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121. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Evicer wrote: Volgair wrote: Now on to why i did this. First I wanted a table with which to make reference to current damage of weapons. Second I wanted to point out how grossly inadequate endgame EHP is compared to endgame damage potenti...
- by Volgair - at 2013.02.03 19:47:00
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122. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Ludvig Enraga wrote: Not sure if someone said this already but 1.8 sec survivability vs 1.0 something according to the author's calculation is a huge difference in favor of the heavy. in FPS 0.8 seconds is far from trivial. I think, although, h...
- by Volgair - at 2013.02.03 19:30:00
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123. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
King Kobrah wrote: Volgair wrote: King Kobrah wrote: wait, people still use damage mods? i dropped those a long time ago, you MIGHT kill someone 1 or 2 bullets sooner AT THE VERY MOST extra shields are much more valuable in my opinion. ...
- by Volgair - at 2013.02.03 18:48:00
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124. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
King Kobrah wrote: wait, people still use damage mods? i dropped those a long time ago, you MIGHT kill someone 1 or 2 bullets sooner AT THE VERY MOST extra shields are much more valuable in my opinion. That's your opinion, and its not a bad...
- by Volgair - at 2013.02.03 18:37:00
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125. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sev Alcatraz wrote: Nerf ar damage and limit damage mods to 1 per suit The AR nerf solves nothing long term. people will gravitate to the next most powerful weapon, or weapon of choice. Limiting the number of modules you can put on a suit m...
- by Volgair - at 2013.02.03 18:26:00
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126. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Noc Tempre wrote: Volgair wrote: Noc Tempre wrote: That's a long way of pointing out DPS grows faster, and for cheaper, than EHP. Right now gank and alpha is the way to spec. That's effectively what i am saying, but i did so with a lit...
- by Volgair - at 2013.02.03 18:03:00
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127. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
trollsroyce wrote: HMG's inherent potential and niche is the clip size. Realistically, unless anything drastic happens, dust will boil down to single "ideal" gun choice for a role, like CS did in its day: ak and m4 were pretty much the only use...
- by Volgair - at 2013.02.03 17:57:00
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128. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Noc Tempre wrote: That's a long way of pointing out DPS grows faster, and for cheaper, than EHP. Right now gank and alpha is the way to spec. That's effectively what i am saying, but i did so with a little self provided number crunching to b...
- by Volgair - at 2013.02.03 17:37:00
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129. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Aighun wrote: Volgair wrote: What does this all mean? This game is on a collision course to being a COD clone just a short few months down the road. AR Assault will be the only logical choice. Every other tactical decision on the battle fie...
- by Volgair - at 2013.02.03 08:06:00
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130. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Ok, I've dedicated enough time to this thread for the night. I have no doubt you, my fellow bunnies will continue to post and I encourage you all to do so. See you in the morning.
- by Volgair - at 2013.02.03 06:12:00
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131. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Zangan Vuld wrote: Assuming I did the calculations correct a basic militia AR with no mods or skills would only do 12.9 DPS less than the sixkin. This is all done by your method, missing 1/10 bullets ect. So I'm wondering if this is the case ho...
- by Volgair - at 2013.02.03 05:49:00
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132. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Breakin Stuff wrote: it's a stealth "buff heavy and scout proto suits" thread. because endgame logis are absolutely potent when you specialize them. You can stack four shield extenders and four armor plates, or four reppers, or something equal...
- by Volgair - at 2013.02.03 04:59:00
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133. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Parson Atreides wrote: Volgair wrote: Quote: With the profile dampening skill, I wouldn't be surprised if a Shotgun scout could be very productive. And that's really what the scout is for, isn't it? If you're seen as a scout, you shouldn...
- by Volgair - at 2013.02.03 04:55:00
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134. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Parson Atreides wrote: Volgair wrote: Its not that hard, strafing and up scope i can keep a bead on some one's dome piece with relative ease. (sure I dont do it 100% of the time but i do it often enough to feel the need to make a thread ab...
- by Volgair - at 2013.02.03 04:44:00
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135. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Breakin Stuff wrote: we need the other racial basic suits in order for a solid comparison. Agreed, and according to this, they should be coming soon. I'm simply hoping to express my concerns for the game as it exists currently. I don't wa...
- by Volgair - at 2013.02.03 04:38:00
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136. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Quote: With the profile dampening skill, I wouldn't be surprised if a Shotgun scout could be very productive. And that's really what the scout is for, isn't it? If you're seen as a scout, you shouldn't really win the fight if the other guy ha...
- by Volgair - at 2013.02.03 04:30:00
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137. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Breakin Stuff wrote: Volgair wrote: Sontie wrote: Your completely ignoring the speed of the 2nd type Logisuit. And yes, scout is broken. A scout can sneak up on a heavy, hit him square in the back, and the heavy will have time to turn an...
- by Volgair - at 2013.02.03 04:24:00
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138. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sontie wrote: In warfare, the ability to deal damage has always outpaced the ability to defend against it. It's a law of nature, or else all the predators would have died out long ago. Your talking about endgame stats here. Well, lets look at ...
- by Volgair - at 2013.02.03 04:20:00
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139. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sontie wrote: Your completely ignoring the speed of the 2nd type Logisuit. And yes, scout is broken. A scout can sneak up on a heavy, hit him square in the back, and the heavy will have time to turn and mow him down before he gets a third hit ...
- by Volgair - at 2013.02.03 04:12:00
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140. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Parson Atreides wrote: Volgair wrote: Sete Clifton wrote: First, I would like to say good job on taking the time to go through all this. However, like others have mentioned, 90% is way too high. In some games (like CoD), they actually tr...
- by Volgair - at 2013.02.03 04:09:00
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