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441. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Well Im not concerned with people who are using their vehicles as persistent use elements on the battlefield. The only reasons they have to recall are to avoid loss of vehicle or to bring in another vehicle (e.g. responding to another vehicle with...
- by Vesta Opalus - at 2014.09.29 19:29:00
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442. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I'd like to see this in a dropsuit actually, like a codebreaker Putting it in a dropsuit is not very balanceable. If its in a dropsuit 1. it doesnt affect your vehicles fitting, therefore you can have a vehicle fit tha...
- by Vesta Opalus - at 2014.09.29 17:50:00
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443. Filling in missing BPOs - in Feedback/Requests [original thread]
james jared wrote: CCP Rattati wrote: There should definitely be racial parity in militia bpo's If u brought out basic level BOP for all suits or even light guns it would get me spend my money on the game agen. I bought almost all of the ...
- by Vesta Opalus - at 2014.09.29 14:59:00
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444. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Heeeeeeeeeeeeeeeeyyy. Heres a suggetion: Since the recall time for vehicles was nerfed, its been a real PITA to use vehicles as transport unless you intend to just let the vehicle die in a fire when you are done with it. Could we have some modul...
- by Vesta Opalus - at 2014.09.29 14:46:00
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445. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sinboto Simmons wrote: Gavr1lo Pr1nc1p wrote: It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn. No auto-aim means any other pistol will be better. agreed This was discussed at length w...
- by Vesta Opalus - at 2014.09.23 17:38:00
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446. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
I like the proposed changes, however Im not sure you will ever see a sniper getting close (without intentionally yoloing himself into it) until you change sway. Currently if Im at (for example) 100-150 meters or so, which is a pretty long engagem...
- by Vesta Opalus - at 2014.09.09 16:46:00
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447. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Mobius Kaethis wrote: 3. I am pretty oppsed to a radius buff for the Flaylock since this is what made it so OP back in the day. I would be just fine with changing the operation skill and giving all Flaylocks the 1.5m blast radius of the proto ...
- by Vesta Opalus - at 2014.09.09 16:27:00
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448. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Howdy, Not sure if you are still monitoring this thread (make it a sticky maybe?), but here goes: I only have three things to talk about 1. Bolt pistol change: You proposed a raise to the fire rate of this guy, and I think maybe raising the dam...
- by Vesta Opalus - at 2014.09.08 18:21:00
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449. Request for Rattati - in Feedback/Requests [original thread]
feh.
- by Vesta Opalus - at 2014.09.08 18:20:00
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450. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
XxVEXESxX wrote: Great Feedback! Thank you for your analysis. I am trying for feedback that can be used in a Hotfix environment. Points 3 and 4 look like something that can be changed and implemented. I believe number 6 was already done wit...
- by Vesta Opalus - at 2014.09.08 18:05:00
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451. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
OP said the only counter to a scout is another scout. But in terms of EWAR this is not true. Scouts cannot detect a correctly dampened scout. But you were right about the dumb luck part. It is the ONLY counter to dampened scouts. There is no leve...
- by Vesta Opalus - at 2014.09.08 17:50:00
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452. Request for Rattati - in Feedback/Requests [original thread]
I'm not going to talk about modded controllers, I'll talk about intended use/balance and what I think its general issues are. I have used the scrambler alot and have had it used against me, and I don't think this gun is under or overpowered acros...
- by Vesta Opalus - at 2014.09.08 17:44:00
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453. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
Dont re-engineer the wheel. Reality has already pretty much hashed out the best possible crosshair, make it two thin lines intersecting at the middle of the scope (the third picture in OP is pretty ideal, but maybe add a nice vertical line as well...
- by Vesta Opalus - at 2014.09.08 17:22:00
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454. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
I wouldnt say EWAR is balanced. The realities of EWAR today is: Scout suits get to equip dampeners to make them 100% undetectable Medium/Heavy suits can expect to be scanned 24/7 Until the profiles/precision of the suits get tightened up so that...
- by Vesta Opalus - at 2014.09.08 17:12:00
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455. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
CCP Rattati wrote: I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. I think the main problem is that using them is redundant...
- by Vesta Opalus - at 2014.07.22 01:10:00
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456. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cat Merc wrote: And 3 dampeners to be invisible isn't costly? 3 dampeners PER UNIT vs 4 precision enhancers on a single unit? Damps will only hide the specific suit, scanning will reveal it to your entire squad and with voice comms to the en...
- by Vesta Opalus - at 2014.07.21 17:07:00
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457. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Perhaps the issue could be resolved with another look at cloak up/downtime? I only use a STD cloak (because I run STD/ADV 99% of the time) and it's currently, what, 20 seconds active, 30 seconds down? Should we increase ...
- by Vesta Opalus - at 2014.07.21 17:02:00
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458. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cat Merc wrote: Counter point: What is the counter to always being visible on scans? Defeating any form of stealth? Well, scout scanning fits have very little health, and very little dampening, so they can be seen and shot. However I'm not...
- by Vesta Opalus - at 2014.07.21 15:55:00
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459. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bumping on a weekday so someone in a position to change things might see and think about stuff, and also things.
- by Vesta Opalus - at 2014.07.21 15:16:00
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460. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Your anecdote on pursuing a scout made me happy. That is the absolute beauty of the scout. Please recall I do not use cloak at all as a Gallente Scout and resisted putting the cloak into the game in the first place. I ha...
- by Vesta Opalus - at 2014.07.19 19:26:00
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