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Thread Statistics | Show CCP posts - 1 post(s) |
Bradric Banewolf
D3ATH CARD RUST415
452
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Posted - 2014.11.14 02:57:00 -
[31] - Quote
Oh no! CCP YOU GOTTA FIX THAT CLOAK NOW!!! SCRAMBLER RIFLE AND CLOAK COMBO IS INSANE!!! They're firing 5-10 shots before they uncloak! Rattati help I can't deal?!
"Anybody order chaos?"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5264
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Posted - 2014.11.14 03:08:00 -
[32] - Quote
Kain Spero wrote:Bradric Banewolf wrote:Mexxx Dust-Slayer wrote:Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? It was a cloak buff, more broken than ever. You probably haven't seen the new shoot while invisible feature. Aw d*mn?! No I didn't. How is that working? It works like this: https://www.youtube.com/watch?v=khwz82yRZH0&feature=youtu.be
Well that's not good.
I wish my avatar was Minmatar.
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Bradric Banewolf
D3ATH CARD RUST415
452
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Posted - 2014.11.14 05:16:00 -
[33] - Quote
Thor Odinson42 wrote:Kain Spero wrote:Bradric Banewolf wrote:Mexxx Dust-Slayer wrote:Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? It was a cloak buff, more broken than ever. You probably haven't seen the new shoot while invisible feature. Aw d*mn?! No I didn't. How is that working? It works like this: https://www.youtube.com/watch?v=khwz82yRZH0&feature=youtu.be Well that's not good.
Not at all?! They are firing rifles long before they actually can be seen?! The scrambler is beast mode! Proto scrambler for Ole bane soonTM.
"Anybody order chaos?"
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sir RAVEN WING
Horizons' Edge Proficiency V.
226
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Posted - 2014.11.14 06:11:00 -
[34] - Quote
Bradric Banewolf wrote:sir RAVEN WING wrote:Operative 1174 Uuali wrote:There is such a thing as lag. Things don't register or render a full second on my system. Nerf the dam* cloak to at least 2 seconds. Better to have it deactivate at 10 meters. Try being a scout. I used to hate every scout then I became one and found out that assault is a hell of a lot easier. Assault is easier??!!! I'm definitely doing something wrong then lol! What's your fit
My scout fit happens to be a STD with a shield a rep and a shotgun. Your assault?
For The State!
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deadpool lifetone
D3ATH CARD RUST415
15
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Posted - 2014.11.14 10:36:00 -
[35] - Quote
Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts?
Honestly, still needs to be tweaked. I can still shoot while the de-cloaking animation is going ( feel the slight delay to bringing out my weapon and shooting ) but feels more ninja then ever on easy quick kills. - im sure they crunching numbers in how to tweak it for the best (( sugest a quicker de-cloaking animation , at least to match the gun drawn and shooting delay )) |
Slave of MORTE
Eyniletti Rangers Minmatar Republic
71
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Posted - 2014.11.14 11:36:00 -
[36] - Quote
Thokk Nightshade wrote:CCP Rattati wrote:One Eyed King wrote:My understand is that not only was fire from cloak delay increased, but the decloak time was also increased, which I am hearing is actually causing people to be able to fire from cloak.
What is needed is an instant decloak with a one second fire delay before being able to fire.
I am not sure why things were changed the way they were. Thanks guys, yes we did some changes, not ninja though it's all documented on the Features and Ideas forum. Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. We always wanted to have cloaked players gradually appear with the swirling animation, as it actually is more noticieable than just "tada!". So now with put down delay, we added the animation back. As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view. Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible after the code change in 1.9. Hope that clears that up. I was on the receiving end of this today and I can confirm I saw it the same way he did. The guy hit me with a shotgun twice before fully decloaking. I was on a building, turned, saw a blur, then *blap blap* and saw the uncloak mechanism as I was falling to the ground. (Sorry, don't have recording ability) Yurp ratatti it did NOT work
Yet another slave of Mortedeamor
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Cat Merc
Onslaught Inc RISE of LEGION
13223
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Posted - 2014.11.14 12:49:00 -
[37] - Quote
CCP Rattati wrote:Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps.
Except the cloak needs to be shafted.
Impossible to scan, invisible dropsuits running around with alpha weapons that can take down any suit in one to two shots. Clearly a good idea.
I have no problem with the cloak for movement, hacking installations and straight up hiding in plain sight waiting for the moment to strike, but that "moment to strike" should be a huge opening, not a single second of someone not paying attention because an enemy just came up in front of him.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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LAVALLOIS Nash
QcGOLD
286
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Posted - 2014.11.14 13:34:00 -
[38] - Quote
Cat Merc wrote:CCP Rattati wrote:Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps.
Except the cloak needs to be shafted. Impossible to scan, invisible dropsuits running around with alpha weapons that can take down any suit in one to two shots. Clearly a good idea. I have no problem with the cloak for movement, hacking installations and straight up hiding in plain sight waiting for the moment to strike, but that "moment to strike" should be a huge opening, not a single second of someone not paying attention because an enemy just came up in front of him.
Yeah im not a hater either, but it makes the game a chore to play sometimes. Im a logi, its my job to reinforce the front line or deliver relief supplies to an embattled pocket. Its pretty hard to focus on what I have to be doing if I have to check behind me every 2 seconds just incase a invisible scout made a 12 ft jump over that object and is now about to shoot me.
You would think that, in a place like New Eden, companies would have invented a good counter module, like a "motion detector" that would tell me if any invisible movements have been detected in any of the sightlines 15m around me.
The guys at the front line, the heavies, assaults, even snipers to some extent...its their job to be aware of their combat environment. But they cant fight properly if an invisible enemy is cutting off their flanks and logistics chain and encircling them. The problem with a scout is that they can do both. They can cut off the flanks and rear, and then they can also cut down the combat groups. Its too powerful because there is no viable counter and they can switch battlefield roles on a whim and be just as effective in the new role as the situation exclusive suits are. |
Kain Spero
Goonfeet
3811
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Posted - 2014.11.14 13:57:00 -
[39] - Quote
CCP Rattati wrote:One Eyed King wrote:My understand is that not only was fire from cloak delay increased, but the decloak time was also increased, which I am hearing is actually causing people to be able to fire from cloak.
What is needed is an instant decloak with a one second fire delay before being able to fire.
I am not sure why things were changed the way they were. Thanks guys, yes we did some changes, not ninja though it's all documented on the Features and Ideas forum. Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. We always wanted to have cloaked players gradually appear with the swirling animation, as it actually is more noticieable than just "tada!". So now with put down delay, we added the animation back. As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view. Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible after the code change in 1.9. Hope that clears that up.
I think the "appearing" part is still an issue that a lot of people are having. I took some corpies out on a decloaking tour and what we were able to do in pubs was kinda silly. This was people that really hadn't done the whole shotgun cloak tactic before.
The decloak animation really needs to finish before you can fire. Is there any way to make it: hit R2, decloak animation starts, then put down animation starts? This way you are fully visible about or before the time that you fire?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Apothecary Za'ki
Biomass Positive
1868
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Posted - 2014.11.14 14:03:00 -
[40] - Quote
CCP Rattati wrote:One Eyed King wrote:My understand is that not only was fire from cloak delay increased, but the decloak time was also increased, which I am hearing is actually causing people to be able to fire from cloak.
What is needed is an instant decloak with a one second fire delay before being able to fire.
I am not sure why things were changed the way they were. Thanks guys, yes we did some changes, not ninja though it's all documented on the Features and Ideas forum. Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. We always wanted to have cloaked players gradually appear with the swirling animation, as it actually is more noticieable than just "tada!". So now with put down delay, we added the animation back. As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view. Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible after the code change in 1.9. Hope that clears that up. pfft only newb scouts use a crutch like cloak :P
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Spkr4theDead
Red Star. EoN.
2367
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Posted - 2014.11.14 14:09:00 -
[41] - Quote
Kain Spero wrote:Bradric Banewolf wrote:Mexxx Dust-Slayer wrote:Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? It was a cloak buff, more broken than ever. You probably haven't seen the new shoot while invisible feature. Aw d*mn?! No I didn't. How is that working? It works like this: https://www.youtube.com/watch?v=khwz82yRZH0&feature=youtu.be You'd be better off testing it in a FW Q-sync. I noticed it and tried it too, and the rounds fired while cloaked didn't leave the magazine (not clip). So test it in FW to see if it's really that broken.
CCP could do it in a way that going to the other equipment slot, or choosing a weapon causes the hand to come back up, press the button to decloak, then equip whatever weapon is in the light slot.
That should be an easy hotfix to do if required.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jack 3enimble
Vengeance Unbound RISE of LEGION
471
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Posted - 2014.11.14 14:13:00 -
[42] - Quote
sir RAVEN WING wrote:Operative 1174 Uuali wrote:There is such a thing as lag. Things don't register or render a full second on my system. Nerf the dam* cloak to at least 2 seconds. Better to have it deactivate at 10 meters. Try being a scout. I used to hate every scout then I became one and found out that assault is a hell of a lot easier.
You're trolling right?
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Thang Bausch
Pierrot Le Fou Industries
254
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Posted - 2014.11.14 14:47:00 -
[43] - Quote
I saw a scout take 5+ shots from a scrambler rifle while still not visible and those shots did damage. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2307
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Posted - 2014.11.14 16:26:00 -
[44] - Quote
Cat Merc wrote:CCP Rattati wrote:Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps.
Except the cloak needs to be shafted. Impossible to scan, invisible dropsuits running around with alpha weapons that can take down any suit in one to two shots. Clearly a good idea. I have no problem with the cloak for movement, hacking installations and straight up hiding in plain sight waiting for the moment to strike, but that "moment to strike" should be a huge opening, not a single second of someone not paying attention because an enemy just came up in front of him. Agreed. This was what i and others said from day one. CCP wrote the cloak(without collaborating with the playerbase, again) as an offensive weapon. It needs to be rewritten as a logistics/positioning tool.
The cloak should be near-perfect when you are moving, and should be easy to see when you're stationary. this needs to be done based on a time-averaged location because we need something a little better that CCP's standard implementation: remember rubberband-proof? lol.
Far more interesting gameplay and battles will come of a tactical repositioning cloak.
PSN: RationalSpark
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John Demonsbane
Unorganized Ninja Infantry Tactics
4540
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Posted - 2014.11.14 16:49:00 -
[45] - Quote
Spkr4theDead wrote:Kain Spero wrote:Bradric Banewolf wrote:Mexxx Dust-Slayer wrote:Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? It was a cloak buff, more broken than ever. You probably haven't seen the new shoot while invisible feature. Aw d*mn?! No I didn't. How is that working? It works like this: https://www.youtube.com/watch?v=khwz82yRZH0&feature=youtu.be You'd be better off testing it in a FW Q-sync. I noticed it and tried it too, and the rounds fired while cloaked didn't leave the magazine (not clip). So test it in FW to see if it's really that broken. CCP could do it in a way that going to the other equipment slot, or choosing a weapon causes the hand to come back up, press the button to decloak, then equip whatever weapon is in the light slot. That should be an easy hotfix to do if required.
I got killed by a cloaked Cal shotty scout last night in FW. I could see the shimmer clearly so it's not like he snuck up on me while I wasn't looking. I equip precision mods and max passive skills so I do see a fair amount of undamped non-Gallente scouts.
Not sure if he only got one shot off while still cloaked or just missed one (he was not that good, my Amarr logi with ScR should be a pretty easy kill in that scenario) but considering I was dead as he decloaked/fired again, I can fairly confidently say the shots registered.
(The godfather of tactical logistics)
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Ryme Intrinseca
Dead Man's Game RUST415
1995
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Posted - 2014.11.15 13:48:00 -
[46] - Quote
CCP Rattati wrote:One Eyed King wrote:My understand is that not only was fire from cloak delay increased, but the decloak time was also increased, which I am hearing is actually causing people to be able to fire from cloak.
What is needed is an instant decloak with a one second fire delay before being able to fire.
I am not sure why things were changed the way they were. Thanks guys, yes we did some changes, not ninja though it's all documented on the Features and Ideas forum. Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. We always wanted to have cloaked players gradually appear with the swirling animation, as it actually is more noticieable than just "tada!". So now with put down delay, we added the animation back. As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view. Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible after the code change in 1.9. As this video clearly shows, you get two shots off while you are cloaked. You get a third one off before the animation completes. This is very much not an improvement as it means that anything with less than 1500EHP will be killed during the decloak animation, and anything with less than 1000HP will be killed during the 'invisible' phase of the decloak animation. It's basically:
1. Cloaker kills enemy 2. [Some time later] Tada! |
Str8 Smurfin
Molon Labe. General Tso's Alliance
0
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Posted - 2014.11.15 18:57:00 -
[47] - Quote
Bradric Banewolf wrote:I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? Now it feels too slow ,but honestly i like it it gives me time to react to cloakers with shotguns mostly |
Jack McReady
DUST University Ivy League
1638
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Posted - 2014.11.15 19:26:00 -
[48] - Quote
CCP Rattati wrote:As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view.
as already mentioned by others, no you are not http://www.youtube.com/watch?v=h-jnU96Tif4&feature=youtu.be |
Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
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Posted - 2014.11.15 19:58:00 -
[49] - Quote
CCP Rattati wrote:One Eyed King wrote:My understand is that not only was fire from cloak delay increased, but the decloak time was also increased, which I am hearing is actually causing people to be able to fire from cloak.
What is needed is an instant decloak with a one second fire delay before being able to fire.
I am not sure why things were changed the way they were. Thanks guys, yes we did some changes, not ninja though it's all documented on the Features and Ideas forum. Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. We always wanted to have cloaked players gradually appear with the swirling animation, as it actually is more noticieable than just "tada!". So now with put down delay, we added the animation back. As you don't see the animation in1st person, it may seem that you are firing out of cloak but you will be appearing in 3rd person view. Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible after the code change in 1.9. Hope that clears that up.
Nope, still crap. Back to the drawing board. Here's an idea, take the cloak out of the game and make another game with that thing in it. Call it EVE Arena and then it will have its place.
Put the ground warfare back into this game. It is called DUST, not HIDE AND SEEK.
I'm better than laser focused; I'm hybrid focused.
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RedPencil
Abandoned Privilege Top Men.
123
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Posted - 2014.11.15 20:00:00 -
[50] - Quote
your view: https://www.youtube.com/watch?v=khwz82yRZH0&feature=youtu.be , credit: Kain Spero (0:05 - 0:06) putdown cloak with out activate, arm slowly move down because the delay (1sec) (0:06) instant put up shotgun + fire the first shot. (0:19 - 0:20) putdown cloak with activate, arm slowly move down because the delay (1sec) (0:20) instant put up shotgun + fire the first shot. Decloak animation start. (0:21) fully decloak. (already shoot 2 shots)
3th view: https://www.youtube.com/watch?v=h-jnU96Tif4&feature=youtu.be , credit: Zatara Rought (0:05 - 0:06) putdown cloak with activate, arm move down and pause because the delay (1sec) (0:06) instant put up shotgun + fire the first shot. Decloak animation start. (0:07) fully decloak. (already shoot 2 shots) (0:20 - 0:21) putdown cloak with activate, arm move down and pause because the delay (1sec) (0:21) instant put up shotgun + fire the first shot. Decloak animation start. (0:22) fully decloak. (already shoot 2 shots)
Thank you both for capture it.
Beware Paper cut M[;..;]M
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