Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. Module Suggestion: Scan Intensifiers - in Feedback/Requests [original thread]
Heyo, Here is a balance idea that might work to stop the whole cloak/damp/shotgun scout reign of terror (not sure if CCP actually believes this is a balance issue, but I sure do). Create a module set to go into the low slots called the Scan Inte...
- by Vesta Opalus - at 2014.11.04 14:32:00
|
422. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
CCP Rattati wrote: We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away. I am asking the team to evaluate a method based on max speed of the LAV to be able to en...
- by Vesta Opalus - at 2014.11.02 04:18:00
|
423. need more max drop suit fits - in Feedback/Requests [original thread]
james jared wrote: Any one with a fue proto suits knows the pain of only having 30 max fits. I use all my fits almost every day and I could have at least 10 more built and still use them all every day. I see no reason y we could not have at lea...
- by Vesta Opalus - at 2014.10.29 20:32:00
|
424. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: blah blah blah Please comment and give feedback Keep up the good work Rattati, its good to see balancing dust with a thoughtful consideration of actual data P.S. please fix the assault rail rifle so that the bullets end ...
- by Vesta Opalus - at 2014.10.29 17:56:00
|
425. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Sequal Rise wrote: Is it me or this guy would like that proto and militia be competitive against each other? HAHAHAHAHA GTFO pls. Dust is about grinding and getting sp to maximise your chances to win. Why the hell would a new MLT frontline scr...
- by Vesta Opalus - at 2014.10.29 01:51:00
|
426. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Banjo Robertson wrote: You kinda got your wish, there's going to be a higher SP cap now, but older players will get a slightly higher SP cap because of veteran loyalty level. Which I agree with, things should not be skewed towards new playe...
- by Vesta Opalus - at 2014.10.29 01:48:00
|
427. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Banjo Robertson wrote: Vesta Opalus wrote: Banjo Robertson wrote: Vesta Opalus wrote: Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the current cap mechanics make ...
- by Vesta Opalus - at 2014.10.27 17:36:00
|
428. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Banjo Robertson wrote: Vesta Opalus wrote: Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran ...
- by Vesta Opalus - at 2014.10.27 16:31:00
|
429. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran players if you are just starting the game, becaus...
- by Vesta Opalus - at 2014.10.27 15:46:00
|
430. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Vesta Opalus - at 2014.10.23 18:32:00
|
431. Changing suits should not restore HP and give invincibility. - in Feedback/Requests [original thread]
Bright Cloud wrote: Im sure alot of people allready experienced this. You fight a guy around a supply depot, he then runs to it and changes the suit to get full HP and for a brief time invicibility. This is game breaking and bloody annoying cau...
- by Vesta Opalus - at 2014.10.16 02:10:00
|
432. Please look at swarms again...... - in Feedback/Requests [original thread]
CommanderBolt wrote: OP - Honestly I am no one, I'm not even very good but I can kill tanks solo with a plasma cannon. Even armour tanks (though some are very tough nuts to crack with the PLC) so I find it hard to believe that a swarmer couldn'...
- by Vesta Opalus - at 2014.10.16 01:57:00
|
433. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: In this thread, scouts complain about permascan while they permascan. Maybe another poster in this thread had the right answer: Scouts should get the best profiles Mediums get should get the best precision Heavies sho...
- by Vesta Opalus - at 2014.10.15 15:28:00
|
434. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
One Eyed King wrote: I can't get behind anything that will make all scouts visible even when they are making a significant sacrifice to max their dampening. Especially when the only sacrifice the Gal Logi needs to scan them is carry a single pi...
- by Vesta Opalus - at 2014.10.09 17:43:00
|
435. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Thanks for the post OP, current state of EWAR is one of the (few?) places where this game is really falling down on its face these days. Instead of dampening always winning, I think precision should always win. The question should be, at what p...
- by Vesta Opalus - at 2014.10.09 15:38:00
|
436. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vesta Opalus wrote: Have fun when you find a 1k shield/armor caldari assault and try to kill him with that bolt pistol :\ Gallente Sentinel takes less damage on armor than the calsent takes on shields. So the galsent...
- by Vesta Opalus - at 2014.10.07 13:02:00
|
437. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
Fox Gaden wrote: Yes, but I am fairly sure that most of these 2 shot kills are body shots. Anyway, it needs to be tested against a known fit that is standing still so it can be certain whether you are getting head or body shots. Theres alo...
- by Vesta Opalus - at 2014.10.07 05:17:00
|
438. CPM input request: Commandos - in Feedback/Requests [original thread]
Someone mentioned it as kind of a joke, but the swarm launchers really do need to have a bonus on the caldari suit instead of the minmatar, swarm launchers are caldari tech. Also increase shield regen times across the board for commando l;
- by Vesta Opalus - at 2014.10.06 03:48:00
|
439. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Ok I'm going to be blunt, this is a stupid idea (at least making it a module). Modules are supposed to make your vehicle more combat effective, why waste a slot so you can recall faster? Do you expect to jump out and recal...
- by Vesta Opalus - at 2014.09.30 02:23:00
|
440. Suggestion: Recall Modules - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Vesta Opalus wrote: Well Im not concerned with people who are using their vehicles as persistent use elements on the battlefield. The only reasons they have to recall are to avoid loss of vehicle or to bring in anoth...
- by Vesta Opalus - at 2014.09.29 20:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |