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301. PS3 & SSD - in The Locker Room [original thread]
cuts 25 seconds off of loading times, and allows you to render fine scale details quicker. side by side comparison with my roommate on matches involving extreme "lag." as it turns out, this is in part frame rate chug. in this environment i am cons...
- by Volgair - at 2012.11.28 00:29:00
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302. DUST Fitting Tool (pool) - in General Discussions [original thread]
PYFA or an EFT equivalent tool would be nice. but as the game is, the item data base is far too volatile and incomplete to make this project worth it at the moment... in 6 months maybe.
- by Volgair - at 2012.11.27 18:19:00
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303. Forge Guns far too strong. - in General Discussions [original thread]
xxwhitedevilxx M wrote: Tony Calif wrote: Oh give over Archon, leaving the red isn't "too aggressive" :P Magics tank has a pretty unique build, and I think that is the reason he's suffering. Also the 200% damage weak spot is simply too muc...
- by Volgair - at 2012.11.27 17:58:00
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304. Assault rifles nerfed? - in General Discussions [original thread]
Sleepy Zan wrote: AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line. by which im assuming you mean randomized deviation of aim. exacerbated by movement,and continuous fire there by requiring t...
- by Volgair - at 2012.11.27 17:36:00
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305. CCP..PLEASE - in General Discussions [original thread]
the reload delay and limited ammo as a method of normalizing advantage, have been a common suggestion since April. Also there is a lot of tools and content yet too be added... so lets see where this goes. and hope it gets there sooner then later. ...
- by Volgair - at 2012.11.27 17:28:00
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306. A new idea for "Armor Love" - in General Discussions [original thread]
the linear rep's and other existing modules should stay as they are. perhaps make a "heavy" variant that reps 5hp/s for militia and 11hp/s for complex to appropriately compensate heavy's for their larger pool. but i would make them reduce speed ju...
- by Volgair - at 2012.11.27 16:17:00
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307. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Put this on some one else's armor specific thread and thought it would be a good idea to add here. the other thread compared armor to shield and explained its inferiority to some great detail. found here https://forums.dust514.com/default.aspx?g=...
- by Volgair - at 2012.11.27 14:19:00
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308. A new idea for "Armor Love" - in General Discussions [original thread]
The OP's idea is good, but it invalidates the logistics roll, and would ultimately serve to make the Heavy DropSuit over powered again. I am saying that with my primary roll being that of a suppression fire Heavy. Instead, i would rather see EV...
- by Volgair - at 2012.11.27 13:20:00
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309. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Laurent Cazaderon wrote: Garreth i already suggested a bunch of weapons to wolfmann in this thread. Actual new weapons as the thread is intended. Not some player named copy of weapons to flatter the ego of nolifers playing 24/7 with a weapon. ...
- by Volgair - at 2012.11.27 11:59:00
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310. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
"Lamprey" Auxiliary Control Interface- A hacking tool that has limited uses and occupies the equipment slot. - Requires level 3 or 4 infantry hacking as a prerequisite for injecting the required skill book. per skill improvement reduces the p...
- by Volgair - at 2012.11.27 06:07:00
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311. Truck bed on "C" - in Line Harvest [original thread]
Had a Corp mate drop an uplink inside a truck bed on C. spent the remaining 3 minutes of the match stuck. unable to escape the enclosed box due to a jump height issue with the Heavy Dropsuit.
- by Volgair - at 2012.11.25 13:27:00
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312. Heavy Weapons - in General Discussions [original thread]
At fanfest CCP said that heavy's would also be getting there own subset of large grenades. Heavy's are supposed to dominate their area of influence. Powerful as they are. I think they should be made more powerful while defending a point, making ...
- by Volgair - at 2012.11.20 18:04:00
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313. burst hmg vs. reg hmg? - in General Discussions [original thread]
it really is like comparing a shot gun to an SMG... the SMG is far more survivable in 70% of situations, but the shot gun is deadly to those caught in sight and in range of the weapon.
- by Volgair - at 2012.11.20 05:22:00
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314. DUST Secret Agenda: For Your Brain - in General Discussions [original thread]
This makes 3 people i know of watching TED and paying attention to the DUST forums. so i'll help you out with a bump.
- by Volgair - at 2012.11.20 04:51:00
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315. Damage type specific resistance vehicle and dropsuit - in General Discussions [original thread]
Fivetimes Infinity; Specific Damage serves less to make the game resemble EVE and more to increase strategy in corp battles adding another level to the meta game, for when Dust is expands beyond simple king of the hill or team death match. for t...
- by Volgair - at 2012.11.18 19:07:00
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316. Codewish tacticle - in General Discussions [original thread]
this weapon is broken and it has a lot less to do with the fitting requirements and a lot more to do with the fact that far too many folks are running with turbo controllers and using it to match pace with the fire rate its automatic counter part....
- by Volgair - at 2012.11.18 06:10:00
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317. Damage type specific resistance vehicle and dropsuit - in General Discussions [original thread]
Fivetimes Infinity wrote: Yeah, there'd be little point in this before a wider variety of weapon types came in. Otherwise, whatever the Gallente assault rifles we have now do, that's the resistance basically everyone would be going for. Tha...
- by Volgair - at 2012.11.18 01:54:00
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318. Damage type specific resistance vehicle and dropsuit - in General Discussions [original thread]
it would be nice to have this implemented soon, but as i have not heard any thing about it. for or against. it worries me a bit. i am tired of falling prey to a team spamming missiles when i could harden myself to explosive damage. An unmodified s...
- by Volgair - at 2012.11.17 23:52:00
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319. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Been a while since i was last on this thread:; First; "Swift judgement" variant of the Heavy drop suit. has the armor, shield and mobility of an equivalent level assault 3-4 high and 3-4 lows. no equipment slots. heavy weapon slot and a side. th...
- by Volgair - at 2012.11.16 08:00:00
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320. MMO FPS - in General Discussions [original thread]
that really is the best thing about a player owned and controlled market. and yes 10bil/system (not planet) is... should be about on the mark. barring of course an extremely prolonged conflict.
- by Volgair - at 2012.11.15 06:13:00
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