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21. Rant of a Dissapointed Heavy - in Feedback/Requests [original thread]
Muramasa Armads wrote: I agree completely with everything you said. Where are those idiots that said the Heavy was actually getting a buff? Marston VC that ignorant fool comes to mind. My squad earlier couldn't stop laughing when we saw Heavies...
- by Volgair - at 2013.05.06 23:28:00
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22. Heavy Truce - in General Discussions [original thread]
I didn't want to have to Sign this thing, yet here I am.
- by Volgair - at 2013.05.06 22:24:00
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23. Rant of a Dissapointed Heavy - in Feedback/Requests [original thread]
Ok, I said I would wait for the sixth to complain. The time of my silence has come and gone, You f**ed your heavy players CCP You f**ed us good. Who said payment for power was bad? What happened to high risk high reward? Way to make your game more...
- by Volgair - at 2013.05.06 22:18:00
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24. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Signed, But with some notable reservations. - Mining small scale in New Eden is fugging dumb. CCP please dont do it, salvage or strip... Nothing in between should be cost or time effective. - Instances and raid content would be great. Waves I f...
- by Volgair - at 2013.04.17 12:28:00
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25. Ammunition, Structure and Capacitor - Vehicles - in Feedback/Requests [original thread]
All of these Ideas have been explored before to some great extent, I will break them down as bullets. Ammunition- - The general consensus and bad science as to how this works, is that you are not carrying loose volatile rounds in your vehicle. In...
- by Volgair - at 2013.04.17 11:00:00
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26. Kill Reimbursement - in Feedback/Requests [original thread]
I am almost in support of resetting the kill board, i average about 1-2k kills a week this build has been going on for 12 weeks. my kill total is and has been at 6k since half way through the third week in February. my kill total should be between...
- by Volgair - at 2013.04.17 10:38:00
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27. Kill Reimbursement - in Feedback/Requests [original thread]
I and a fair number of my corp would be in the upper teens for thousands of kills if we actually got what we earned in skirmish. Is there some way i could get a DEV or GM to definitively say that we will, or will not be compensated for what has no...
- by Volgair - at 2013.04.17 04:57:00
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28. Sniping is it just me or is it about who can headglitch the most. - in General Discussions [original thread]
When most maps are shaped like fishbowl, the winning sniper is usually the one safe from incoming fire from those below... I hate the head glitch.
- by Volgair - at 2013.04.17 04:30:00
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29. [Request] Videos of what this game is actually like. - in Feedback/Requests [original thread]
If your not in a squad, you are already missing the point. The lone wolf should be rare, feared, and unexpected. Not an encouraged, expected, common every game occurrence. If any thing CCP needs to further incentive more rolls other then that of "...
- by Volgair - at 2013.04.17 04:12:00
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30. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
Eris Ernaga wrote: Lets be honest here destructible objects serve no purpose besides for a pretty little effect and is a waste of CCP's time. You sir would be wrong, imagine being on line harvest and forge gunning a leg off of the table to...
- by Volgair - at 2013.04.14 22:55:00
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31. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Volgair wrote: KAGEHOSHI Horned Wolf wrote: Volgair wrote: Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 ty...
- by Volgair - at 2013.04.14 11:21:00
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32. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Volgair wrote: Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives... So then would you change the...
- by Volgair - at 2013.04.14 09:54:00
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33. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives... So then would you change the control scheme? -I personally would make it so yo...
- by Volgair - at 2013.04.14 03:01:00
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34. Forge guns and railguns - in Feedback/Requests [original thread]
The last time CCP limited the forge gun range Tanks and Dropships ran amok unchallenged... Specifically of the missile variety. I also do not want rails to loose their greatest asset. I would however like to see team exclusive red lines go away, a...
- by Volgair - at 2013.04.13 10:43:00
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35. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
RINON114 wrote: I thought these skills sounded more Borderlands than CoD. If you were able to revive yourself, maybe the bleed out time could be mega quick, or even have this as an item. The auto injector? Can't use it on others, you also have ...
- by Volgair - at 2013.04.13 07:04:00
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36. The clouds move too fast - in Feedback/Requests [original thread]
You wouldn't by chance be a red line sniper would you? That's about the only job on the "field" that allows you the time and security to stare at the clouds.
- by Volgair - at 2013.04.13 00:06:00
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37. Gallante dumb fire rocket luancher = FAIL! - in General Discussions [original thread]
All I think of with the Flaylock Pistol is a Line of site micro rocket that perform's the same task as the MD at shorter ranges, for lower damage. So calm down, let us see what it does first.
- by Volgair - at 2013.04.13 00:01:00
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38. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
Halador Osiris wrote: Sounds too CoD for my tastes. Owch, yeah last thing i had ion my mind was emulating CoD these were just potential RPG elements that i thought if folks invested in would add an extra element to being downed by an oppone...
- by Volgair - at 2013.04.12 22:46:00
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39. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
(X3) Trauma Focus- A dead-mans hand effect that would allow you to shoot for up to 4 seconds after having you dropsuit shields and armor eliminated. Movement speed reduced by 80%, cannot scope, weapon accuracy reduced by 30% 7% probability, 1.2...
- by Volgair - at 2013.04.12 09:09:00
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40. Treating symptoms, not the Disease. What has DUST done well? - in General Discussions [original thread]
Fair enough, at least i have confirmation that this has had dev eyes on.
- by Volgair - at 2013.04.05 10:07:00
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