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421. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
@Mobius: Soraya and I do agree that a team deploy in pubs sounds like a bad idea (because Molon is amazing and would crush all the competition. If such a thing were to exist, it should only be limited to fight similarly sized and skilled/Mu'd team...
- by Vulpes Dolosus - at 2014.10.01 23:34:00
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422. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
If everything was right in the world, this is what should happen: FW, PC, and other types of matches (pubs and contracted battles (e.g. battles corps set up to fight each other outside of PC)) all need to be considered separate and profitable fea...
- by Vulpes Dolosus - at 2014.10.01 23:13:00
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423. Side Seat Commando - in Feedback/Requests [original thread]
Atiim wrote: Derpty Derp wrote: Yeah swarms being fired from a vehicle, now that's something I really want to see... /realism. If you really want to prevent vehicles in the game just petition their removal.
- by Vulpes Dolosus - at 2014.10.01 03:11:00
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424. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Pirate suit thread? Pirate suit thread: The Easy way: Only 1 tier of suit from each faction (no STD, ADV or PRO). Requires lvl3 in the two respective racial skills (ex. Blood Raider assault requires lvl3 Am and Min assault), receives bonuses from...
- by Vulpes Dolosus - at 2014.09.30 14:12:00
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425. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
CommanderBolt wrote: Vulpes Dolosus wrote: You really shouldn't be strafing in an ADS unless you're trying to destroy enemy equipment with a lot of AV on the field. Orbiting is more practical: it makes you harder to get hit by rails, can ma...
- by Vulpes Dolosus - at 2014.09.30 13:56:00
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426. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
I don't really see the point of this. I'd rather move away from dropsuit skills giving bonuses to their suits and give suits unique bonuses from the skills they need. This is how Eve does it: you can have many different ships requiring the same s...
- by Vulpes Dolosus - at 2014.09.30 13:44:00
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427. ADS & Pilot dropsuits - in Feedback/Requests [original thread]
Currently its 15% RoF down from 50%. The nerfs came to ADSs because they were deemed too powerful, so I don't see them being put back to their former state at all, even if you skill into a dropsuit or other skills. I've always envisioned pilot d...
- by Vulpes Dolosus - at 2014.09.30 13:27:00
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428. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
You really shouldn't be strafing in an ADS unless you're trying to destroy enemy equipment with a lot of AV on the field. Orbiting is more practical: it makes you harder to get hit by rails, can make it difficult for infantry below you to find yo...
- by Vulpes Dolosus - at 2014.09.30 12:28:00
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429. Feedback - Shield Boosters - in Feedback/Requests [original thread]
I'd like to see two variants: Regular shield booster: grants many smaller shield boosts over time but more overall hp than the next type, cannot be stopped by damage, moderate cool down Ancillary shield booster: more like our current ones, grant...
- by Vulpes Dolosus - at 2014.09.30 12:17:00
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430. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: I sense this theme with Molon Labe threads... What? Well-structured arguments about features and issues that players actually care about? A strong desire for more team-based content and features? I do agree with your point...
- by Vulpes Dolosus - at 2014.09.30 11:40:00
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431. [Post delta] Still no noticeable change in 20 GA Blaster performance... - in Feedback/Requests [original thread]
Foehammerr wrote: Vulpes Dolosus wrote: I'm going to keep saying this: Dropships and blasters don't mesh. Their designs and nuances just don't allow them to work well together. If you'd like I can copy pasta my points from another thread, b...
- by Vulpes Dolosus - at 2014.09.30 04:28:00
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432. [Post delta] Still no noticeable change in 20 GA Blaster performance... - in Feedback/Requests [original thread]
I'm going to keep saying this: Dropships and blasters don't mesh. Their designs and nuances just don't allow them to work well together. If you'd like I can copy pasta my points from another thread, but they should be fairly obvious. The only wa...
- by Vulpes Dolosus - at 2014.09.30 04:14:00
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433. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: Thanks for that. I'm fairly certain that adopting Eve-style fitting philosophy in the mid- to long-term is going to improve the situation. Maybe it isn't for the short-term though. I wish CCP would adopt more of Eve's fitt...
- by Vulpes Dolosus - at 2014.09.29 21:25:00
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434. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Ok I'm going to be blunt, this is a stupid idea (at least making it a module). Modules are supposed to make your vehicle more combat effective, why waste a slot so you can recall faster? Do you expect to jump out and recall in the middle of a figh...
- by Vulpes Dolosus - at 2014.09.29 21:16:00
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435. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: Out of curiosity: In Eve Online, what does a shield tank look like and which low slot modules are used for passive and active tanks? (When I tried Eve for 6 months, I only ever delved into armor tank theory.) [Disclaimer,...
- by Vulpes Dolosus - at 2014.09.29 20:57:00
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436. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
You can swap out the shield extenders for damage mods and have it do insane amounts of damage. This is the purpose of the commando.
- by Vulpes Dolosus - at 2014.09.29 19:09:00
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437. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Just reduce the hacking time to be the same as hacking a neutral objective/installation. Currently it's more comparable to counter hacking an objective. I get that the time before was too short, but now it's too long, just meet in the middle. I c...
- by Vulpes Dolosus - at 2014.09.29 19:05:00
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438. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Another thing to consider as to why armor vehicles are so much better than shields is the benefit of defensive skills The limiting factor for fitting for both armor and shield is PG. Rarely do I need a CPU mod and I only need my lvl4 shield fitti...
- by Vulpes Dolosus - at 2014.09.29 14:48:00
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439. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Also, reiterating my ideas for mCRUs (+1 new one): The new one: remove the module entirely and make it an innate mod to the STD DSs (and LDSs if they're reintroduced). The fitting on them is too much. Even if you removed the PG/CPU entirely, it'...
- by Vulpes Dolosus - at 2014.09.28 15:47:00
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440. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
From my other thread: remove/tone down the hardener animation on the side turrets (this goes for all vehicles). It severely obscures the view of the gunner. A Grimsness can be buffer/rep-tanked with out hardeners, so this may be the reason for the...
- by Vulpes Dolosus - at 2014.09.28 15:35:00
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