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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 22:03:00 -
[31] - Quote
wireless pin wrote:My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards?
Funny, i prolly lost that much in dying to fall damage
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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DUST Fiend
16884
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Posted - 2015.05.07 22:03:00 -
[32] - Quote
Georgia Xavier wrote:I never Dm'd, can't come up with a good plot. UsuallyI'd play with friends during Thursdays but finals came up. Would be nice if we could play a dust related game There's a new online DMing tool to run campaigns that's being made through kickstarter, it's not pretty but it looks like it nails down most of the basics. I think it runs on 5th edition which I haven't tried yet, too damn poor for that lol, but it could be worth keeping an eye on.
My plots were never all that great but I have excellent combat sequences that move rapidly so that always seemed to be enough to keep people hooked. I use a lot of forced teleports and impossible odds to help guide my groups, cuz as a DM freeroaming annoys the hell out of me haha.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Georgia Xavier
Y.A.M.A.H
394
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Posted - 2015.05.07 22:08:00 -
[33] - Quote
DUST Fiend wrote:Georgia Xavier wrote:I never Dm'd, can't come up with a good plot. UsuallyI'd play with friends during Thursdays but finals came up. Would be nice if we could play a dust related game There's a new online DMing tool to run campaigns that's being made through kickstarter, it's not pretty but it looks like it nails down most of the basics. I think it runs on 5th edition which I haven't tried yet, too damn poor for that lol, but it could be worth keeping an eye on. My plots were never all that great but I have excellent combat sequences that move rapidly so that always seemed to be enough to keep people hooked. I use a lot of forced teleports and impossible odds to help guide my groups, cuz as a DM freeroaming annoys the hell out of me haha. The site I usually play in is called roll20.com, really cool too has purely random values for dice rolling.
Dust 514: Unlimited Scrub Works
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2146
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Posted - 2015.05.07 22:11:00 -
[34] - Quote
Joel II X wrote:Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. Rattati intended for three of them on a scout to be able to reach the top of a crate. This was the intention. How high people were getting up to was far from the intention. Your definition doesn't mean jack when only the developers get to know and decide what items are supposed to do at what magnitude.
Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Vell0cet
OSG Planetary Operations Covert Intervention
3089
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Posted - 2015.05.07 22:48:00 -
[35] - Quote
Sir Dukey wrote:Joel II X wrote:Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. Rattati intended for three of them on a scout to be able to reach the top of a crate. This was the intention. How high people were getting up to was far from the intention. Your definition doesn't mean jack when only the developers get to know and decide what items are supposed to do at what magnitude. Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches. Working as intended?
Best PvE idea ever!
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Crimson ShieId
Horizons' Edge No Context
2547
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Posted - 2015.05.07 23:24:00 -
[36] - Quote
Supernus Gigas wrote:wireless pin wrote:My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards? You can't blame other players for you losing 30mil in gear.
I think he meant he lost that much having fun with Myofibril fits. They're not exactly cheap, and their ability to survive isn't very high compared to the average proto fit Gal or Amarr assault.
My Plasma Cannon says "Hello" to your face~
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Supernus Gigas
The Cooked Goose Coalition
1257
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Posted - 2015.05.07 23:28:00 -
[37] - Quote
Crimson ShieId wrote:Supernus Gigas wrote:wireless pin wrote:My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards? You can't blame other players for you losing 30mil in gear. I think he meant he lost that much having fun with Myofibril fits. They're not exactly cheap, and their ability to survive isn't very high compared to the average proto fit Gal or Amarr assault.
Oh yeah, I see that now.
I blame public education for my reading comprehension.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Crimson ShieId
Horizons' Edge No Context
2547
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Posted - 2015.05.07 23:29:00 -
[38] - Quote
No worries, the wording wasn't very comprehensive, and hey, I might be wrong, just wagering a guess that he's angry about the changes and didn't like having to switch back to the boring styles of play. ^~^
My Plasma Cannon says "Hello" to your face~
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:31:00 -
[39] - Quote
Vell0cet wrote:Sir Dukey wrote:Joel II X wrote:Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. Rattati intended for three of them on a scout to be able to reach the top of a crate. This was the intention. How high people were getting up to was far from the intention. Your definition doesn't mean jack when only the developers get to know and decide what items are supposed to do at what magnitude. Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches. Working as intended?
definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields.
There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:34:00 -
[40] - Quote
7th Son 7 wrote:Sir Dukey wrote:Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy. So based on your logic I should be able to stack as many damage mods as I want w/o a penalty? I mean hey i'm sacraficing my shields....
Hey, guess what.. You are doing a **** ton more damage as well. What am I doing with my Myofibs? Jumping around not focusing on killing.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:36:00 -
[41] - Quote
tal mrak-thanl wrote:What's ridiculous is the fact that you folks are so critical of jumping. Just because a few vocal forum warriors are intimidated by the fragile jumpy guy isn't adequate justification to nerf an exciting playstyle into the ground. Are jumpers annoying? Hell yeah they are! But so are sentinels, scouts and assaults. Should we cripple those roles too because a couple of people are irritated by them?
And quit spamming that working as intended crap, please. Thats a cop out to avoided a conversation in which you are being asked to acknowledge that jumping isn't even half as detrimental as you are claiming. Seriously, we are talking about suits that have less health than a sub machine guns dps!
100% agree.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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DUST Fiend
16893
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Posted - 2015.05.07 23:38:00 -
[42] - Quote
Sir Dukey wrote:definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields.
There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The funny thing is that the mobility is a SIDE effect of the module. The modules PRIMARY purpose is to add to melee damage, which has only been effected at all because CCP is having issues getting stacking penalties to work for jumps. You aren't giving up 216 shields to jump high, you're giving them up to hit like a ******* truck AND jump high.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:38:00 -
[43] - Quote
Vell0cet wrote:It was literally the only module in the entire new eden universe that had a reverse stacking penalty. It looked absurd and destroyed the balance of weapons that were designed around bullet drop--when you're shooting straight down, bullet drop becomes irrelevant.
I'd like to see CCP fix the stacking penalty bug so you can fit as many as you want with proper stacking penalties applying. I'd also like to see CCP one day add some equipment to improve verticality like jetpacks and the grappling pin/magnetic boots set where you could winch yourself up buildings or even hang upside-down from ceilings. Both of these would have significant drawbacks though. Jetpacks would be lockable to swarms and bloom your profile to that of a vehicle. The grappling pin/magnetic boots would bloom your sig and the magnets would attract grenades and weapons with projectiles (the way A/V grenades do).
I rather have 3 myofibs from now than 5 with stacking penalties. Who knows how badly CCP is going to nerf them. Watch them make it so you need a straight 4 myofibs to jump over a rail in a Cal sent.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2284
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Posted - 2015.05.07 23:38:00 -
[44] - Quote
Sir Dukey wrote:7th Son 7 wrote:Sir Dukey wrote:Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy. So based on your logic I should be able to stack as many damage mods as I want w/o a penalty? I mean hey i'm sacraficing my shields.... Hey, guess what.. You are doing a **** ton more damage as well. What am I doing with my Myofibs? Jumping around not focusing on killing.
I remember the days when damage mod stacking penalties didnt work.
Callogi snipers everywhere
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Vell0cet
OSG Planetary Operations Covert Intervention
3090
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Posted - 2015.05.07 23:39:00 -
[45] - Quote
Sir Dukey wrote:Vell0cet wrote:Sir Dukey wrote:Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches. Working as intended? definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields. There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The ability to ambush prey from unexpected directions, which is kinda the whole point of the Minja.
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:40:00 -
[46] - Quote
DUST Fiend wrote:Sir Dukey wrote:definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields.
There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The funny thing is that the mobility is a SIDE effect of the module. The modules PRIMARY purpose is to add to melee damage, which has only been effected at all because CCP is having issues getting stacking penalties to work for jumps. You aren't giving up 216 shields to jump high, you're giving them up to hit like a ******* truck AND jump high.
Melee is bad. It has possibly the worst hit detection in the history of this game. You have to get very very very close. Also, in a min scout, my charge Nova Knives do well over 1000 damage when charged (takes like 1 sec to charge) and have 2.5 m range compared to Melee which you literally have to teleport inside the enemies dropsuit before you can do damage.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:44:00 -
[47] - Quote
Vell0cet wrote:Sir Dukey wrote:Vell0cet wrote:Sir Dukey wrote:Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches. Working as intended? definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields. There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The ability to ambush prey from unexpected directions, which is kinda the whole point of the Minja.
I can do that without being on the crate. The 216 Hp is also super beneficial. Also, one would probably lose 50% of their HP due to fall damage on 3x Myo Minja. #MoreCostsThanBenefits.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2147
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Posted - 2015.05.07 23:46:00 -
[48] - Quote
Soldner VonKuechle wrote:Sir Dukey wrote:7th Son 7 wrote:Sir Dukey wrote:Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy. So based on your logic I should be able to stack as many damage mods as I want w/o a penalty? I mean hey i'm sacraficing my shields.... Hey, guess what.. You are doing a **** ton more damage as well. What am I doing with my Myofibs? Jumping around not focusing on killing. I remember the days when damage mod stacking penalties didnt work. Callogi snipers everywhere
Damage mods help you kill. Myofibs can help you kill (even though melee is sh*t) but they are for evading/being more tactical.
No stacking penalties don't make them OP. I'm not changing the ability of my suit to kill in .5 secs instead of 1.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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LOL KILLZ
LulKlz
53
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Posted - 2015.05.07 23:49:00 -
[49] - Quote
I'm not saying it was ok to have it but at this point it added dimension. I'd vote to keep the jumpers but hit them with the neff bat which they just did.......so.............
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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DDx77
OUTCAST MERCS General Tso's Alliance
254
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Posted - 2015.05.07 23:52:00 -
[50] - Quote
It makes no sense
Limited resources, limited manpower
So they nerf a very fun feature that wasn't an issue?
What a waste of time |
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2149
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Posted - 2015.05.07 23:55:00 -
[51] - Quote
LOL KILLZ wrote:I'm not saying it was ok to have it but at this point it added dimension. I'd vote to keep the jumpers but hit them with the neff bat which they just did.......so.............
Why nerf?
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Denchlad 7
Dead Man's Game RUST415
2264
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Posted - 2015.05.08 00:12:00 -
[52] - Quote
I had no problem with 5x Cal Assaults or 4x Min Assaults as long as they werent all running Allotek PLC/Freedom MD and a Core Flaylock.
wait
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2152
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Posted - 2015.05.08 00:14:00 -
[53] - Quote
Denchlad 7 wrote:I had no problem with 5x Cal Assaults or 4x Min Assaults as long as they werent all running Allotek PLC/Freedom MD and a Core Flaylock.
wait
Look on the bright side though! If they miss with Allotek they were free kills. Also, they weren't strafing.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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DUST Fiend
16896
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Posted - 2015.05.08 00:18:00 -
[54] - Quote
Sir Dukey wrote:DUST Fiend wrote:Sir Dukey wrote:definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields.
There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The funny thing is that the mobility is a SIDE effect of the module. The modules PRIMARY purpose is to add to melee damage, which has only been effected at all because CCP is having issues getting stacking penalties to work for jumps. You aren't giving up 216 shields to jump high, you're giving them up to hit like a ******* truck AND jump high. Melee is bad. It has possibly the worst hit detection in the history of this game. You have to get very very very close. Also, in a min scout, my charge Nova Knives do well over 1000 damage when charged (takes like 1 sec to charge) and have 2.5 m range compared to Melee which you literally have to teleport inside the enemies dropsuit before you can do damage. However, that doesn't make me wrong. Myo's were melee boosting modules. Now, they have the ADDED benefit of allowing you to jump. As stated by the lead dev himself, the hilarious jump heights were never intended. If you'd rather fill your sidearm slot with nova knives and don't feel the jump height justifies your playstyle, pick up something else. Just because you choose not to melee, no matter how awful it may be, it doesn't change the simple fact that the jump height is NOT the primary purpose of the module.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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BLOOD Ruler
VOLKOV INDUSTRIES
1791
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Posted - 2015.05.08 00:43:00 -
[55] - Quote
DUST Fiend wrote:NOT the primary purpose of the module. Well guese what, when jump came out who cares about punching(Which has terrible hit detection) when you can really feel superhuman. Myo was for adding strength, jump hight should have long been in with that mod. When we can finally use it the right way, the Primary way has switched to secondary. If the Moonwalk was already with the Myo to begin with, how many people would actually use it for punching with the gun instead of mobility(Jumping). The purpose of the mod was to increase strength in all areas, it shouldn't have just been punching(Just dumb) Now how many use it to move more freely, ALL!!! Now shut it you jump hating, old way, will imposing Trolls, who need to Get Gud!
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1030
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Posted - 2015.05.08 00:54:00 -
[56] - Quote
Denchlad 7 wrote:I had no problem with 5x Cal Assaults or 4x Min Assaults as long as they werent all running Allotek PLC/Freedom MD and a Core Flaylock.
wait
The funny thing is that those guys aren't really all that affected by this nerf . Its the guys putting/ popping links up high that are going to have to adapt.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2160
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Posted - 2015.05.08 01:06:00 -
[57] - Quote
DUST Fiend wrote:Sir Dukey wrote:DUST Fiend wrote:Sir Dukey wrote:definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields.
There is nothing OP about the Myofib. You give up a lot of HP to be more mobile, I see nothing wrong with that. The funny thing is that the mobility is a SIDE effect of the module. The modules PRIMARY purpose is to add to melee damage, which has only been effected at all because CCP is having issues getting stacking penalties to work for jumps. You aren't giving up 216 shields to jump high, you're giving them up to hit like a ******* truck AND jump high. Melee is bad. It has possibly the worst hit detection in the history of this game. You have to get very very very close. Also, in a min scout, my charge Nova Knives do well over 1000 damage when charged (takes like 1 sec to charge) and have 2.5 m range compared to Melee which you literally have to teleport inside the enemies dropsuit before you can do damage. However, that doesn't make me wrong. Myo's were melee boosting modules. Now, they have the ADDED benefit of allowing you to jump. As stated by the lead dev himself, the hilarious jump heights were never intended. If you'd rather fill your sidearm slot with nova knives and don't feel the jump height justifies your playstyle, pick up something else. Just because you choose not to melee, no matter how awful it may be, it doesn't change the simple fact that the jump height is NOT the primary purpose of the module.
How many people used it before jump added? A couple? Now how many people use it? Hundreds?
Seems like jumping is more worth it than melee. Remove the melee and still nobody would give a dam and still use it for jumping. What ever it was primarily intended to do- it didn't do it well at all.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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BLOOD Ruler
VOLKOV INDUSTRIES
1791
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Posted - 2015.05.08 01:13:00 -
[58] - Quote
Sir Dukey wrote:Seems like jumping is more worth it than melee. Remove the melee and still nobody would give a dam and still use it for jumping. What ever it was primarily intended to do- it didn't do it well at all. Ain't that the truth, you tell them Sir
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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DUST Fiend
16897
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Posted - 2015.05.08 01:20:00 -
[59] - Quote
Sir Dukey wrote:How many people used it before jump added? A couple? Now how many people use it? Hundreds?
Seems like jumping is more worth it than melee. Remove the melee and still nobody would give a dam and still use it for jumping. What ever it was primarily intended to do- it didn't do it well at all. Literally all you're telling me is that melee still needs to be worked on.
You know why literally hundreds of people flocked to it? Because it was obnoxious, and as stated by the lead dev, unintended.
So, thank you for confirming that the only thing Myo's need is better Melee mechanics
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1031
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Posted - 2015.05.08 01:27:00 -
[60] - Quote
Jumping was not obnoxious, it was cool as hell. If it didn't work out for the suits you skilled into, I'm sorry you missed the chance to have a lot of fun. I wonder if the sides in this argument would be reversed if jump mods ended up in low slots?
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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