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101. Dear Dem Durrty Boyz (Some Indie trash talk) - in The War Room [original thread]
SmokeThatKush AllDay wrote: hey guys will see whose been redlinin who when the planet ur sittin on is gone yall are sittin on a fuckin full planet with over 12 districts ?? u guys have an alliance??? we attack ya guys as dem durty boyz and tcd ...
- by Villanor Aquarius - at 2013.07.30 03:17:00
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102. How to become good at dust by KEQ - in The War Room [original thread]
Mavado V Noriega wrote: Friendly advice for ur alliance gettin its feet wet PC isnt just for 1 on 1 corp battles start puttin the structure in place for ringers from ur alliance and start gettin stuff more coordinated with how u operate as an ...
- by Villanor Aquarius - at 2013.07.29 22:06:00
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103. [Request] PVE - in Feedback/Requests [original thread]
The ideas for PVE in dust have a lot of promise but seem to have been heavily backburnered. PVE could add a very interesting aspect to Dust that would be a very healthy thing and help alleviate some of the Burnout that is occurring.
- by Villanor Aquarius - at 2013.07.27 02:49:00
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104. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
There should also be a skill that improves tank agility per level similar to spaceship commands in eve.
- by Villanor Aquarius - at 2013.07.25 11:43:00
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105. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Zael Junma wrote: Villanor Aquarius wrote: Reduce madrugar speed so that it's only 15% faster than agunnlogiagunnlogi base. Nicely balanced effective vehicles. You apparently don't use armor plating on your armor tank. Yes, please make t...
- by Villanor Aquarius - at 2013.07.25 11:42:00
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106. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Condense the current armor repping capability into burst so each pulse heals 3 times as much and happens every three seconds.Take Shields and triple their rep amount. Make shield passive Regen based on time to Regen not a fixed rate so increasing...
- by Villanor Aquarius - at 2013.07.23 11:45:00
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107. Se\7eN to Ahrendee Mercenaries - in The War Room [original thread]
Top men as an alliance functions very much as you guys are describing clans, there is no significant distance between our corps.Every fight involving top men corporations is just assumed to be an alliance thing as that's our mindset. Great game ...
- by Villanor Aquarius - at 2013.07.21 16:18:00
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108. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only th...
- by Villanor Aquarius - at 2013.07.20 18:47:00
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109. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for...
- by Villanor Aquarius - at 2013.07.20 16:50:00
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110. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Hopefully this big will cause them to iterate on havs sooner rather than later, tweak modules and balance and hopefully Regine the muddy control zones. HAVs would benefit a lot from a number of small tweaks.
- by Villanor Aquarius - at 2013.07.20 16:45:00
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111. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
RINON114 wrote: yet the supposed anti shield weapons (rails and forge guns) only have a 20% difference and they aren't half as common. You can't even rely on flux grenades to take put a shield tank, as they do roughly the same damage to shiel...
- by Villanor Aquarius - at 2013.07.19 05:26:00
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112. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
The real problem is active shield hardeners on and off times make them worthless, Even more significant by far is that the Armor repairers all repair three times what they are supposed to. Armor repairs are supposed to give back a chunk of HP eve...
- by Villanor Aquarius - at 2013.07.19 05:22:00
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113. Se\7eN to The Generals - in The War Room [original thread]
Good game guys, I definitely enjoyed popping a few tanks.
- by Villanor Aquarius - at 2013.07.19 04:39:00
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114. *** Cygnus Tactical Operations *** {CTOPS} - in Corporation Recruitment [original thread]
Still looking for more members.
- by Villanor Aquarius - at 2013.07.19 03:40:00
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115. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
I use both shield and armor tanks and can also confirm this. By no means do I think the armor reps are overpowered but they should either fix this or make shield reps heal 3 times as much as current. That change would keep armor tanks good as they...
- by Villanor Aquarius - at 2013.07.04 20:14:00
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116. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
The very concept behind armor and shield tanking has always been that Shield modules that add hitpoints increase signature radius and shields have faster HP regeneration. Armor has always been more raw hitpoints and an agility/speed negative. The ...
- by Villanor Aquarius - at 2013.06.23 21:04:00
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117. Eon Alliance Needs to die, Or Dust will. - in General Discussions [original thread]
Likely few to none of you know who I am. EoN I look forward to more matches against you. Imps and NF held up everything they said they would and the decision to fight did not involve them. PC is for fighting organized matches and so far it has bee...
- by Villanor Aquarius - at 2013.06.22 04:07:00
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118. Skill Cap - in General Discussions [original thread]
I very much like the idea of the skill cap although what do people think of the possibility of having the skill cap be a set SP. So say every week the unboosted SP total is ~185k sp higher than the last week. Have the players skill cap for the wee...
- by Villanor Aquarius - at 2013.05.26 06:52:00
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119. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to become one of the hunted
- by Villanor Aquarius - at 2013.05.24 15:03:00
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120. Shield HAV Vs Armor HAV - in General Discussions [original thread]
When it comes to fighting tanks you all are doing it wrong. Shield fit missile tank will destroy any armor tank if you aren't terrible. Missiles do 129% damage to armor. They are the only turret that does bonus damage to armor. Also shield tanks a...
- by Villanor Aquarius - at 2013.05.24 04:13:00
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