckless and careless. currently AV nades stink, they dont hit vehicles moving nor do they do damage to vehicles some of the times... they seem broken? please bring back AV spam! |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.08 20:33:00 -
[50] - Quote
Ludwig Van Beatdropin wrote:HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Actually It's a great Idea. The only reason you disagree with It Is because you do that very thing with LAVs. Of course you don't want It fixed, you use It to your advantage. We want changes like this to make this game better than what It currently Is, not just so you can get some cheap kills. And If your scared of the range on ARs then go hide In a building and stop running out In the open.
So someone adapts and you call it unfair? Sounds like your scared someone will get up and personal and you won't have the advantage with you AR anymore. Maybe you should go hide in the hills with the snipers, its much more difficult for me to drive up there if you think its unfair. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 21:01:00 -
[51] - Quote
Ima Leet wrote:Ludwig Van Beatdropin wrote:HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Actually It's a great Idea. The only reason you disagree with It Is because you do that very thing with LAVs. Of course you don't want It fixed, you use It to your advantage. We want changes like this to make this game better than what It currently Is, not just so you can get some cheap kills. And If your scared of the range on ARs then go hide In a building and stop running out In the open. I'd rather have AV Nade Spam than LAV Spam... CCP, please bring back AV Nade spam so that we can stop these LAV's. i rarely saw tanks die from them, tanks move so slow they noticed AV's on the ground... these LAV's are wreckless and careless. currently AV nades stink, they dont hit vehicles moving nor do they do damage to vehicles some of the times... they seem broken? please bring back AV spam!
I'm a fan of Swarm Launcher spam as a counter to LAV spam.
Works nicely for me. Maybe you should try it sometime? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.08 22:10:00 -
[52] - Quote
Fix lag, frame rate, and all that obvious stuff.
Fix spawning in Ambush: You should be spawned where there is the least enemies, and preferably where there are a few allies.
Player on player collisions have a weird bouncy annoying effect. Needs to be fixed.
Grenade throws are still awkward. That needs fixing.
Traversing over sloped terrain like hills should not be nearly as difficult and stamina consuming. It needs to be faster, easier and take up much less stamina.
Vehicles are way too overpriced in my opinion, they are not worth their costs. If they were buffed to worth their cost then they would too powerful though, so reducing the cost should be the goal. I think a massive price cut would be good for vehicles. Don't make them stronger, just make the price reflect what you're getting.
I suggested that there should be turretless variants of dropships with more HP before in Wolfman's variant thread before, but I think it would be simpler just to allow the removal of turrets. This will allow dropships to free CPU/PG to fit more defensive modules to increase survivability (thus making it better for troop transport).
About dropships specifically (and swarms): Do not increase the swarm speed of all swarm launcher swarms. Speed should depend on the tier of the swarm launcher (militia should have slowest swarm, and prototype should have fastest swarms). Maybe add a skill to increase swarm speed. Giving all swarm launchers a speed buff would punish dropship users who spent lots of ISK and SP on their drophips, while rewarding swarm launcher users that only use the free swarm launcher fits without making any ISK or SP investment.
Additionally, the dropship vs swarms case can be improved with the right new SL variants (variants are not available for militia items, so militia only SL users won't benefit): Add new swarm launcher variants designed for handling fast targets (dropships). Militia swarm launchers should remain slow and crappy since they are free. Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine. Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine.
Missile turret splash radius could use a slight reduction.
EXTRAS: More lighting effects,sky colors and weather effects. Vegetation. Plants don't have to be green, plant color evolution depend on distance from parent star, type of star, and the way the atmosphere diffuses light. This means be free to have yellow, blue, purple, or red plants. More scifi and cool outpost elements. More color in general. Assault rifle sound sucks. Assault rifle needs to sound like its blasting out hot burning charged plasma ripping through the air at high velocities, and not like some generic military shooter gun. It needs to soun more scifi. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.09 02:38:00 -
[53] - Quote
Garrett Blacknova wrote:Ima Leet wrote:I'd rather have AV Nade Spam than LAV Spam... CCP, please bring back AV Nade spam so that we can stop these LAV's. i rarely saw tanks die from them, tanks move so slow they noticed AV's on the ground... these LAV's are wreckless and careless. currently AV nades stink, they dont hit vehicles moving nor do they do damage to vehicles some of the times... they seem broken? please bring back AV spam! I'm a fan of Swarm Launcher spam as a counter to LAV spam. Works nicely for me. Maybe you should try it sometime? i've only got militia swarms and they're not the best AV weapon due to their horrible locking and tracking system
AV nades were so nice and easy, currently they're broken, i throw them at a vehicle, they track to it then stop tracking, give up and the LAV takes no damage. the other is it will hit the LAV but does nearly no damage or they just don't track at all and just dud out on the ground.
btw, you sound like a prick "maybe you should try it sometime?" maybe you should suck on my nootz sometime |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.09 06:28:00 -
[54] - Quote
Id like to see some tweaks to the throw away sniper fit. If we cant get speed/distance based projectile system then at least do something about follow up shots at the lower level. I think the damage is fair where its at.
LAV controls. Perhaps they made them absurd for a reason? If thats the case then leave it I guess but honestly it makes no sense to me why acceleration and steering are on the same stick.
Ill also add I agree with quite a lot of the other stuff. Some good points/ideas in this thread. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.09 09:40:00 -
[55] - Quote
Stasis webifiers would really help with the dropship situation. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.09 11:17:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:Stasis webifiers would really help with the dropship situation.
could we make each engine damageable individually, that way, you manage to damage the DS, you take out an engine, cut the speed in half. theyd have to land next to a Logi LAV with vehicles repair module to rep. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 13:40:00 -
[57] - Quote
Ima Leet wrote:i've only got militia swarms and they're not the best AV weapon due to their horrible locking and tracking system
AV nades were so nice and easy, currently they're broken, i throw them at a vehicle, they track to it then stop tracking, give up and the LAV takes no damage. the other is it will hit the LAV but does nearly no damage or they just don't track at all and just dud out on the ground.
Militia Swarms with a couple of points in Weaponry are capable of one-shotting starter LAVs, and some of the cheaper Militia LAV fits.
You just need a bit of practice to learn their idiosyncrasies. If I target the same LAV with 2 shots, it pretty much doesn't have a chance. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.09 15:33:00 -
[58] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you.
i disagree the fat suits need more HP to better take blows but this is a logical thing regnum is right there needs to be a boarding animation or something so people cant insta-port around.
Piercing Serenity wrote:- Updated game physics would be nice. Something like Halo, where bullets can blow up grenades in the air if you happen to shoot them
- More realistic hulls of vehicles. I understand why all the vehicles just fade away after a while, but it'd be nice to add them to the map. Give the battlefield a "live in" feeling
- Colors: There is nothing memorable about this game as far as graphics are concerned. Again, I like the contrast Halo has between the environment and the players/objects. Everything seems to stand out
- Customization: I want to be able to make aesthetic changes to my dropsuit. Add an extra layer of shoulder plating? Done. Change the colors of my dropsuit. Nice. Make a corp logo that everyone can put on their suits? Great!
my 0.02 ISK
this is some stuff i would like as a little bit extra reality, not shooting grenades at of the air but if a lucky shot hits |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.09 15:42:00 -
[59] - Quote
truthfully i would like the controls to be more responsive and for me to have better and more finite control over them i cant count the times that i could get a kill cause the gun would overshoot or would move at all when i only tapped it a little i need more control over my gun is hard to aim, try playing games like COD or killzone the games may suck but the mechanics are precise.
|
mini rehak
The Southern Legion
22
|
Posted - 2012.11.09 20:26:00 -
[60] - Quote
I'm not sure if this has been said or not but that damn dead zone on the DS3 controller, it's impossible to do precise shooting with that big of a dead zone. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |