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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.09 14:38:00 -
[31] - Quote
EnglishSnake wrote:My large missile turrets should outrun swarms tbh because they are small missiles and the large turret uses large missiles
Large missile = larger payload = larger explosion = more effort to deliver.
It's reasonable to expect it to be more destructive, and maybe even slightly better range, but the range disparity is too much, imo.
There isn't ANY range cap AT ALL on Missile Turrets. SMALL OR LARGE.
That's also, imo, the core problem with Dropships. Small Missile Turrets should have about the same range as Swarms - maybe SLIGHTLY more. Give them identical range in terms of stats, and swarm pathing should ensure that they have to travel slightly further to reach a target anyway, meaning the effective range of the turret will still be larger, so it shouldn't even need that. And Large Missile Turrets should have slightly longer range than that. But again, ONLY A SLIGHT INCREASE.
Also, missiles fired from beyond draw distance NEED TO BE DRAWN IN. At the moment, it's pretty common for long-range missile fire to not even be visible until the explosion appears out of nowhere. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.11.09 15:05:00 -
[32] - Quote
It seems like Large Missiles have cloaking devices. Usually I see these flying across the map, but when I don't, I just see unexplained clusters of explosions. Since when did people have access to these weapons? |
Waruiko DUST
G I A N T
90
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Posted - 2012.11.09 17:54:00 -
[33] - Quote
people should be hitting tanks in squads anyway. If you NEED to solo a tank then you don't have good enough communication with your squad or team.
That said I've one shot shield tanks with logi suits rocking remote mines, proxy mines, and a nanohive to get the full amount out and setting them all off at once. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.11.10 01:58:00 -
[34] - Quote
HowDidThatTaste wrote:Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we.
If your talking about the same hill I think you are, there's a particular problem with the geography of the map, its just not worth trying to work around C side from that spawn side.
Swarms can permanently keep locking you from their MCC hill and not be killed back. Forge gunners have lots of options. On top of that B tends to be a good one letter to lockdown, giving blue dots good options for moving out.
For some reason the game favours putting us on that side. Spawning from the other side gives much more options.
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