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1. Our clones are dead & gone - in General Discussions [original thread]
One Eyed King wrote: Vrain Matari wrote: DeadlyAztec11 wrote: I feel it's likely that if you have your information to access the forums that you will also be able to access your current Dust names in Nova. Funny you should mention that....
- by Vrain Matari - at 2017.06.03 23:29:00
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2. Our clones are dead & gone - in General Discussions [original thread]
DeadlyAztec11 wrote: I feel it's likely that if you have your information to access the forums that you will also be able to access your current Dust names in Nova. Funny you should mention that. I've been wondering if Nova characters will be...
- by Vrain Matari - at 2017.06.03 22:13:00
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3. Our clones are dead & gone - in General Discussions [original thread]
One Eyed King wrote: Vrain Matari wrote: They were afraid of us, as immortal entities and as warriors who stood outside of both human and natural law. The next time you respawn you will be a dropsuit. No flesh, no connection to nature, to...
- by Vrain Matari - at 2017.06.03 22:11:00
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4. Our clones are dead & gone - in General Discussions [original thread]
They we're afraid of us, as immortal entities and as warriors who stood outside of both human and natural law. The next time you respawn you will be a dropsuit. No flesh, no connection to nature, to Matar or Pator. A soulless machine of war.
- by Vrain Matari - at 2017.06.03 18:46:00
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5. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
byte modal wrote: Moorian Flav wrote: Pokey won me over. It does make sense that CPU/PG be made into 1 unit as there will no longer be 4 faction variants per class. With only 1 Scout, 1 Logi, 1 Assault, and 1 Sentinel in Nova, there is no ne...
- by Vrain Matari - at 2017.06.03 03:11:00
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6. Revisionist New Eden thought experiment. - in General Discussions [original thread]
byte modal wrote: mmmm shingles. ok sorry. going back to read the rest ;) lol. i'm having way too much fun reading that post for some reason!!! " Shingle shard - every player can cross paths and interact with every other player at all times ...
- by Vrain Matari - at 2017.06.01 14:53:00
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7. Revisionist New Eden thought experiment. - in General Discussions [original thread]
Regarding where Dust's magic came from, it seems like a fairly short list of candidates: Shingle shard - every player can cross paths and interact with every other player at all times.
Shingle shard shared with Eve - shared comms and that s...
- by Vrain Matari - at 2017.06.01 13:52:00
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8. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I like it in terms of accessibility, I hate it because character development is on rails. One great thing about MMOs, Eve and Dust in particular, is that sense of agency that comes from making tough, interesting & exciting decisions while gro...
- by Vrain Matari - at 2017.05.31 14:27:00
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9. Formation, insurance, battle selection, enemy team roster reveal - in General Discussions [original thread]
Russel Moralles wrote: Vrain Matari wrote: What order should this list have? I'd say formation selection, insurance, battle selection, roster reveal. All the details need to be pinned down before the matchmaker starts to do its job. For...
- by Vrain Matari - at 2017.05.31 09:38:00
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10. Revisionist New Eden thought experiment. - in General Discussions [original thread]
Full disclosure, this thread was intended as an attempt to separate out the incidentals(poor code, poor mechanics, lag) from the heart of the current conversation we're having, game design. We all suffered tremendously(the devs more than the play...
- by Vrain Matari - at 2017.05.31 01:33:00
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11. Formation, insurance, battle selection, enemy team roster reveal - in General Discussions [original thread]
Pokey Dravon wrote: What do you mean exactly? I know what these things are but not what you're asking. When a merc queues for a match, in what order should the game present these decisions and reveal this information?
- by Vrain Matari - at 2017.05.30 15:37:00
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12. Formation, insurance, battle selection, enemy team roster reveal - in General Discussions [original thread]
What order should this list have? I'd say formation selection, insurance, battle selection, roster reveal. All the details need to be pinned down before the matchmaker starts to do its job.
- by Vrain Matari - at 2017.05.30 13:58:00
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13. Revisionist New Eden thought experiment. - in General Discussions [original thread]
Joel II X wrote: Unsuccessful. Vets will still be stomping new friends. New friends never come back to ascend to vet-dom. [I]New[I] new friends join and get stomped. The cycle continues. In a far away land, a prophesy is spread throughout t...
- by Vrain Matari - at 2017.05.28 05:12:00
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14. Revisionist New Eden thought experiment. - in General Discussions [original thread]
Short & sweet: Dust launches in early 2012 but with two revisions: it's the version of Dust we had when they shut down the servers, the Rattati'd version
it's got butter smooth mechanics, masterful netcode and solid well-distributed se...
- by Vrain Matari - at 2017.05.27 00:49:00
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15. Pessimism - in General Discussions [original thread]
Dust was an unapologetic ba514rd. Nova really, really wants everybody to like it.
- by Vrain Matari - at 2017.05.27 00:08:00
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16. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Moorian Flav wrote: Pokey Dravon wrote: I think the ability to run a module for a long period of time really needs to be carefully considered against total cap capacity and recharge rate. Ye...
- by Vrain Matari - at 2017.05.24 16:04:00
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17. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Re matchmaking, Rattati's core logic from both the Dust matchmaker and the Dust teambuilder should still be serviceable. The laws of inference haven't changed, after all. Iirc, his matchmaker already favors the win over individual performance. De...
- by Vrain Matari - at 2017.05.24 15:53:00
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18. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Re the suits you can take into a match, the way it seems to read is that you'll have 6 slots, each slot giving you a dropsuit + your chosen preconfigured loadout for each suit. Those could mean 6 different assault dropsuits/loadouts, or 6 differe...
- by Vrain Matari - at 2017.05.24 15:31:00
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19. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Firstly, nothing wrong with a single resource model in and of itself. The proposal to couple passive/active modules to a dynamic in-match crucial stat(capacitor) is very interesting and worth exploring. In fact, i'd like to see fitting choices af...
- by Vrain Matari - at 2017.05.23 17:30:00
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20. Hilmar confirms Project Nova! - in General Discussions [original thread]
John Psi wrote: CCP Rattati wrote: Our ambition is not to do a fixed class lobby shooter. My ambition is not to grow old until the end of development. To late for me. Hope we see alpha before i need a walker. And a reaching broom.
- by Vrain Matari - at 2017.04.28 03:59:00
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