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1721. Concerning monetisation and Omega boosters - in General Discussions [original thread]
There is a 16% increase per SP between the standard passive boosters and the Omega. So you're paying a 16% penalty to get the SPs in half the time. For some people, this isn't worth it and that's cool. For others that have busy lives and can affor...
- by Vell0cet - at 2013.10.07 01:34:00
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1722. A look at our future assets (FanFest 2013) - in General Discussions [original thread]
HUNK tm wrote: Latest Minmatar combat rifle texture http://s.cghub.com/files/Image/657001-658000/657395/844_max.jpg I love how the Minmatar rifle has duck tape residue on it.
- by Vell0cet - at 2013.10.06 06:21:00
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1723. It would be cool if... - in Feedback/Requests [original thread]
We might see T3 customizable suits one day... Don't expect to see it for many years though.
- by Vell0cet - at 2013.10.06 03:18:00
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1724. WP for destroying enemy equipment - in Feedback/Requests [original thread]
This is coming in a few days. 5WPs.
- by Vell0cet - at 2013.10.06 03:15:00
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1725. [Suggestion] Minmatar personal transport vehicle... - in Feedback/Requests [original thread]
I think something like this would be cooler to add when CCP allows us to have drones. I could see something like this as a mobile supply depot with limited capability as a kind of logistics drone. The cowboy aesthetic seems out of place to me.
- by Vell0cet - at 2013.10.05 19:01:00
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1726. Require a certain amount of kills to make it on the kdr leaderboards. - in Feedback/Requests [original thread]
+1 I don't know what the threshold should be, but it does seem like many people are "gaming" the leader boards with new toons designed solely for this purpose.
- by Vell0cet - at 2013.10.05 17:24:00
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1727. More WP for owning officer weapon users - in General Discussions [original thread]
Musta Tornius wrote: Vell0cet wrote: I hope this is a joke thread. If you're using officer weapons, you should be racking up tons of kills (i.e. WPs) . We don't need more incentive for pubstomping. Read again, although it wasn't totally c...
- by Vell0cet - at 2013.10.05 17:20:00
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1728. More WP for owning officer weapon users - in General Discussions [original thread]
I hope this is a joke thread. If you're using officer weapons, you should be racking up tons of kills (i.e. WPs) . We don't need more incentive for pubstomping.
- by Vell0cet - at 2013.10.05 16:51:00
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1729. Things this game has over battlefield 4 - in General Discussions [original thread]
I agree. This really does have the potential can become the best FPS ever made (even without destructible environments). I hope CCP can get their s*it together before it hits the point of no-return.
- by Vell0cet - at 2013.10.04 22:04:00
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1730. Announcement:Dev Blog: New War Point Rewards in Uprising 1.5 - in Announcement and Events [original thread]
These are well-balanced and make sense to me. Nice work CCP. I would add that pilots/drivers should get rewards from CRU spawns the same way uplinks are rewarded. I'd also like to see WPs awarded based on the amount of damage you do when multiple ...
- by Vell0cet - at 2013.10.04 21:43:00
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1731. Dropsuit racial symmetry in 1.6? - in General Discussions [original thread]
Toby Flenderson wrote: True Adamance wrote: Why shouldn't racial tanks, DS, and LAV be deployed as well? Reread the post if you think the OP is favoring dropsuits over vehicles. I'd love to see vehicles too of course. I just think suits...
- by Vell0cet - at 2013.10.04 16:56:00
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1732. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: Good stuff, this is nice progress. Don't forget you lot that this is the start, it's not fully fleshed out by a long way, only so much can be delivered at once. Getting the core stuff done first makes sense, and the blo...
- by Vell0cet - at 2013.10.04 09:26:00
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1733. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
The Good: Objective-driven learning is a massive improvement, and from the screenshots and what I've read, this looks to be an excellent start. NPE is probably one of the most critical aspects for DUST's long term well-being so I'm happy CCP is ta...
- by Vell0cet - at 2013.10.04 00:07:00
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1734. It's time for a test server - in General Discussions [original thread]
I posted a suggestion for how they could do this fairly easily on tranquillity.
- by Vell0cet - at 2013.10.03 14:58:00
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1735. What is it that you like most about this game? - in General Discussions [original thread]
I'm not really an FPS fan. Repetitively shooting people mindlessly gets old fast. What engages me about DUST are all the elements that differentiate it from other shooters. I like building a custom character class. I like gaining passive SP. I l...
- by Vell0cet - at 2013.10.03 02:34:00
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1736. Vehicleers, Remain Calm. - in General Discussions [original thread]
I'm still really disappointed at the lack of vehicle capacitors. If there ever were a time to add them, this would be it. Instead we have to manage multiple long cooldown timers instead of a single, intuitive resource. Removing so many slots from ...
- by Vell0cet - at 2013.10.03 02:20:00
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1737. Team Kong: Can you please let us know if capacitors are on the roadmap? - in General Discussions [original thread]
I think there is a lot of desire in the community to add capacitors to vehicles (and maybe dropsuits one day). Here are some threads: Petition for New Vehicle Changes to be Thrown in the Meatgrinder in Favor of Adding Capacitor [Poll] Do you th...
- by Vell0cet - at 2013.10.02 21:53:00
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1738. Petition for New Vehicle Changes to be Thrown in the Meatgrinder in Favor of Add... - in General Discussions [original thread]
+100 I'm not a vehicle user, but I want to be eventually when there are Amarr versions out there. I think cap is critical for the future of DUST. CCP needs to make this happen ASAP. Repurpose the stamina system code to get something in place (i...
- by Vell0cet - at 2013.10.02 21:34:00
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1739. Dropsuit racial symmetry in 1.6? - in General Discussions [original thread]
Daxxis KANNAH wrote: Vell0cet wrote: Chunky Munkey wrote: If they don't have the time to fit major updates into a patch, why would you think other major updates should be in tuere instead? Because suits don't involve coding in the same ...
- by Vell0cet - at 2013.10.02 18:36:00
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1740. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Stile451 wrote: Are armor repairers now passive? Vell0cet wrote: This is a HUGE missed opportunity for adding vehicle capacitors. CCP could reuse code from the stamina system to make it happen, and it makes so-much-more sense to balance aro...
- by Vell0cet - at 2013.10.02 18:30:00
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