Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Is DNS the new EoN - in The War Room [original thread]
Every winning big alliance gets a mass of land and then usually crumbles after their conquests because there aren't fun things for their members to do and it becomes boring. Sometimes the members are just burnt out from getting to that point but i...
- by Villanor Aquarius - at 2014.03.24 17:28:00
|
42. goodbye to our Russia players? - in General Discussions [original thread]
The sanctions currently in place and the only ones likely to happen are against individuals in Russia and certain companies. Sanctions on the level of "no company may do business with Russian citizens" are not going to happen. Currently a list of ...
- by Villanor Aquarius - at 2014.03.21 13:14:00
|
43. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
I would like to see tweaks to AV and weakening of militia tanks but more than anything else I want to see: menu optimizations
improvements to vehicles appearing on minimap
restock from fitting selection menu for vehicles
not firing when ...
- by Villanor Aquarius - at 2014.03.20 17:03:00
|
44. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
The scrambler pistol was over powered it just wasn't that popular. This change is good in putting it in line with other weapons. It's still very powerful when shot near it's max rate of fire and it still has the highest headshot damage multiplier ...
- by Villanor Aquarius - at 2014.03.19 16:46:00
|
45. So you're increasing TTK... - in General Discussions [original thread]
More sidearms that cover a wider range of engagement envelopes was the first step towards improving AV. Standard tanks are absolutely fine. It's only militia that are too powerful. 1 Infantry vs. 1 tank is usually going to result in the tank winni...
- by Villanor Aquarius - at 2014.03.19 13:35:00
|
46. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
Dispersion and RANGE. Blasters are the shortest range weapon system with the highest DPS. They should have a lower optimal range and a hugely reduced effective range. We need Autocannon turrets to come in as well though for this to happen. They sh...
- by Villanor Aquarius - at 2014.03.18 19:25:00
|
47. AV in 1.8 has been buffed - in General Discussions [original thread]
The key to doing well solo against a tank is being well rounded. Yes swarms are terrible against shields and so are AV nades. Don't take swarms and AV on the same suit. A medium suit with a plc and AV nades is terrifying to shield tanks. A medium ...
- by Villanor Aquarius - at 2014.03.18 19:06:00
|
48. Castor & EN24 break news of DUST community 'growth' - in General Discussions [original thread]
Eve has a tutorial system where you do learning missions and rewards are meager amounts of isk and the skillbooks that every newbie needs. Implementing a more guided, use this feature in the next match type tutorial where early useful skillbooks a...
- by Villanor Aquarius - at 2014.03.13 21:00:00
|
49. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
So flux grenades goes off wipes shields, 1 second passes shields begin recharging you get about 200 shields back and receive fire again now you have 4? second delay. This is really only significant if you take them out of shields right as they ge...
- by Villanor Aquarius - at 2014.03.13 18:20:00
|
50. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I am all for this. This really should have been the start. My ideas had included nerfing light weapons/sidearms further and giving assault suits a built in light weapon damage. A further 10% nerf to weapon damage and 2% bonus to assault suits li...
- by Villanor Aquarius - at 2014.03.12 19:04:00
|
51. CCP almost has the sentinel suits right.... - in Feedback/Requests [original thread]
General12912 wrote: Kigurosaka Laaksonen wrote: The passive armor rep absolutely doesn't belong in New Eden, but in DUST, managing an active armor rep on a suit could be a pain in the ass. Then you've got stuff like D Legendary going on abo...
- by Villanor Aquarius - at 2014.03.12 18:37:00
|
52. Slot number discrepency - in Feedback/Requests [original thread]
Excellent thank you for your reply. I think a basic formula of X class has combine total of Y slots at std level and Z slots at adv and W at pro.
- by Villanor Aquarius - at 2014.03.12 17:49:00
|
53. Slot number discrepency - in Feedback/Requests [original thread]
Gallente and Caldari both gain significant numbers of slots by going from adv. logi to pro. Caldari gains 2 high slots and 2 lows. Gallente gains 1 high slot 2 lows and an equipment Minmatar gains 1 high slot, 1 low, and 1 equipment Amarr gains 1 ...
- by Villanor Aquarius - at 2014.03.12 16:30:00
|
54. 1.8 and Fall damage - in General Discussions [original thread]
Sgt Buttscratch wrote: Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates,...
- by Villanor Aquarius - at 2014.02.24 15:12:00
|
55. Tankers can do it - in General Discussions [original thread]
I would like an assault variant where the back turret is the old small turret from skirmish 1.0 and the driver has more cover like a metal cover to the driver seat. With bonuses similar to ass dropships you now have a sweet car. Also i could be m...
- by Villanor Aquarius - at 2014.02.23 15:42:00
|
56. [BUG] Daily Activity Skill Point progression MISCALCULATION?????????... - in Technical Support/Bugs [original thread]
It shows you the total and then it shows your previous sp and adds in the sp since your last log-in. It's basically just a way to show it fast then make it look exciting.
- by Villanor Aquarius - at 2014.02.23 05:29:00
|
57. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
Nerf weapon damage it, give significant bonues to various weapons on the appropriate suits, aka assault class bonus be 5% damage to light weapons while all light weapons do 25% less damage than they currently do but assaults do the same. Make all...
- by Villanor Aquarius - at 2014.02.23 04:01:00
|
58. Scr vs sg damage - in General Discussions [original thread]
I'd be happy to see a shotgun damage buff and a rof reduction. Make it a very powerful first shot weapon.
- by Villanor Aquarius - at 2014.02.22 20:33:00
|
59. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
The large blaster range is the only issue with it. The range model it currently has it what autocannon turrets should do but the autocannon turrets should have less dps. Then the current blaster can get slightly more damage and significantly faste...
- by Villanor Aquarius - at 2014.02.20 22:56:00
|
60. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
If all light weapon damage is reduced by 20% and a 5% bonus per level is given to assault frames this would fix the problem as well. No need for a hard restriction, if you want a light weapon on a heavy by all means do it but you should be less ef...
- by Villanor Aquarius - at 2014.02.17 20:28:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |