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181. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
Sleepy Zan wrote: Scouts do need some significant buff in some aspect to give them an actual role. I see alot of people posting that they are good with snipers and shotguns when in actuality an assault suit fills those roles more effectively. A...
- by Volgair - at 2013.01.26 18:10:00
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182. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
Mr Zitro wrote: Volgair wrote: Mr Zitro wrote: Volgair wrote: When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant k...
- by Volgair - at 2013.01.26 17:58:00
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183. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
Here is the biggest problem with slow scouts, its breaking the base dynamic of the classes. Heavy- Thick Armor and Big Guns. Moves slow. Assault- Heavy Armor, Large Guns. Moves at a medium pace. Logi- Heavy Armor, Lots of gear to improve combat e...
- by Volgair - at 2013.01.26 17:43:00
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184. The weapon nerf rumors - in General Discussions [original thread]
Just increase the heat rate, the weapon other wise is fine. With the changes you propose would give us an EM based AR with less damage potential and no spread...
- by Volgair - at 2013.01.26 17:15:00
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185. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
xprotoman23 wrote: I've posted this in multiple places, but it deserves it's own thread. Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This ...
- by Volgair - at 2013.01.26 17:06:00
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186. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
Mr Zitro wrote: Volgair wrote: When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable the...
- by Volgair - at 2013.01.26 16:48:00
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187. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
There are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fil...
- by Volgair - at 2013.01.26 15:52:00
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188. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has ...
- by Volgair - at 2013.01.26 14:57:00
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189. [Suggestion] Double SP Weekends - in Feedback/Requests [original thread]
Holidays maybe, but this sounds like a horrible idea for every weekend. The skill progression is too short as it is.
- by Volgair - at 2013.01.25 21:41:00
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190. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Iron Wolf Saber wrote: Not sure about damage nerf. But the others are needed. This is the first time i think i have disagreed with in a few months, LAR are fine. Break LOS, close range engage in CQC win. This is sad news. AR are still the mo...
- by Volgair - at 2013.01.25 21:33:00
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191. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
Cynical Driver wrote: Not to over-simplify things, but... With 8 months, or there about, to "Master" a role, one could assume that the game would actually have a "survivability" of a little over two and a half years. I get that because if one ...
- by Volgair - at 2013.01.25 21:07:00
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192. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? met...
- by Volgair - at 2013.01.25 20:25:00
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193. [Request] Vehicle locking - in Feedback/Requests [original thread]
Sir Meode wrote: CCP this is somthing that must be high on your to do list, with the influx of new players there are somany people that have no cluse what to do. Make it so your vehicle is locked to squad members only. Also a way to remove p...
- by Volgair - at 2013.01.25 20:18:00
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194. [REQUEST] Dropship skill points - in Feedback/Requests [original thread]
Halador Osiris wrote: Volgair wrote: We just pissed about this bush yesterday. D***.. I thought my idea was original, and then I found exactly what I'd said in there... No problem guy, cheers.
- by Volgair - at 2013.01.25 20:04:00
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195. MTAC idea - in Feedback/Requests [original thread]
Jotun Hiem wrote: Why would you limit a vehicle's ammo? I can think of a few good reasons for limiting vehicles ammo. 1.) Tanks in pub stomps wont blow up supply depots if they need them as well. 2.) Adding ammo allows for things such as rel...
- by Volgair - at 2013.01.25 15:55:00
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196. [REQUEST] Dropship skill points - in Feedback/Requests [original thread]
We just pissed about this bush yesterday.
- by Volgair - at 2013.01.25 15:45:00
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197. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
I don't see many Scouts those I do see melt under my HMG(main) or AR (alt) those that i don't see get a few hit's i turn about then they die as well. Speaking with scout playing corp members. They only have 3 options for weapons. Shotgun, Sniper...
- by Volgair - at 2013.01.25 05:53:00
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198. Drop Ships and WP's - in Feedback/Requests [original thread]
Honestly I am under the impression that DS and Scout suits are being slowly broken down to the point where they are no longer being employed. and then CCP will rebuff them once they have the data they wanted... That's what they did with Heavies.
- by Volgair - at 2013.01.25 05:11:00
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199. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
Interesting, it would serve to give more skill diversity, But that is more for the currently nonexistent leadership/crusader role. I would like to see what they allow us to do with that before we ask for specific extensions. For existing rolls an...
- by Volgair - at 2013.01.25 05:05:00
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200. Drop Ships and WP's - in Feedback/Requests [original thread]
War points aside let us look at what the dropship can do and the issues with each. Remote Rep Vehicle Shield and Armor Why they are not being used - No war points - Terrible interface where the DS is more likely to nose dive your HAV the...
- by Volgair - at 2013.01.25 03:19:00
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