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161. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
FIX AV Right now dropships can only be touched by a few, anything shield gets almost a pass from AV, and armor get Fd in the A, First is cause the default AV gear tracks funny, and the other two are because the prevalence of explosives combined ...
- by Waruiko DUST - at 2012.11.07 14:31:00
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162. the reason why forge gun is not the answer - in General Discussions [original thread]
Meh I drive armor for the most part so Forge guns only deal me 70% damage base and are more annoying then anything. Its those 130% damage free swarms that can curve around my cover to hit me anyway and 130% damage missiles turrets that get me.
- by Waruiko DUST - at 2012.11.07 14:22:00
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163. Armor or Shield? - in General Discussions [original thread]
corbear Ormand wrote: Here's what I've determined for shields vs armor Shields + Passive repair + Have a "Buffer" (If they go down, you can still survive via your armor) + High recharge rate (Passive) + No movement decrease - Scan signature...
- by Waruiko DUST - at 2012.11.03 22:28:00
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164. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Zekain Kade wrote: make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and...
- by Waruiko DUST - at 2012.11.03 15:52:00
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165. Dropships more OP than Tanks - in General Discussions [original thread]
The two things that made tanks so deadly in previous builds more then anything else were the lack of squads and general communication putting people in 1AV VS 3 in Tank fights and the unwillingness to actually train AV skills. Swarms just need to...
- by Waruiko DUST - at 2012.11.03 00:54:00
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166. New AV Tactic? - in General Discussions [original thread]
The utility of any method or means of locomotion as a weapon is directly proportional to its utility as a means of conveyance.
- by Waruiko DUST - at 2012.11.03 00:47:00
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167. How do you balance free? - in General Discussions [original thread]
I think SL need to have their tracking fixed and be given their dumbfire and splash damage back, but made into Heavy weapons. I think that the default AV Starter free suit should use some type of Anti-Material Rifle or Cannon that shoots dumb-fir...
- by Waruiko DUST - at 2012.11.01 15:07:00
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168. a cheap Counter to Dropships - in General Discussions [original thread]
Bah I stand by the LAV/Rail setup as a passible to good way of fighting off dropships. even if you aren't wrecking them straight up you're still forcing them away from you. And I'm fairly sure that hitting a dropship kills some of the momentum ev...
- by Waruiko DUST - at 2012.10.30 16:17:00
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169. a cheap Counter to Dropships - in General Discussions [original thread]
Small rails on LAVs can totally shoot down Dropships. They can't do it easy or quickly but even if they fail they can still scare pilots with damage from nowhere. besides when you do pop at them you can one shot the gunners and passengers if you g...
- by Waruiko DUST - at 2012.10.29 22:05:00
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170. vehicle combat in dust 514 - in General Discussions [original thread]
I agree with everything but 3 being a good idea. No the dumb fire thing that's fine, but you should still be able to lock LAV. I honestly don't know why they removed it. The last time a call for the removal of the Swarm's dumb fire was relevant w...
- by Waruiko DUST - at 2012.10.28 22:56:00
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171. HAV: The Gunner Dilemma - in General Discussions [original thread]
Mobius Wyvern wrote: Waruiko DUST wrote: I've got a thread on turrets and AV and damage types and how they interact in feedback that covers my opinions nicely. Not sure how to link that thread as I get yelled at by the board every time I tr...
- by Waruiko DUST - at 2012.10.28 22:50:00
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172. Blaster Turret at [C] - in Ashland [original thread]
Blaster turret at [C] has too much coverage letting it support too much of the map. I would argue that holding that turret is more important than holding any of the objectives aside from [C], and only then because of the access it gives you to the...
- by Waruiko DUST - at 2012.10.28 15:02:00
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173. HAV: The Gunner Dilemma - in General Discussions [original thread]
I've got a thread on turrets and AV and damage types and how they interact in feedback that covers my opinions nicely. Not sure how to link that thread as I get yelled at by the board every time I try to do so.
- by Waruiko DUST - at 2012.10.28 14:55:00
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174. AV and Turrets shouldn't do diffrent damage based on shields/armor! - in Feedback/Requests [original thread]
Having the AV and Turrets deal 'typed' damage throws a great wrench into the balance of Shield VS Armor for all vehicles and especially HAVs. Small turrets have some excuses but not many. AV weapons and equipment falls into this trap too in varyin...
- by Waruiko DUST - at 2012.10.28 00:47:00
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175. AV and Turrets shouldn't do diffrent damage based on shields/armor! - in Feedback/Requests [original thread]
(AV Weapons) -From a fluff perspective every AV weapon in the game will be designed to get through vehicle grade defenses and should be designed in such a way that aside from a few specialty weapons can be used against all targets with very simi...
- by Waruiko DUST - at 2012.10.28 00:47:00
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176. If you can fix one thing, what would it be? - in General Discussions [original thread]
Hardener mods, both the vehicles passive being underpowered, the active being overpowered, and the absence of infantry hardeners. Other things I feel need fixed, but this is what jumps at me the most.
- by Waruiko DUST - at 2012.10.27 23:35:00
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177. Dust 514 and vehicles! - in General Discussions [original thread]
indoor objectives just strike me as bottlenecks of death that can be locked down just about forever. Two heaves with HMGs sitting on a door with a bunch of armor repairing nanohives in reach, or just in type 2 armor would take a disproportional nu...
- by Waruiko DUST - at 2012.10.27 23:30:00
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178. Ground vehicles tweeks - in Feedback/Requests [original thread]
Just think tanks should turn faster and lavs should have more 'grip' so they don't go flying every time you hit a pebble.
- by Waruiko DUST - at 2012.10.26 17:33:00
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179. Swarm Launcher Lock-on - in Technical Support/Bugs [original thread]
Miss Practice wrote: xSniper1982 wrote: Tank in last game was pretty menacing, so i grabbed my Swarmie, but it WOULD NOT lock on the tank. Anyone have a reason for this? Sometimes when targeting turrets, the lock on box will appear on th...
- by Waruiko DUST - at 2012.10.24 23:47:00
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180. Attention CCP - in Technical Support/Bugs [original thread]
sounds like a connection issue on your part
- by Waruiko DUST - at 2012.10.24 12:23:00
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