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861. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: Alaika Arbosa wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps...
- by Vrain Matari - at 2014.11.23 21:16:00
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862. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targetin...
- by Vrain Matari - at 2014.11.23 18:47:00
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863. STOP FIGHTING OVER THE EQ BANDWIDTH IDEA (Proposal with spreadsheet) - in Feedback/Requests [original thread]
+1 Shayz. One thing i'd like to see complementing your plan is a Logi efficacy bonus that increased(moderately) the longevity(i.e. nanites/spawns) of deployed equipment. Nothing crazy, just enough so that an old dog logi who was fully skilled up ...
- by Vrain Matari - at 2014.11.23 18:07:00
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864. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Leadfoot10 wrote: If it is, I think we'll find HP stacking to become even more prevalent than [...] a lower TTK [...] the first person to leave cover generally dies. These statements together are at odds with one ano...
- by Vrain Matari - at 2014.11.23 17:49:00
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865. CCP Rattati - Thukker contact grenades, the black sheep of Dust - in Feedback/Requests [original thread]
@ OP. I agree with your analysis and the posted history, nice work on the presentation. But on the other hand, it still feels like DUST has an overabundance of AOE explosive weapons - the fps cheez factor is already alarmingly high for this game:...
- by Vrain Matari - at 2014.11.23 17:29:00
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866. 0 WP -> 0 SP & 0 ISK/LP - in Feedback/Requests [original thread]
This is why i like asymmetrical WP payouts for struggling(measured by meta or sp spent if the player is too new to have a statistically reliable meta). In cases where players got Scottied right up the kittenhole, the meta differential would compe...
- by Vrain Matari - at 2014.11.23 17:10:00
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867. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has.
- by Vrain Matari - at 2014.11.23 16:33:00
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868. im gonna make your day. - in General Discussions [original thread]
Bright Cloud wrote: Just watch this here till the end: http://www.youtube.com/watch?v=mcDgOGC5Lcc I think all female chars on dust should have that as a special surprise attack. Lol. Now you're just like-farming, and +1 to you sir.
- by Vrain Matari - at 2014.11.23 05:47:00
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869. So how would you balance the shotgun? - in General Discussions [original thread]
I suppose keep the range, damage and rof the same and increase the dispersion. It would force shotgunners to get up close and personal if they needed that instakill. Also, increased dispersion isn't always bad. With three or four wounded enemys i...
- by Vrain Matari - at 2014.11.23 05:40:00
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870. Didn't know how good I had it... - in General Discussions [original thread]
Panoscape wrote: Till my PS3 got the yellow light of death and I upgraded to PS4. Dang nabbit I miss DUST. I've been playing Destiny, but it doesn't hold a candle to Dust. I see so many complaints about dust on this forum, but dang, nothin' re...
- by Vrain Matari - at 2014.11.22 04:49:00
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871. Red Headed Step Child-Scrambler Rifle - in General Discussions [original thread]
That rifle is the single most OP-for-the-longest-time item in the entire history of DUST.
- by Vrain Matari - at 2014.11.22 04:42:00
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872. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Still going to happen just because...
- by Vrain Matari - at 2014.11.21 04:34:00
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873. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Rattati all the ideas you've had so far have been pretty on point, but I really think messing with the already severely clunky movement DUST 514 has is going to only make things worse for everyone. Back when we had the ...
- by Vrain Matari - at 2014.11.21 04:22:00
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874. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's something that breaks hit detection. That's not skill that's a mechanical exploit dependent upon poor base mechanics and lag. Lag/hit detection are completely separate technical issues. Whether one likes skill-based...
- by Vrain Matari - at 2014.11.20 16:17:00
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875. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important? I've always hoped for Dust to be a Sci-Fi Military Sim/MMOFPS not a Sci-Fi Arcad...
- by Vrain Matari - at 2014.11.20 15:58:00
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876. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: And let's be fair to shield tanks. Make ferroscale and reactives carry the same penalty as extenders. After all they add similar EHP values. Giving 66 HP shield extenders a strafe penalty but exempting 70 HP plates seems...
- by Vrain Matari - at 2014.11.20 15:23:00
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877. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we want to make skilling into and using high tier Equipment more rewarding. All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of t...
- by Vrain Matari - at 2014.11.20 15:06:00
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878. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
OMFG. Does everybody who plays this game hate strafing? I had no idea. Maybe all the strafers already left.
- by Vrain Matari - at 2014.11.20 14:40:00
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879. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by Vrain Matari - at 2014.11.20 06:40:00
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880. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
This discussion is honestly reminding me of the multi-thread multi-page battles we had back in the Mordu's forums. I think one of the punchlines from those bone-crushing forum battles was realistic physics is nice but it messes with what many pee...
- by Vrain Matari - at 2014.11.20 06:34:00
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