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Iron Wolf Saber
Den of Swords
16937
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Posted - 2014.09.30 12:50:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154
CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D
Quick Example:
Scout suit lvl 5 =
Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only.
Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout.
Now it is your turn! Go!
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1823
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Posted - 2014.09.30 12:54:00 -
[2] - Quote
Would love a scout variant that pushed max speed to its limits.
Would love variants of Logis too.
Logi variant A - Inbetween assault and heavy, focused on front line support. Heavy tank, slower movement.
Logi variant B - inbetween scout and assault, focused on supportive ewar and less frontline supportive roles. Lesser tank, faster movement.
Variations of current small turrets - A big example would be burst small missiles for front loaded volley output - would make actual attack runs with ADS viable......
We could come up with so many great ideas for this if this is an actual possibility.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Haerr
1504
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Posted - 2014.09.30 13:25:00 -
[3] - Quote
Me want it! (Again)
Edit: Wait.
Gursistas Scout Suit. Requires: Caldari Scout level 5 AND Gallente Scout level 5
@ PRO 3/3 highs/lows, Dampening bonus.
Done. Parfait.
Edit2: This will be my favourite thread for a while, I think... |
Haerr
1506
|
Posted - 2014.09.30 13:41:00 -
[4] - Quote
Repair Tool -> Remote Shield Booster Charge up time similar to an active scanner, functions like a vehicle shield booster except the target is another infantry. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3310
|
Posted - 2014.09.30 13:41:00 -
[5] - Quote
Sentinel variants:
Eagle eye: remove resistances. Role bonus:+5 base scan radius/level. 25% reduction to HMG fitting.
3% bonus to scan precision per level. 5% reduction per level to cpu/pg costs of precision/range mods.
Tankhunter: remove resistances: Role bonus: +50% magazine capacity for forge guns. 25% reduction to fitting forge guns.
+1%/level to efficacy of heavy damage mods. 5% reduction to forge gun charge times per level.
Commando variant:
EWAR Jammer: remove damage bonus. Role bonus: 50% increase to enemy profile DB. (Within the enemy's scan radius, not anywhere on the map)
3% penalty to enemy scan precision per level 5% reduction to enemy scan range per level
Demolitions: role bonus: +1 deployable proximity mine/level. +1 carried prox mine/level.
+0.5m to explosive blast radius/level. +5% explosive damage per level vs structures (turrets, CRU, Supply Depot) |
Vulpes Dolosus
molon labe. General Tso's Alliance
2194
|
Posted - 2014.09.30 13:44:00 -
[6] - Quote
I don't really see the point of this.
I'd rather move away from dropsuit skills giving bonuses to their suits and give suits unique bonuses from the skills they need. This is how Eve does it: you can have many different ships requiring the same skill but each receives a different skill bonus from that racial skill. Then T2 ships receive a racial bonus and a class bonus on top of that.
This way you can introduce different roles for different sized suits as T2 and player will just have to meet the requirements of class skill. This is also a good way to reintegrate standard dropsuits by giving them a small bonus from the racial skill.
So it will be structured this way (Min med and logistics suits for example):
Start with Min med suits and med frames. Each level gives the med frame some bonus (probably light weapon fitting or something). The Logistics skill requires Dropsuit Core Upgrades 3 and *bla bla bla*, and each racial logi suit requires lvl3 in the respective racial med suit. The Logi skill and dropsuit skill both will give bonuses to the Logi (module efficacy and fitting, respectively, imo).
SP multipliers should be increased to ensure people don't max out too soon, which may seem rough, but remember that each skill you level applies to multiple suits (racial med would apply to Logi and Assaut and Logi applies to all logi suits). Now, if CCP wants to release a new class or variant, they can either tack them on to an already established class (for example: your Recon class and Scout class can have the same requirements, but get different bonuses from the same skills), or create new classes all together.
EDIT: Also as Haerr said, pirate dropsuits that require several racial suit skills. This could be implemented easier with my idea.
Dust was real! I was there!
My current background
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3310
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Posted - 2014.09.30 13:47:00 -
[7] - Quote
Vulpes I wish they would. But seeing how the devs will not respond to the thousands of requests that they bonus the dropsuits and not the skills it is evident that they cannot/will not.
Expect more of the current bonus on skills in legion. |
Haerr
1506
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Posted - 2014.09.30 13:49:00 -
[8] - Quote
Something, something Crusader Suits that can fit Squad Modules! |
Jebus McKing
705
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Posted - 2014.09.30 13:58:00 -
[9] - Quote
Sisters of Eve logistics suit
Requires: Amarr Logistics V Gallente Logistics V
Logistics bonus: same as logistics now Racial bonus: +5% efficacy of Nanite Injectors per level +5% efficacy of Rep Tools per level +5% efficacy of Triage Nanohive per level
In general, give us some Pirate Faction suits that are kinda a blend between 2 factions like the EVE pirate ships.
Closed beta vet. @JebusMcKing
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man- bear pig
D3ATH CARD
55
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Posted - 2014.09.30 14:04:00 -
[10] - Quote
assault varient:
Vanguard
increase grenade count, ammo capacity, and reduction for cpu/pg for damage mods= lose equipment slots
variant B (Guardian? maybe?)
Increase shield/armor depending on race and increase to precision and range=decrease on speed |
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Vulpes Dolosus
molon labe. General Tso's Alliance
2196
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Posted - 2014.09.30 14:12:00 -
[11] - Quote
Pirate suit thread? Pirate suit thread:
The Easy way: Only 1 tier of suit from each faction (no STD, ADV or PRO). Requires lvl3 in the two respective racial skills (ex. Blood Raider assault requires lvl3 Am and Min assault), receives bonuses from both (including fitting). Proto level PG/CPU/slot count. Absolutely requires unique looking pattern on the dropsuit. Obtained through random salvage only or when looted from PC or FW.
That should do for now.
Dust was real! I was there!
My current background
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Commander Noctus
Gallente Loyalist
84
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Posted - 2014.09.30 14:51:00 -
[12] - Quote
Marauder (aka: SPARTAN) Post-Assault
Skills: +10% Ammo per Level +15% Reduction to Bastion Equipment fitting.
Loses weak tank (Gal loses shields)
Gains strong tank (Gal gains armor)
Loses one High/Low
Speed of a current Logi
Only class that can fit Bastion equipment.
Bastion Module Feature: Decreases walking speed to 0.5-1.0m/s
Gain massive Damage Reduction to All types.
+70% Resistance from it's Weak Tank (For Gal: Plasma, Laser); +80% Resistence to Strong Tank (Gal: Projectile, Rail, Explosive) Gain 50% Regeneration
Gain 50% Range Increase
Lasts 30 seconds.
Gallente Assault since Jan. 28th, 2013. Touched on every Gallente role since.
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Ripley Riley
Incorruptibles
3437
|
Posted - 2014.09.30 14:51:00 -
[13] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 So any thoughts or suggestions? :D Guerrilla High mobility combatant
Prerequisites: Racial Assault V, Dropsuit Biotic Upgrades IV
Retains the assault racial bonus. Assault role bonus is altered: 5% reduction to PG/CPU cost of light weapons, grenades, and biotic modules per level. Guerrilla dropsuits have an increased walk speed, but not sprint speed. They should walk more slowly than scouts, but faster than an Assault dropsuit.
Loses one slot associated to dropsuits' racial tanking style. For example, a Caldari Guerrilla would lose one high slot. Loses sidearm slot.
He imposes order on the chaos of organic evolution...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1832
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Posted - 2014.09.30 14:59:00 -
[14] - Quote
I really do think that mixed suits / Pirate faction types would be an awesome way to make meaningful content without a need for patching and long dev hours (if I understand what the CCP guys can achieve back end)
Requiring 2 racial suit skills etc... great ideas. Even if they cant give them different skins, just alter the current skin in some way. For instance a Caldari / Amarr combination perhaps could use the Caldari assault suit design but use the Amarr colours or vice versa.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Vyzion Eyri
The Southern Legion Final Resolution.
2482
|
Posted - 2014.09.30 15:31:00 -
[15] - Quote
Post Minmatar Logistics: Mechanic
Double efficacy for vehicular repair from repair tools. Loses an equipment slot and a low slot.
And a more wishful one...
Post Dropship V: Logistics dropships
More tank, inbuilt mCRU, no turrets, 6 passenger seats.
> Quis custodiet ipsos custodes?
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Ripley Riley
Incorruptibles
3440
|
Posted - 2014.09.30 16:59:00 -
[16] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 So any thoughts or suggestions? :D Covert Resupply Stealth ammo delivery
Prerequisites: Caldari Scout V, Cloaking Devices IV, Nanocircuitry IV
Retains scout role bonus: +15% reduction to PG/CPU cost of cloak field per level Retains Caldari scout bonus: 3% reduction to scan profile per level Gains: +5% to nanohive max. nanites and +3% to supply rate and repair amount per level Gains: +5% to cloaking duration per level Gains: +5% reduction to PG/CPU cost of nanohives per level
Loses sidearm slot Loses grenade slot Loses Caldari scan radius increase
Reduce CPU/PG; exact numbers will need to be fine tuned, but I am thinking 20% / 10% respectively.
He imposes order on the chaos of organic evolution...
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ACT1ON BASTARD
Amarr Templars Amarr Empire
188
|
Posted - 2014.09.30 20:56:00 -
[17] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. |
Iron Wolf Saber
Den of Swords
16957
|
Posted - 2014.09.30 21:06:00 -
[18] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
New content requires new code for most of that.
Now content we removed we can try to get back in. I hope all the sticks are there still.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
Arkena Wyrnspire
Fatal Absolution
17935
|
Posted - 2014.09.30 21:13:00 -
[19] - Quote
'Strike' assaults.
Significantly increased speed, no sidearm, increased primary HP regeneration rate, reduced secondary HP base/regen and increased weapon damage.
The forums have ruined me.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
189
|
Posted - 2014.09.30 21:16:00 -
[20] - Quote
Iron Wolf Saber wrote:ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. New content requires new code for most of that. Now content we removed we can try to get back in. I hope all the sticks are there still. I can deal with the other stuff missing but corp battles and vehicle variants are a must. Thatd bring some life into this game. Corp battles are the best game mode(to me way better than pc), and right now new players dont really have a reason to go into vehicles, theres really nothing to them besides a few fits, theyve just been nerfed to hell. If you guys can bring in logi dropships thats all id be playing. Assault dropships are boring now anyways. |
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Killar-12
The Corporate Raiders Top Men.
3318
|
Posted - 2014.09.30 21:17:00 -
[21] - Quote
Vulpes Dolosus wrote:I don't really see the point of this.
I'd rather move away from dropsuit skills giving bonuses to their suits and give suits unique bonuses from the skills they need. This is how Eve does it: you can have many different ships requiring the same skill but each receives a different skill bonus from that racial skill. Then T2 ships receive a racial bonus and a class bonus on top of that.
This way you can introduce different roles for different sized suits as T2 and player will just have to meet the requirements of class skill. This is also a good way to reintegrate standard dropsuits by giving them a small bonus from the racial skill.
So it will be structured this way (Min med and logistics suits for example):
Start with Min med suits and med frames. Each level gives the med frame some bonus (probably light weapon fitting or something). The Logistics skill requires Dropsuit Core Upgrades 3 and *bla bla bla*, and each racial logi suit requires lvl3 in the respective racial med suit. The Logi skill and dropsuit skill both will give bonuses to the Logi (module efficacy and fitting, respectively, imo).
SP multipliers should be increased to ensure people don't max out too soon, which may seem rough, but remember that each skill you level applies to multiple suits (racial med would apply to Logi and Assaut and Logi applies to all logi suits). Now, if CCP wants to release a new class or variant, they can either tack them on to an already established class (for example: your Recon class and Scout class can have the same requirements, but get different bonuses from the same skills), or create new classes all together.
EDIT: Also as Haerr said, pirate dropsuits that require several racial suit skills. This could be implemented easier with my idea. I'd much prefer this
http://evil-guide.tripod.com/
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2167
|
Posted - 2014.09.30 21:20:00 -
[22] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. ^^This
I can't agree more, don't start trying to drum up support for more pie in the sky ideas without delivering on the pie in the sky ideas that you have been promising us for more than 2 years now.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Iron Wolf Saber
Den of Swords
16959
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Posted - 2014.09.30 21:23:00 -
[23] - Quote
And no I am not contemplating this; I just want to be prepared if someone asks.
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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ACT1ON BASTARD
Amarr Templars Amarr Empire
189
|
Posted - 2014.09.30 21:28:00 -
[24] - Quote
Iron Wolf Saber wrote:And no I am not contemplating this; I just want to be prepared if someone asks.
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in. Sound good. I think only the hulls should be brought back and the turrets. The old modules were too complicated. |
Arkena Wyrnspire
Fatal Absolution
17937
|
Posted - 2014.09.30 21:35:00 -
[25] - Quote
ACT1ON BASTARD wrote: Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
Greetings.
I am here to educate you on the present state of DUST and what the CPM members can and cannot do.
At the moment, DUST does not have much of a development team. It has a small group headed by a data analyst. This small group does not include the numbers of programmers, artists, etc required to create significant new content. Additionally, delivering this would require a client update, which is restrictive on the already minimal resources available to DUST.
What the dev team cannot do: Return corp battles Create new heavy weapons Code unique properties for things like pilot suits
What the dev team can do: Change numbers in spreadsheets/databases Make new entries in spreadsheets/databases
Now that you are hopefully sufficiently educated on what is possible, let's talk about your misguided bashing of CPM members.
Firstly, you say "You should be finishing off the content you already promised us". You are referring to IWS, a CPM member, as the 'you'. When, precisely, did IWS 'promise' said content? He didn't. A CCP member did, in loose terms that overly-enthusiastic folks such as yourself insist on calling 'promises'.
A CPM member is not an employee of CCP. They do not have power to order employees about or set the dev teams on a specific task.
They are players who just happen to also be advisors. They get to link particularly snazzy threads and collect data from the playerbase about what they want and inform CCP about it. From there, CCP makes the decisions.
What is IWS, a member of this 'CPM', doing here? Collecting data.
What will he do with it? Tell CCP about what people want.
Will he tell CCP to do things they can't do? No.
The forums have ruined me.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
189
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Posted - 2014.09.30 21:55:00 -
[26] - Quote
Arkena Wyrnspire wrote:ACT1ON BASTARD wrote: Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
Greetings. I am here to educate you on the present state of DUST and what the CPM members can and cannot do. At the moment, DUST does not have much of a development team. It has a small group headed by a data analyst. This small group does not include the numbers of programmers, artists, etc required to create significant new content. Additionally, delivering this would require a client update, which is restrictive on the already minimal resources available to DUST. What the dev team cannot do:Return corp battles Create new heavy weapons Code unique properties for things like pilot suits What the dev team can do:Change numbers in spreadsheets/databases Make new entries in spreadsheets/databases Now that you are hopefully sufficiently educated on what is possible, let's talk about your misguided bashing of CPM members. Firstly, you say "You should be finishing off the content you already promised us". You are referring to IWS, a CPM member, as the 'you'. When, precisely, did IWS 'promise' said content? He didn't. A CCP member did, in loose terms that overly-enthusiastic folks such as yourself insist on calling 'promises'. A CPM member is not an employee of CCP. They do not have power to order employees about or set the dev teams on a specific task. They are players who just happen to also be advisors. They get to link particularly snazzy threads and collect data from the playerbase about what they want and inform CCP about it. From there, CCP makes the decisions. What is IWS, a member of this 'CPM', doing here? Collecting data. What will he do with it? Tell CCP about what people want. Will he tell CCP to do things they can't do? No. Im aware the cpm`s cant change the direction of the game im aware the devs cant change content like that because they dont own the game, but im wondering if they can bring back content thats already coded. Sorry if i said you to the wrong person,but the cpm`s speak for us so im ultimately talking to rattati. |
Iron Wolf Saber
Den of Swords
16959
|
Posted - 2014.09.30 21:58:00 -
[27] - Quote
Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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ACT1ON BASTARD
Amarr Templars Amarr Empire
190
|
Posted - 2014.09.30 22:04:00 -
[28] - Quote
Iron Wolf Saber wrote:Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often. Yeah and thats your job, we take our anger out on you so rattati doesnt get the stress. |
Iron Wolf Saber
Den of Swords
16959
|
Posted - 2014.09.30 22:09:00 -
[29] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often. Yeah and thats your job, we take our anger out on you so rattati doesnt get the stress.
Slight Problem.
He frequents the forums;
Just be thankful he doesn't' have mod powers like CCP Logibro.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
Blueprint For Murder
Edimmu Warfighters Gallente Federation
1
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Posted - 2014.09.30 22:10:00 -
[30] - Quote
Weapon slicing/hacking 3% per lever weapon price reduction (This can be used suits/weapons/mods). (RP) Your extensive skill and use with the current item has given you the ability to preform minor repairs/pack ammo/create variants yourself reducing your liability on the shop. This is really just an sp sink and the prices could be raised later. |
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