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881. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust? Both since it factors into the tracking equa...
- by Vrain Matari - at 2014.11.20 06:04:00
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882. Scout Registry / Killboard - in General Discussions [original thread]
Another thing about short scan ranges: with tacnet lag averaging something like 2 seconds, that scout will often be standing on your corpse before the tacnet lights up. Maybe the way to balance longer base scan radii/extender multipliers is with ...
- by Vrain Matari - at 2014.11.19 15:40:00
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883. DUST 514 : 1.9 Patch Review - in General Discussions [original thread]
da GAND wrote: @Michael Arck ya I wasn't expecting much from the star citizens fps mode but was surprised and can't wait to see more of it. The fps part is probably what I'll be getting into mostly whenever we get Star Citizen Those SC fps/ze...
- by Vrain Matari - at 2014.11.19 06:23:00
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884. Maps - in General Discussions [original thread]
Squagga wrote: So I'd like to go way out of my way and get a PS3 to come back to punish you guys again. However are there any new maps? Also do people still drive up in their tanks and then run away at ultra sonic speed like little bitches the ...
- by Vrain Matari - at 2014.11.19 06:08:00
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885. +1 - in General Discussions [original thread]
Michael Arck wrote: Hakyou Brutor wrote: I hate you all +1 +1 - you beat me to it ;)
- by Vrain Matari - at 2014.11.19 06:02:00
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886. +1 - in General Discussions [original thread]
Hakyou Brutor wrote: I hate you all +1
- by Vrain Matari - at 2014.11.19 06:01:00
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887. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Piercing Serenity wrote: I still have five more pages of this thread to get through, but I wanted to reiterate a point that I noticed was getting looked over multiple times. Many people have incorrectly assumed that this proposal will shoe-horn...
- by Vrain Matari - at 2014.11.19 03:05:00
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888. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Firstly, +1 on this proposal, looks well thought out and it is a relief to see equipment spam finally addressed. Secondly, ARRRGHHHH!!!! Rattati you have too many balls in the air. I want to give this topic the long thinking, but...... Scout ro...
- by Vrain Matari - at 2014.11.18 23:37:00
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889. All that witch hunt - in General Discussions [original thread]
postapo wastelander wrote: All that QQ and witch hunts for nerfing other weapons is quite sad. We finally have rifles balanced *after cqc RR balance* and what i see now made me really confused. Do some individuals really need to unbalance whole...
- by Vrain Matari - at 2014.11.18 17:18:00
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890. Federation Burst Assault Rifle Issues - in General Discussions [original thread]
CeeJ Mantis wrote: The Federation burst rifle is doing SUBSTANTIALLY less damage than it should be based on other rifles. It has a fire rate of 845.07rpm instead of the 1000rpm that burst assault rifles are supposed to do. And has 15% less dam...
- by Vrain Matari - at 2014.11.18 07:29:00
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891. The most horrifying thing I've ever seen - in General Discussions [original thread]
Great story Draxus, priceless. One of my favorite early heavy encounters way back when heavies were monsters and knives were built in and had no aim assist was being fully ammo-depleted and accidentally falling into a tight spot with a heavy betw...
- by Vrain Matari - at 2014.11.18 06:08:00
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892. The most horrifying thing I've ever seen - in General Discussions [original thread]
da GAND wrote: Joel II X wrote: I expected for people to talk about my aim. It's so bad, it's scary. Maybe it's cuz of eating too much bacon? It's not the bacon....it's the Quafe.
- by Vrain Matari - at 2014.11.18 06:01:00
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893. Use headphones = no more cloak qq - in General Discussions [original thread]
NextDark Knight wrote: Zatara Rought wrote: As others have already said...the decloak sound plays AFTER the scout has gotten 2 shotgun shots off. Not only that but the noise around you in a CQC environment can prevent you from hearing the b...
- by Vrain Matari - at 2014.11.18 05:54:00
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894. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I-Shayz-I wrote: I love this game, and I have been running complex dampeners on my logi/assault...heck even my sentinel sometimes even if it is a waste of a module when you do the math. I want this idea to work, but th...
- by Vrain Matari - at 2014.11.18 03:38:00
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895. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
In support of an eventual move to PS4. Provided, ofc, CCP + we players can make DUST into a game that peeps want to play. Significant numbers of peeps. We've still got a long way to go on that, imo. The biggest advantage of this to CCP in the lo...
- by Vrain Matari - at 2014.11.15 12:45:00
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896. Cloak delay lengthened! - in General Discussions [original thread]
Cat Merc wrote: CCP Rattati wrote: Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Except the cloak needs to be shafted. Impossible to scan, invisible dropsuits running around ...
- by Vrain Matari - at 2014.11.14 16:26:00
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897. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
When we have Discussions about redline mechanics we have three separate topics that all get lumped under 'redline': Enemy Redline Mechanics Meant to stop enemy camping friendly back spawn point. Proposed fix: Ghost Kaiser's works perfectly: Fr...
- by Vrain Matari - at 2014.11.12 18:28:00
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898. For those wondering about lower in match SP - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Vrain Matari wrote: Kain Spero wrote: Okay, yep it looks like it has been cut in half. I ended up with a calculation of 2.3 SP a second. I figure my numbers are a little off and that means it has been halved to 2.5 S...
- by Vrain Matari - at 2014.11.12 16:01:00
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899. For those wondering about lower in match SP - in General Discussions [original thread]
Bendtner92 wrote: Vrain Matari wrote: Sweet. Passive cut in half, WP to SP doubled. I'll take it. I don't know why you would because it doesn't give the same amount of SP since the passive SP gains was the majority of your SP gains. Beca...
- by Vrain Matari - at 2014.11.12 15:58:00
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900. For those wondering about lower in match SP - in General Discussions [original thread]
Ripley Riley wrote: Vell0cet wrote: My concern is this punishes new players who don't have the means to generate many WPs per match. This dramatically slows down their progression, making them get even less from a match and making it even mo...
- by Vrain Matari - at 2014.11.12 15:49:00
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