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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2143
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Posted - 2015.05.07 20:07:00 -
[1] - Quote
4 Myofibs on my Min Assault and I am jumping only half as high as before? Hmm. I traded 4 complex shield extenders just to jump. That is 290 shields MOFO!
Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate. Now what can I do with 5 myofibs? I can jump over a rail.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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MINA Longstrike
Kirjuun Heiian
2995
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Posted - 2015.05.07 20:11:00 -
[2] - Quote
Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!"
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2144
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Posted - 2015.05.07 20:13:00 -
[3] - Quote
MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!"
It depends on your definition of intended. I think they were working as intended.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1016
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Posted - 2015.05.07 20:16:00 -
[4] - Quote
You can't jump as high with plates. If you want to jump, you have to be fragile.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2275
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Posted - 2015.05.07 20:16:00 -
[5] - Quote
Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. myos #4 and #5 gave probably inverted stackinh penalties, making them add more jump bonus than going from 0 myos to 1.
It truely was not working as intended, but the emergent game play from it was pretty awesome
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Supernus Gigas
The Cooked Goose Coalition
1255
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Posted - 2015.05.07 20:17:00 -
[6] - Quote
MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!"
Yeah, so sick of all that rampant MyoStim abuse. Oh wait, the novelty wore off for most people after the first week.
HP and Damage Mod stacking is still the way to go.
I see maybe one or two MyoStim stackers a match.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2144
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Posted - 2015.05.07 20:18:00 -
[7] - Quote
Supernus Gigas wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" Yeah, so sick of all that rampant MyoStim abuse. Oh wait, the novelty wore off for most people after the first week. HP and Damage Mod stacking is still the way to go. I see maybe one or two MyoStim stackers a match.
People find myofib users annoying because they can't kill us in 2 secs like everyone else because we can evade them.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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MINA Longstrike
Kirjuun Heiian
2997
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Posted - 2015.05.07 20:21:00 -
[8] - Quote
Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended.
This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. In this case we swap out rules for 'code' and we end up with the statement of "Code as written is often very different from code as intended".
They were dramatically overexceeding their stated design intent "3 complex would allow a minscout to barely jump up on a medium crate", what I instead saw and saw frequently was caldari and min assaults that still had plenty of HP, jumping twice the height of those crates while wielding splash damage weapons, so they could play tribes ascend while everyone else was still stuck on the ground.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9496
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Posted - 2015.05.07 20:23:00 -
[9] - Quote
MINA Longstrike wrote:Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. In this case we swap out rules for 'code' and we end up with the statement of "Code as written is often very different from code as intended". They were dramatically overexceeding their stated design intent "3 complex would allow a minscout to barely jump up on a medium crate", what I instead saw and saw frequently was caldari and min assaults that still had plenty of HP, jumping twice the height of those crates while wielding splash damage weapons, so they could play tribes ascend while everyone else was still stuck on the ground. I'm with Mina. The heights achieved at 4x and 5x were not intended and were absolutely ridiculous.
Shoot scout with yes.
- Ripley Riley
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Mejt0
Dead Man's Game RUST415
1349
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Posted - 2015.05.07 20:31:00 -
[10] - Quote
I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places.
Caldari Loyalist
thecreaturehub fan
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Joel II X
Bacon with a bottle of Quafe
7332
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Posted - 2015.05.07 20:34:00 -
[11] - Quote
Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. Rattati intended for three of them on a scout to be able to reach the top of a crate. This was the intention. How high people were getting up to was far from the intention. Your definition doesn't mean jack when only the developers get to know and decide what items are supposed to do at what magnitude. |
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1017
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Posted - 2015.05.07 20:40:00 -
[12] - Quote
What's ridiculous is the fact that you folks are so critical of jumping. Just because a few vocal forum warriors are intimidated by the fragile jumpy guy isn't adequate justification to nerf an exciting playstyle into the ground. Are jumpers annoying? Hell yeah they are! But so are sentinels, scouts and assaults. Should we cripple those roles too because a couple of people are irritated by them?
And quit spamming that working as intended crap, please. Thats a cop out to avoided a conversation in which you are being asked to acknowledge that jumping isn't even half as detrimental as you are claiming. Seriously, we are talking about suits that have less health than a sub machine guns dps!
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Operative 1174 Uuali
Y.A.M.A.H
650
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Posted - 2015.05.07 20:43:00 -
[13] - Quote
Not that type of game.
Titanfall is that way ==>
See what happens CCP when you let the cat out of the bag with some stupid little machanic. People act like it should be written in stone. First the cloak and now this. It's like a damn crutch.
Just say NO to your combat game being turned into Super Mario Bros people.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1017
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Posted - 2015.05.07 20:43:00 -
[14] - Quote
Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places.
So adding a new dimension of tactics is game breaking? Huh.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Supernus Gigas
The Cooked Goose Coalition
1256
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Posted - 2015.05.07 20:48:00 -
[15] - Quote
Operative 1174 Uuali wrote:Not that type of game.
Titanfall is that way ==>
See what happens CCP when you let the cat out of the bag with some stupid little machanic. People act like it should be written in stone. First the cloak and now this. It's like a damn crutch.
Just say NO to your combat game being turned into Super Mario Bros people.
And here comes the "dust is super srs war game no fun allowed" crowd
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Crimson ShieId
Horizons' Edge No Context
2546
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Posted - 2015.05.07 20:50:00 -
[16] - Quote
I'm going to miss my jump height... but hey, Amarr assaults and Gal assaults with 800+ armor jumping on crates and over other obstacles is perfectly alright, so I guess it's back to the usual.
My Plasma Cannon says "Hello" to your face~
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Joel II X
Bacon with a bottle of Quafe
7332
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Posted - 2015.05.07 20:50:00 -
[17] - Quote
tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2278
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Posted - 2015.05.07 20:57:00 -
[18] - Quote
Joel II X wrote:tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game.
You know ladders did that on most of the old maps right?
Or the fact that there were still dozens of well known uplink perches still ONLY accessible by DS's.
But hry, having gunfights in true spontaneous 3-d is hard!
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Vell0cet
OSG Planetary Operations Covert Intervention
3088
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Posted - 2015.05.07 21:04:00 -
[19] - Quote
It was literally the only module in the entire new eden universe that had a reverse stacking penalty. It looked absurd and destroyed the balance of weapons that were designed around bullet drop--when you're shooting straight down, bullet drop becomes irrelevant.
I'd like to see CCP fix the stacking penalty bug so you can fit as many as you want with proper stacking penalties applying. I'd also like to see CCP one day add some equipment to improve verticality like jetpacks and the grappling pin/magnetic boots set where you could winch yourself up buildings or even hang upside-down from ceilings. Both of these would have significant drawbacks though. Jetpacks would be lockable to swarms and bloom your profile to that of a vehicle. The grappling pin/magnetic boots would bloom your sig and the magnets would attract grenades and weapons with projectiles (the way A/V grenades do).
Best PvE idea ever!
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7th Son 7
Algintal Core Gallente Federation
974
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Posted - 2015.05.07 21:13:00 -
[20] - Quote
Sir Dukey wrote:Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy.
So based on your logic I should be able to stack as many damage mods as I want w/o a penalty? I mean hey i'm sacraficing my shields....
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Joel II X
Bacon with a bottle of Quafe
7335
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Posted - 2015.05.07 21:22:00 -
[21] - Quote
Soldner VonKuechle wrote:Joel II X wrote:tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game. You know ladders did that on most of the old maps right? Or the fact that there were still dozens of well known uplink perches still ONLY accessible by DS's. But hry, having gunfights in true spontaneous 3-d is hard! I didn't know there were ladders going to the top of that one mushroom. Our the buildings on top of the train map... Or to the building at A in the Biomass Facility...
Besides, it takes too long to climb a ladder rather than go by a DS of simply jump on top.
I don't dislike Myofibrils because they give an edge over grounded opponents or whatever. I dislike the fact that people want to protect something that was clearly not working as intended.
Do the devs need another reason other than to fix what is broken? That's like asking to bring back the Sprint bug because people run away too much and you can't get a single kill. It's exactly the same. |
Georgia Xavier
Y.A.M.A.H
394
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Posted - 2015.05.07 21:27:00 -
[22] - Quote
I only ever used one to jump on top of crates, never had the chance to use more than one,guess I won't ever again. If what I heard from squad mates were correct, they're annoyed because it looked a bit cartoonish due to lack of proper animation and the enemy abused the mechanic like a quick escape button while also spamming with high damage AOE weapons like the mass driver or plasma cannon. I don't have a problem with it of course since my targets would have so little ehp they would be easy to kill.
Why not just keep the super jumps but add a 'charge' mechanic to it to reduce jump spam? A tap would mean a normal jump and holding the button would increase jump height
Dust 514: Unlimited Scrub Works
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 21:29:00 -
[23] - Quote
Joel II X wrote:Soldner VonKuechle wrote:Joel II X wrote:tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game. You know ladders did that on most of the old maps right? Or the fact that there were still dozens of well known uplink perches still ONLY accessible by DS's. But hry, having gunfights in true spontaneous 3-d is hard! I didn't know there were ladders going to the top of that one mushroom. Our the buildings on top of the train map... Or to the building at A in the Biomass Facility... Besides, it takes too long to climb a ladder rather than go by a DS of simply jump on top. I don't dislike Myofibrils because they give an edge over grounded opponents or whatever. I dislike the fact that people want to protect something that was clearly not working as intended. Do the devs need another reason other than to fix what is broken? That's like asking to bring back the Sprint bug because people run away too much and you can't get a single kill. It's exactly the same.
I want the stacking penalty to be applied right, cause then i can still jump up to the crows nest on the L pipe map.
But also because module limiting is a blah solution.
Also, using the sprint bug is a bad example because of its double edge swird mentality: sure you can shoot that pesky scout cause bugs, but good fuucking lick running away yourself.
Kinda like uber myo stacking.
Id much rather have the infantry shield recharge issue from uprising 1.0-1.4. I muss godmode shields.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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DUST Fiend
16879
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Posted - 2015.05.07 21:31:00 -
[24] - Quote
MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books
Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Georgia Xavier
Y.A.M.A.H
394
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Posted - 2015.05.07 21:33:00 -
[25] - Quote
DUST Fiend wrote:MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha. You play DnD?
Dust 514: Unlimited Scrub Works
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DUST Fiend
16880
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Posted - 2015.05.07 21:44:00 -
[26] - Quote
Georgia Xavier wrote:DUST Fiend wrote:MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha. You play DnD? I used to play it religiously, I haven't had the chance to play in years though. I DMd mostly, I like to keep things cruel but fair
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 21:45:00 -
[27] - Quote
DUST Fiend wrote:Georgia Xavier wrote:DUST Fiend wrote:MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha. You play DnD? I used to play it religiously, I haven't had the chance to play in years though. I DMd mostly, I like to keep things cruel but fair
Kinda like dust!
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Georgia Xavier
Y.A.M.A.H
394
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Posted - 2015.05.07 21:55:00 -
[28] - Quote
DUST Fiend wrote:Georgia Xavier wrote:DUST Fiend wrote:MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha. You play DnD? I used to play it religiously, I haven't had the chance to play in years though. I DMd mostly, I like to keep things cruel but fair I never Dm'd, can't come up with a good plot. UsuallyI'd play with friends during Thursdays but finals came up. Would be nice if we could play a dust related game
Dust 514: Unlimited Scrub Works
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wireless pin
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2015.05.07 21:57:00 -
[29] - Quote
My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards? |
Supernus Gigas
The Cooked Goose Coalition
1257
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Posted - 2015.05.07 22:01:00 -
[30] - Quote
wireless pin wrote:My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards?
You can't blame other players for you losing 30mil in gear.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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