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201. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Who remembers when CCP Wolfman said [paraphrased], "combat should be more exciting and involved than 'chase the nearest red chevron'."? When I heard "let's make EWAR more meaningful to MedFrames", what I had hoped for was (1) a new Assault option...
- by Vitantur Nothus - at 2014.12.01 15:30:00
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202. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Jebus McKing wrote: This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them. If scouts can't see you either the fights are much more balanced. I don't have a definate answe...
- by Vitantur Nothus - at 2014.12.01 14:28:00
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203. Make shields on par with armor - in Feedback/Requests [original thread]
More HP Creep? If Armor is deemed superior to Shields, then nerfing Armor HP would probably be better for balance than buffing Shield HP.
- by Vitantur Nothus - at 2014.12.01 02:18:00
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204. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Slave of MORTE wrote: When? Scout efficacy bonuses? Thinking soon ... 12 days ago, CCP Rattati wrote: I remember someone here converting the current scout ewar bonuses to module efficacy quid pro quo. I need that data nao , because of ...
- by Vitantur Nothus - at 2014.11.30 18:54:00
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205. [Feedback] Breach Shotguns - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: I was testing it half year ago, and I came to conclusion that using this weapon does not pay back. - Weapon sometimes jams and do not want to fire second shot. - Sometimes reloading takes 2x longer then it should. ...
- by Vitantur Nothus - at 2014.11.30 15:52:00
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206. [Feedback] Breach Shotguns - in Feedback/Requests [original thread]
The Breach Shotgun hasn't been healthy for quite some time; it simply hasn't kept pace with HP creed. If you're doing well with it, then props! The weapon needs work, but its a great training tool at the moment. Run your wooden sword for a few day...
- by Vitantur Nothus - at 2014.11.30 15:34:00
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207. [Idea] Concerning RE's - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: They wouldn't. Obviously those numbers were merely used as an example. Of course the community and the Dev team would come up with more suitable numbers. Such as dropsuit damage 1100 for a Proto RE ? making Proto R...
- by Vitantur Nothus - at 2014.11.30 15:21:00
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208. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Caldari scout OPness, might someone say Just in case it hasn't been mentioned yet in this thread ... Efficacy rewiring will slap the CalScout two times. He'll no longer be able to benefit from his EWAR bonuses simultaneou...
- by Vitantur Nothus - at 2014.11.30 00:59:00
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209. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: That point aside, I'm also interested in looking at the raw number of bonuses, in that the Assault, Commando, and Logistics seem to be lacking that second racial bonus and I think that is a decent enough argument to at leas...
- by Vitantur Nothus - at 2014.11.28 21:54:00
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210. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Mikel Arias wrote: Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them? 1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i hav...
- by Vitantur Nothus - at 2014.11.28 20:40:00
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211. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Scouts Role Bonus: Cloak Fitting Bonus - Requires Cloak Racial Bonus 1: EWAR (or Hacking) - No Module/Weapon Required Racial Bonus 2: EWAR (or Knife Damage or Stamina) - No Module/Weapon Required I'm under the impressi...
- by Vitantur Nothus - at 2014.11.28 19:23:00
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212. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vitantur Nothus wrote: In other words, being less invisible is not a job. What? Oops!
- by Vitantur Nothus - at 2014.11.28 19:18:00
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213. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
CrotchGrab 360 wrote: What purpose do they serve in this game other than being a one hit kill spam weapon? They require no skill, no tactics, no aiming, no gungame, no investment. HMG Heavies? CrotchGrab 360 wrote: They are an easy way f...
- by Vitantur Nothus - at 2014.11.28 16:23:00
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214. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Why do you need a 2nd equip slot? Cloak was intended to help the Scout do his job; it was not intended to become the Scout's job. Being partially invisible isn't a squad function.
- by Vitantur Nothus - at 2014.11.28 15:18:00
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215. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Sentinels are barely existent in Ambush where engagements widely vary terrain. ^ Either balderdash or ambiguous sentence structure. Indoor Ambush maps are 50% or better Fatty+HMG roughly 100% of the time. Breakin St...
- by Vitantur Nothus - at 2014.11.28 11:53:00
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216. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. ^ This. Wigglewiggling =/= Strafing
- by Vitantur Nothus - at 2014.11.27 19:35:00
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217. Leave heavies the hell alone for the love of god CCP - in Feedback/Requests [original thread]
insta-spin-and-win! for the win!
- by Vitantur Nothus - at 2014.11.27 17:42:00
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218. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
gustavo acosta wrote: hurka durka, that's what they do in real life hurka durka ^
- by Vitantur Nothus - at 2014.11.27 04:45:00
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219. [Idea] Minmatar Shotgun AKA Stormgun. - in Feedback/Requests [original thread]
Did you have a hand in balancing the HMG?
- by Vitantur Nothus - at 2014.11.26 19:36:00
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220. Reward For Taking Down Someone Using An Officer Weapon? - in Feedback/Requests [original thread]
Definitely should take it from 'em. Definitely shouldn't get 3x - 5x.
- by Vitantur Nothus - at 2014.11.26 19:09:00
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