Pages: 1 2 3 4 5 6 7 8 9 10 |
241. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: ...but not scouts. A topic thoroughly covered elsewhere, no?
- by Vitantur Nothus - at 2014.11.25 00:20:00
|
242. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun That is all.
- by Vitantur Nothus - at 2014.11.24 23:39:00
|
243. Reduce scout regen - in Feedback/Requests [original thread]
Before, with, or after rewiring EWAR as Efficacy Bonus?
- by Vitantur Nothus - at 2014.11.24 22:35:00
|
244. strafe penalties on HP mods - in Feedback/Requests [original thread]
Would prefer for HP modules to affect heavy backpedal speeds.
- by Vitantur Nothus - at 2014.11.24 19:57:00
|
245. [Feedback] Mini-map- heavies - in Feedback/Requests [original thread]
Fox Gaden wrote: While I have suggested that the size of the dot should be proportional to the Profile of the suit, the current implementation has all dots the same size. (Unless a change was slipped in on the weekend without me noticing.) ...
- by Vitantur Nothus - at 2014.11.24 17:16:00
|
246. [Feedback] Mini-map- heavies - in Feedback/Requests [original thread]
Indeed. Also broken: heavy backpedal speed, pirouette speed, DPS and HP (excluding CA and MN).
- by Vitantur Nothus - at 2014.11.24 15:58:00
|
247. Assault Suit feedback. - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is more my statement I believe that the word "generalist" should be eliminated from considerations of balance. I think the assault conceptually should fit best as the go-to suit for general infantry combat. The main o...
- by Vitantur Nothus - at 2014.11.24 14:50:00
|
248. A way to make scouts bearable - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Vitantur Nothus wrote: TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap. Efficacy Bonuses, coming soon. Should do the trick. Yea, just like all the other changes... At l...
- by Vitantur Nothus - at 2014.11.24 14:13:00
|
249. EWAR module change request: - in Feedback/Requests [original thread]
Why not buff the base scan range of heavy and medium frames instead?
- by Vitantur Nothus - at 2014.11.24 14:09:00
|
250. Assault Suit feedback. - in Feedback/Requests [original thread]
As far as Ambush goes, protostompers already favor a MedFrame mix. The "uber slayer squads" (like Kaizuki Sniper and Company) are all running Assault. Haven't seen them in Scout suits since the +slot buff to Assaults. Confined maps still favor Se...
- by Vitantur Nothus - at 2014.11.24 14:05:00
|
251. "Nomad" Assault - in Feedback/Requests [original thread]
Vicious Minotaur wrote: APEX suits are designed to be sub-optimal. Working as intended [unfortunately]. But sub-optimal is so much more interesting! How many ways can you slice straight HP modules ?
- by Vitantur Nothus - at 2014.11.24 04:18:00
|
252. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
[nevermind]
- by Vitantur Nothus - at 2014.11.24 03:03:00
|
253. A way to make scouts bearable - in Feedback/Requests [original thread]
Crashy Mc Boom-bewm wrote: Really? You think that an invisible, fast, unscannable scout with a basic shotgun that can drop a proto heavy before the heavy can react isnt broken? There's no infantry unit in the game more broken than HMG heav...
- by Vitantur Nothus - at 2014.11.24 00:48:00
|
254. A way to make scouts bearable - in Feedback/Requests [original thread]
TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap. Efficacy Bonuses, coming soon. Should do the trick.
- by Vitantur Nothus - at 2014.11.24 00:39:00
|
255. A way to make scouts bearable - in Feedback/Requests [original thread]
+1 for originality
- by Vitantur Nothus - at 2014.11.23 22:41:00
|
256. Where is the MinScout? - in Feedback/Requests [original thread]
JIAF-PR wrote: What do you think of moving the codebreaker to the highslots? Rattati attempted this a few months back. Said the moving modules around proved more difficult than initially expected.
- by Vitantur Nothus - at 2014.11.23 22:36:00
|
257. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
wiggles =/= strafe anti-wiggles =/= anti-strafe
- by Vitantur Nothus - at 2014.11.23 18:30:00
|
258. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
Rail Rifle or Bolt Pistol with greater range might be a 'bit much. But you've got me thinking ... most Caldari weapons have scopes, so why not? Caldari Assault: +5% zoom fidelity per level?
- by Vitantur Nothus - at 2014.11.22 23:57:00
|
259. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
manboar thunder fist wrote: If there is a strafe nerf in this game, remove hit detection... Jebus would be thrilled.
- by Vitantur Nothus - at 2014.11.22 18:44:00
|
260. Tacnet Directional Arrow - in Feedback/Requests [original thread]
CommanderBolt wrote: Vitantur Nothus wrote: Apothecary Za'ki wrote: where as shotgun is OHK or 2 shot kill up to 20m or something like that Who told you this? 20 meters! That thing loses most of its damage past 6-10 meters lmao. ^ ...
- by Vitantur Nothus - at 2014.11.22 15:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |